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Nazdar

Testers
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    656
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Everything posted by Nazdar

  1. Anyone else think of Harry Potter on a broomstick when they saw the first pose?
  2. Some are complaining about the infodrop not being rich enough. I totally disagree. This update was exactly the flavor that I like. It's always interesting to hear behind-the-scenes anecdotes. I appreciate understanding how you came to your decisions. Thanks for the detailed explanation!
  3. I hope that's true, but that wasn't the impression I got during the Twitch stream. I'd love clarification.
  4. I've been stewing on this since the stream yesterday. I have mixed feelings. First: I've been saying since Day 1 that VIP (as originally explained) was a business model waiting to fail. This fixes that - no question. It's not classic Pay 2 Win, but it's in that quadrant, and that's enough to boost revenue 10x-100x. We now have a potentially successful business model: one big step forward. Second: My inner Idealistic Gamer just died a little. I really wanted something that was Pure and Fair. Todd started talking about the Time Bank and I got really excited. "I'd pay for tha
  5. Hello Gamescon Crows. It's nice to meet you! Thanks for being there and sharing our collective excitement for the game.
  6. Nice! And to think, this is only a small taste of what is coming!
  7. The site is really well done! I love how simple yet effective it is. Great job on the design an implementation!
  8. Stay safe and dry, ACE! https://weather.com/storms/hurricane/news/hurricane-harvey-forecast-gulf-coast-texas-louisiana
  9. I, too, offer my meager condolences. Too often I see people just "killing time" instead of really living. Not him. His was a life to be celebrated. He clearly understood The Game and played it fully. I hope I can live half as passionately!
  10. Is someone painting their nails? Because I smell polish.
  11. The word "Monumental" comes to mind. Congratulations to the whole team!
  12. I think the trick is channeling the hype in the right direction. "Managing expectations" is the skill of keeping people excited about the right things -- including yourself and your team.
  13. Firehose healing confirmed! also... Do you remember back when Legionnaires were healers?
  14. Warning: I just needed to write. Philosophical ramblings will ensue. I was pondering Success. What is Success? We see established, successful enterprises as part of our reality because they currently are. We develop trust. We know their products, their names, their songs. They are part of the world around us, and we usually don't question that. But every Thing you can think of started as nothing. At some point in our recent history, every classic game didn't exist. It was just an idea. Somebody had a grand vision of what could be and pushed their idea until it became rea
  15. The night/day cycle was the best part imo. There is so much potential to do interesting things with light. For instance, I feel like caravans should come with mandatory lanterns that illuminate a wide circle around them. Most spells should emit light. Heck, even weapons could spark when they hit.
  16. Good stuff. More building blocks makes for emergent design. I fully expect we'll see new gameplay aspects from these seemingly simple additions. On another note, it's been a while since I've seen this many whiny babies show up in the same thread. To them, I say: Grow up. This is how the sausage gets made. You will get your game in spite of your less-than-helpful bellyaching. I dare anyone who feels like whining to start a project (any creative project!) of your own. You will quickly remember how much time and effort creation takes.
  17. Mobile games be all like "Daily crafting every 23 hours". Crowfall be all like "Pip1 - 2.39hr Pip2 - 4.67hr Pip3 - 9.14hr Pip4 - 17.94hr Pip5 - 35.2hr". Can you feel the love?
  18. Is it typical for MMOs to use 1000 ports? I don't understand why clients would need more than 1 port in the upper range. Can someone educate me? (A link to an article on MMO network architecture would be great!)
  19. Exactly. I should mention again that this info drop is phenomenal. I'm still giddy. Part of the excitement for me is theorizing about potential issues and how to solve them. It is always reassuring to me to learn that ACE is asking the same questions of themselves before they present it to us. This is why I love this team. Let's keep the feedback flowing!
  20. The 3-faction scheme is innovative for keeping the match from running away in one direction, but I foresee a huge imbalance towards... balance. Balance has all sorts of interesting social dynamics. In comparison, Order/Chaos is bland. Of course players are going to want to play Balance! Speaking in terms of self-selecting population, I bet we have 10% - 80% - 10% (O - B - C) Also, mathematically speaking, if the score slider stays in even thirds, Balance is much more likely to win than either extreme. Winning as Order or Chaos involves one faction successfully conquering two factions.
  21. Setting aside the massive content drop, the presentation alone of this info drop was totally epic! I can't wait!
  22. Also, Bravo. Playing in the EK, it definitely felt like the cells of a parcel were too big. I'd love to see you shatter several of the existing parcels into sub-parcels. I do share the concern about buildable area. I already felt annoyance trying to find aesthetic places to drop buildings. I'm worried that the more jagged joints between parcels will further limit where we can build.
  23. Pre-Arranged Region of Contiguously Extending Land
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