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About Kloke
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Rank
Nestling
Profile Information
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Language
English
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Gender
Male
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Location
U.S.A
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MacDeath reacted to a post in a topic: Logged into the game for first time in months.
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APE reacted to a post in a topic: Logged into the game for first time in months.
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BucDen reacted to a post in a topic: Logged into the game for first time in months.
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Logged into the game for first time in months.
Kloke replied to renoaku's topic in General Discussion
Players (and yes, even testers) are mostly focused on what they perceive is good right now, even if it's bad long term. So features that they find to be unfun RIGHT Freakin NOW are reported as bad. When the devs don't stick to their original vision and bend to the requests of these testers, they may well get a 'game' that is more fun to test but won't be very much fun for very many players for very long. I fear that ACE has made many changes that are short term good but long term bad. I think some of my guildmates will try Crowfall at launch but won't still be around for more than 90 day -
Kloke reacted to a post in a topic: Long Time Motivation ? after Launch
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Kloke reacted to a post in a topic: Feedback on the current state of the game
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Kloke reacted to a post in a topic: Feedback on the current state of the game
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Kloke reacted to a post in a topic: Feedback on the current state of the game
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Kloke reacted to a post in a topic: Feedback on the current state of the game
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Kloke reacted to a post in a topic: ACE Needs Your Support - Join the Battle in Dregs Next Week
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Kloke reacted to a post in a topic: ACE Needs Your Support - Join the Battle in Dregs Next Week
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Kloke reacted to a post in a topic: ACE Needs Your Support - Join the Battle in Dregs Next Week
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Kloke reacted to a post in a topic: ACE Needs Your Support - Join the Battle in Dregs Next Week
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Kloke reacted to a post in a topic: ACE Needs Your Support - Join the Battle in Dregs Next Week
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Kloke started following INFO for test on Friday, Sept 18 test: 4 pm - 6 pm CDT, Give increased Passive points gain while online, War Server Vets and 6 others
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6.100 LIVE Bug Reports for 9/17/20
Kloke replied to LordofCake's topic in Beta 6.100 Playtest Bug Reports
EK cant pick my large citadel back up after placing. -
Kloke changed their profile photo
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I was a Scout by class and Stealth Leader in DHL (War Server) and later became Co Lead when the main leaders hopped servers to branch out.
Yin was my bird thief. Healing walls and stealing siege was my main focus during banes.
Plexiglassdragon was my Scout and DHL’s main Bane dropper. If you upset the leadership you were bound to see me log him in.Was always fun to Log in that toon to roll the guilds vendors. I would typically have 3 or 4 tells quickly asking if someone was being Baned and if it was them, how it could be fixed.
Good times indeed.
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Anyone else here from War back in the SB Days? I was a Scout by class and Stealth Leader in DHL (War Server) and later became Co Lead when the main leaders hopped servers to branch out. Yin was my bird thief. Healing walls and stealing siege was my main focus during banes. Plexiglassdragon was my Scout and DHL’s main Bane dropper. If you upset the leadership you were bound to see me log him in. Was always fun to Log in that toon to roll the guilds vendors. I would typically have 3 or 4 tells quickly asking if someone was being Baned and if it was them, how it could be
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Mayhem_ reacted to a post in a topic: Making a true Scout class option.
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JamesGoblin reacted to a post in a topic: Ranger Or Stalker
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JamesGoblin reacted to a post in a topic: Ranger Or Stalker
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JamesGoblin reacted to a post in a topic: Hardcore ruleset suggestion: No SCT, No healthbars...
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JamesGoblin reacted to a post in a topic: Large Castle - 3D Model is out
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JamesGoblin reacted to a post in a topic: Large Castle - 3D Model is out
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JamesGoblin reacted to a post in a topic: Greybox Tree - Must have
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Not that I have seen but I might have missed it. I did just realize that the Large Keep is what we played in during the Hunger Dome! Very cool as that is smaller than the Large Castle from what I understand and it is rather large.
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Hope to see the Small one like this, though I am a KS Backer etc but still an idea.
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So I came back and read all of this and actually back out of the original request. After debate in my head I actually concur on the points here. The time taken to sort through loot or decide where to put it actually does add to the game rather than hurt. I would prefer a system that makes you take some time to think about it rather than opting for the easy fix. I have been gaming since Muds and it is taking me awhile to get back into how much fun UO and SB was for me and really do see the better way is to have less comforts. Much respect to all here.
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Hardcore ruleset suggestion: No SCT, No healthbars...
Kloke replied to VIKINGNAIL's topic in Suggestion Box
Something else to add here is that IRL you know you are being poked at, bit, shot or damaged in some way. Without those in game you cannot react accordingly. Yes it would be fun as an archer to pick off someone slowly, one arrow at a time with spacing for them not to know I am shooting them from behind that tree. But if this were an actual situation I would feel that arrow to the knee and know to react accordingly. -
My issue is requiring arrows. Other ranged classes like magic users will always have their abilities available. If we are asked to carry ammo in a game where equipment drops on death, that could cause issues. Maybe have a fletched or crafted arrow slot where you place the type if arrows in the slot. If you craft a flaming arrow mold you put that in the slot and you fire flaming arrows. If you want to fire arcane arrows, equip the arcane mold etc?
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As long as I will know what I am hitting I am all good. I can learn to adapt without it, we all can but the entire reason we bought in as backers is to help steer the game is it not? It never hurts to suggest or ask so long as we can accept the answer as well.
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Just to add my 2 Cents. I want Telegraphs for personal spells or effects. Currently as Confessor as an example, I have no idea where my aoe will hit or how big the radius is etc. Where I do not want to see what is coming at me as that makes it too easy, I do want to know what I will be hitting if I chose to use the skill. With an ability to turn it off if others do not like it.
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My input on this is against FF in a manually targeted game. I will adapt as will anyone but here are where my concerns come from. First off I will start by saying I generally prefer FF games over anything else as you cannot just spray and pray and those that do will kill their team quickly so it sets another level of skill. In a game like this though, you could severely be crippling the ranged classes and their effectiveness. Let's compare Melee to Ranged here, hoping I get my point across. Now I am not talking 1v1 or 2 v 2 etc where Melee and Ranged have plenty of mass to point at saf
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I tried to reword it to be more explanatory, please let me know if it makes more sense.
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Understood, I re-read what I wrote and will re-word it the way I meant to come across. I wrote everything on a phone which really does not lead to terribly well thought out responses. I will probably delete this one and restate it correctly as it was not the way I originally meant to come across.