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ACE Development Partners
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Everything posted by Waikikamukau

  1. I'm looking at this this way: my EK will be my shelter from the storm. A place of my own. If there's anything ACE adds in as an incentive to develop the land, attract vassals, and profit, that will be the carrot. Other than that the carrot will be to have fun, learn your class, find a group of like-minded individuals, know your enemies and crush them.
  2. I'm all for finite ammo as long as a couple things are provided for: 1) A separate inventory is provided for it from my main inventory so I don't run out of main space because I have to carry it. 2) Crafters are able to add to/enhance existing ammo. Poisons and ignition sources come to mind specifically for bow classes. Maybe armor piercing or shrapnel for those using bullets. This will add a certain strategy to being a ranged class that is dependent on ammo. How much can I carry? What kinds should I carry to be most effective? In a game that will be slant towards knowledge
  3. You are 100% correct. Wolves will always need to replenish themselves. You know who controls EVE Online? It's not the mighty fleets, it's the industrial juggernaut behind them. The guys researching blueprints for max efficiency. The guys creating 1000 missiles, projectile and hybrid ammo at a time. The guys creating new ships to replace ones that are yet to be lost. They keep that game moving. If that all dried up, 0.0 space would be mighty empty. Me? I'm just a Corgi. Keeping the sheep on track and fending off the wolves occasionally.
  4. If you are put off to a game by reading its forums...that would probably be every MMO out there. Forums are full of trolls, boasters, whiners, complainers and generally people you would want to pat...on the head...with a hammer (and yes, I realize I'm on a forum right now writing a post). There is always going to be PvE/PvP hate. Who are 'they'? Those who are not us. Hardcore. Casual. Raider. PvPer. It doesn't matter who you are or what you enjoy, there will always be a group that will not like you. "You can be the ripest, juiciest Peach in the world and there's still goi
  5. I will probably be aligning myself with Balance. It sounds like more intrigue and behind the scenes interactions than straightforward, brute force battles. Sow seeds of doubt and/or possible betrayal against the side that seems to have an advantage (i.e.: numerical superiority, battlefield tactics, etc). Keep things from teetering too far one way or another. If that means temporarily assisting Chaos to defeat Order at a key engagement, yeah, I'll do that. If that means cutting off reinforcements from Chaos so Order can get back in the game, yeah I'll do that. It's all just a ham
  6. I agree with your statement on Aion. The PvP Rifts weren't for PvP at all. They were for ganking lowbies. One player early on complained when they modified the system to provide some defense to the lowbies lamenting that his PC couldn't handle the open PvP (I think it was called the Abyss or something similar). I dislike this particular subset and targeted him any chance I got. If you're a PvPer you're not necessarily a Griefer. If you're a PvPer you're not necessarily a Ganker. I don't particularly endorse either of those styles of PvPer but they are just as much a PvPer as th
  7. I dropped the hammer on Sapphire (425 early bird). 1) Alpha 1 access so I can see how things progress and voice opinions....loudly if necessary about the state of the game 2) 6 years VIP 'veteran' membership...booyah 3) Digital and Collector's Edition of the game...zang Those were enough for me to back a game with talent from all over on shipped titles (some that did well and some that didn't) and a philosophy of wanting the community to come out and support rather than cater to the whims of private investors that don't actually PLAY the game.
  8. EK = Peace: A period of cheating between two periods of fighting There has to be some downtime. If everyone is vulnerable everywhere, then who really wants to play? If open PvP is allowed in EKs, let's make it so your character never logs out. You log out in your keep or whatever, if someone invades, they can kill you in your sleep, take your stuff and you only find out about it the next time you log in. Not fun. There has to be some ground rules otherwise it's anarchy and chaos. Leave the fighting where it belongs and let each ruler determine if they want to allow PvP in their
  9. I think it's ridiculous that the ArtCraft guys need to do this. Kickstarter should have a Paypal option to begin with, that they don't is a huge flaw in my opinion. I use Paypal for any online transaction that I can which is nearly all. Credit cards just seem...archaic now.
  10. The dev team doesn't have to justify anything to you. You chose to support the game and their vision. You don't have any rights whatsoever to dictate or demand to know how the monies are being distributed. You purchased whatever you purchased (the promised rewards) and I'm pretty sure nowhere in there was a 'we'll be completely transparent with you on how each dollar is spent' clause. They are spending at their discretion and moving forward their vision. You are merely along for the ride. If you don't like it, you can always withdraw your funding.
  11. They are finishing the core of the game. Caravans are part of the game. Rulesets are part of the game. Physics are part of the game. Animations are part of the game. Archetypes are part of the game. EVERYTHING they are working on is PART OF THE GAME. They're not putting in the network optimizations, server clustering or any of the backend necessities that will be required to make the game run. Back it because you support the vision as a whole, not because you like one particular ruleset that may not be in at launch. It WILL be a part of the game and if you're like me and picked a dona
  12. Sapphire early bird because the Amber early bird sold out after I told a friend who's been obsessing over a SB 2.0 for years to get on it. #NoRegrets
  13. I'm generally opposed to locking race/archetype. It's an archaic methodology and doesn't feel like it lends itself well to a forward thinking, innovative game. That being said there should be some kind of restrictions where it makes sense from a race/lore point of view. A Centaur Assassin, for example, wouldn't be something that would immediately spring to mind....though 4 tiptoeing hooves sneaking up would be hilarious. So, I can see certain races being locked out of archetypes that wouldn't lend themselves well to them. However, just straight up having one race be able to be one arch
  14. Depends on how things are setup but I prefer true FFA to GvG zergfest. As long as they suspend being able to form a group of any size and flag everyone as enemy combatants it should be a good time. How many times over the past...I dunno...10-15 years playing games have you wished you could shank a member of your own faction? For me, it's more times than I care to recall. With everyone being fair game, that's going to be a great stress reliever.
  15. Rangers do not wait on good weather. Rangers do not wait for a bright, sunshiney day. Awww naw, Rangers are trained to operate in the worst possible conditions and use said conditions against their enemies. Rangers lead the way.
  16. Yeah that was my fault for not researching as much as I usually do before building. Eh, not that big of a deal and I usually end up upgrading my vid card at the 2 year mark anyway (new build every 4).
  17. CPU: Intel i7-4930K CPU Cooler: Corsair H100i Motherboard: ASUS Rampage IV Black Edition RAM: 4x8GB Corsair Dominator Platinum 2133MHz GPU: GeForce GTX TITAN Black PSU: Thermaltake Toughpower 1200W Case: Corsair Obsidian 900D Storage: Samsung 840 Pro 256GB + WD Raptor 500GB Built her about this time last year and she purrs like day 1.
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