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PopeUrban

ACE Development Partners
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Everything posted by PopeUrban

  1. Build diversity is pretty good compared to other options. The crafting system has a nice amount of useful customization. Stealth/perception is a good play/counterplay setup.
  2. Randomly taking fall damage while running that procced your own poison on yourself.
  3. Invincible day! The first time they tried to implement login invincibility it refreshed every time you swapped trays, leading to everyone that knew to tray swap being completely invincible permanently while still being able to do all other actions normally. Had a 15 minute 2v10 in a fort until everyone just went "eh" Back then it was factions and all the faction bases were protected by a damage pulse, so a few people took the opportunity to raid enemy spawns and kill people who didn't know the bug yet.
  4. As I recall JTodd said it was ready to launch at any time and population was the concern during testing that was preventing its deployment, however it does concern me that the updated version with divine favor scoring etc. has never actually been tested.
  5. This is why arrows should literally just be replaced with less powerful quivers. The only templates that aren't a complete mess using arrows are more melee focused non-archer ranger templates (who are intended to be innately skilled with bows by virtue of rapid fire even without taking bow discs) or templates using the minor disc version of archery (who aren't using it as a primary DPS tool anyway) Arrows are annoying, have a weird double dip system for consumption, and aren't power balanced against their significantly higher economic cost when compared to similar ranged attacks. The only
  6. You may also want to keep in mind that gear decays while the vessel and applied discs do not. If you're making a choice between grinding out gear or grinding out a vessel or disc, you more often than not want to err on the side of the disc/vessel as you'll never lose it. Generally speaking, blue tier gear is considered by most players to be the competitive baseline due to the ease of farming its components and the way gear stats are stratified by rarity and the effect of crafting progression on gear quality.
  7. If shadow and dregs don't launch simultaneously, this launch is a disaster. You're talking about a truly unknown number of players brand new to the game. Expecting that population to stand in dregs is going to result in an insane level of competitive mismatch with long time testers more likely to destroy the interest of a new population than any server que. Dregs is not the only part of the game, nor should it be, and launch is the day we stop going "we will get around to it" You're bringing in tons of brand new players. Doing so without providing that crucial step ion the risk/reward ram
  8. Its supposed to feel excessive to pressure you in to buying VIP in stead. This is how these sorts of things work.
  9. Please don't mistake my pruning of your posts for selective responses. I'm only doing so to cut down on text walls and focus on the central thought I am responding to. I'm not trying to dismiss the entire content of your posts here just breaking down what seem to be the central thoughts for efficient response. Which is it? Do the gamers rise up and target the motivations, or is it an ultimately pointless rallying cry? Its like saying "If people just got along there wouldn't be any war" Technically true, but ultimately just a statement of ideals with no practically applicable va
  10. You're reducing a complex set of financial systems, human psychology, and legal structures down to a simple binary that, if it existed, would have prevented the problem you claim it will solve. It is a wishfully idealistic way of thinking that doesn't actually go anywhere productive. The fact of the matter is that this is not a democracy, its a trap house full of dopamine addicts attempting to soothe whatever unique boredom, desire for achievement, desire for community, or whatever it is that compels them to play video games run by dealers that know exactly how to eke as much money as pos
  11. Didn't say that it was. I said dollars are votes. Its irrelevant if a gambling addict yeets their whole paycheck or if a billionaire drops .005% of the compound interest on their tesla shares. Its irrelevant if you're a millionaire and refuse to buy the battlepass. The money spent is the vote, not the money possessed. That's how capitalism works, and this is capitalism, not democracy.
  12. Your mistake is that you think this is a democracy. That's my point. It is a company trying to make as much money as possible for the least effort, and a customer trying to pay as little money as possible for the most value. One voice does not equal one vote. One dollar equals one vote, and those with more dollars to toss simply have more votes. That's not hypocrisy. That's just plain old capitalism man.
  13. I've heard this "gamers rise up" rhetoric before but the fact is most of these games could tank in population by 50%, change nothing, and still be fine. World of warships could lose literally half of its player base and be fine, financially speaking, match que speaking, and overall game health speaking. Funny thing about collective bargaining is you have to have something to bargain with, and if the thing you're bargaining to change is a game you actually enjoy playing it mostly amounts to cutting off your nose to spite your face. Video games don't work like real world democracies or labo
  14. If it fills up we'll launch burnside behind it to pick up the stragglers, same tax free deal. Gonna hold off on doing that as I think its ultimately just a better user experience to cram as many vendors in one EK as possible rather than try to "compete" for wayward merchants. PM me if AT ever runs outta space Jah.
  15. They are manufacturing demand, and because they only require less than 5% of a user base to respond to it, it is very easy to maintain this course. Fact is I can sit through these games over and over, buying nothing buy 60 bucks worth of stuff, for eternity, but as long as you can create a market for whales the power of the majority counts for nothing. The majority actually hates this stuff, has forever, that has changed nothing, and it won't.
  16. I still have the option of gifting it last I checked.
  17. You are not misunderstanding. You make garbage advanced items to proc souls over and over and over until you can reliably make something better than mob drops. It isn't a very good system. Beginning most crafts you are incapable of making anything anyone wants to use, and your most efficient use for those items is to vendor them for gold. Don't make basic or intermediate gear ever. The only useful intermediate items are tools, and then only until you can equip runetools. You can get enough drops to get your gear going with the free stuff you get from leveling very easily. I'm not even sure
  18. Rangers are by default the best archers as they have several class bow powers including access to their bread and butter bow DPS skill Rapid Fire. Classes that gain bow proficiency from a disc will only have access to the autoattack and whatever bow powers are granted by the discs equipped. The Ranger's archery spec further specialized in this role with several bow-specific perks. Whether its "too much gimped" depends entirely on what you want the character to do. Bows in general are a long range burst weapon with disc options for several flavors of control or damage skills. Most that ta
  19. I can ensure every shred of that VIP goes to a good home.
  20. Someone who I will not name was actually hooking in to ACE's API for info (on skills and stuff to track patch changes) and they told him to knock it off. I don't think ACE is a big fan of external interactions with their database.
  21. There's a big difference between a government and a for profit company. Governments, as a rule, are concerned with sustainable spending rather than maximizing profit, and in general are accountable to their entire population. Corporations on the other hand are legally required to seek profit growth and are only accountable to their shareholders. This is why "free" services from private industry are much more inclined to slide in to really dark places while taxpayer funded services from governments, due to the increased oversight and accountability fare better on average. If a
  22. This is why we have so much free stuff now, and also why most of that free stuff sucks. You don't have to make a thing people would be happy to pay for if you don't expect them to actually pay for it.
  23. The point is that the economics are based upon a fundamentally flawed premise that doesn't do anyone any good at any point in the process except the people selling stuff. Those economics are not a justification for, but rather and indemnification of the entire practice. I'll just paint you a word picture legally distinct from any personally identifiable experience I have had. The economics, as stated, commodify the user base and the development team's man hours in a manner that annihilates the kind of iterative workflow required to release consistently high quality gameplay. You are cons
  24. Certainly, but the undeniable fact is that if these cosmetics were as valueless and unimportant to people playing the game as many often claim they are they wouldn't be the monetization backbone of games that are designed primarily to sell them to whales. If selling "only skins" wan't leaps and bounds more profitable than just selling the game, it would have never caught on. Indeed back in the 2000s when the first experiments were being done with that model the prevailing wisdom was that there was no way it would work. This should make it pretty clear that you're actually in the minority
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