Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Nazdar

Testers
  • Posts

    656
  • Joined

  • Last visited

Everything posted by Nazdar

  1. Yes, this. With high visibility comes constant action. In GW2 world vs. world, you can see at a glance where the conflict is. Alerts are a tried and true solution.
  2. If mobs are a farmable resource, you may not want to remove the potential of fortifying and defending a monster spawn area for exclusive harvesting.
  3. I think we should not underestimate the bonus of tax-free parcels. I suspect that will be a big deal. Bigger, say, than little-used art assets.
  4. In all seriousness this time, what features are you most worried about? What has the potential to ruin the excitement for you? For me: I'm worried that Eternal Realms will be lonely. I'm worried they will be too easy to acquire and become isolated trophy cases. I'm worried that trade will be too convenient causing the markets to stagnate. I'm worried that there will be too many chiefs and not enough tribesmen. Political games work well when the pyramid has a strong base. On the other hand, I'm worried that the game will only reward super hard-core players, and the rest of us will be left out. I'm also worried that my social life is going to suffer, but that's another problem entirely...
  5. Who said it? The Duelist or Reepicheep? "Sire, my life is ever at your command, but my honor is my own." "Do you doubt my courage, friend? My sincerity? My loyalty? My prowess as a warrior?" "I thought I heard someone laughing just now. If anyone present wishes to make me the subject of his wit, I am very much at his service—with my sword—whenever he has leisure."
  6. We few, we happy few, we band of brothers;
  7. Will OTP (http://en.wikipedia.org/wiki/One-time_password) be available? Or at least location-based or IP-based authentication?
  8. In all seriousness, I haven't been this excited for a game in years. I thought, for a long time, that I had outgrown games - that nothing could pique my interest. That I had forgotten how to fly. But that wasn't true. I wasn't the problem - the games were! I didn't want to be shuffled onto a train car and delivered to an "experience" on a linear track. I wanted gameplay that would spark my creativity. I wanted meaningful player interaction. I wanted to explore. Crowfall presented their idea, and my creativity awoke. For that realization alone, I've boarded the Crowfall train. I put my money where my mouth is because the journey alone engages me. Thanks, Art+Craft. I'm cheering for you. Let's see what this can become.
  9. It is inevitable. Where a currency is not designated, a replacement currency emerges.
  10. I propose that the topic is true any time that player convenience is given higher priority than player interaction.
  11. Does the in-game currency have a name? Is there even coinage? Oooh, shiny....
  12. We need a name! I call for a consensus! Crowfallians? Crowfallers? Crowfallists? Crowfallites? Crowfallies?
×
×
  • Create New...