Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Kloke

Testers
  • Content Count

    42
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Kloke got a reaction from Mayhem_ in Making a true Scout class option.   
    What I mean by that is for me at least I wanted to play a Scout again in Crowfall.  There is a discussion on this in the Stalker forum but I was thinking posting here was more appropriate.
     
    http://community.crowfall.com/index.php?/topic/2661-ranger-or-stalker/page-2 is the page that I am speaking of but rather than make you dig I will quote here.
     
     
    "Kloke, on 10 Sept 2015 - 1:38 PM, said:
     
    So far the clues indicate that they are treating stealth and anti-stealth as two different playstyles.  I wouldn't count on the Stalker being both a stealther and anti-stealther.  It is possible, though.
     
    Gordon said this:
     
    Quote
     
    And Todd said this:
     
    Quote
     
    Weirdly, Todd's quote seems to overlook the fact that in SB one class (Scout) actually did cover both play styles."
     
    To throw an opinion out there from an Old Shadowbane Scout, I would like to see both play styles back as one for an option.  My scout pretty much could not kill a bunny but I would stealth around using track to find other stealthers and I would pop them with a bleed and then a snare and then it was my groups job to kill him.
     
    I kept other thieves and scouts away at the expense of not having many points to put into damage and the such.  I was fast as hell, had stealth, see invis and tracking but I was pretty much not going to kill you but that was the trade off.  I traded off all of the offensive for the ability to Stealth and Reveal stealth.  
     
    I am willing to give anything a chance but I am wanting Scouting to really matter again.
     
    My suggestion is that it does not always have to be separated, the scout class worked well and if you were going to max stealth and see invis you had to gimp other things but it allowed you to truly be a Scout for a guild.  Fast, Invis, able to gather intel and able to reveal other issues in your ranks.
  2. Like
    Kloke got a reaction from JamesGoblin in Ranger Or Stalker   
    Honestly if I cannot get both play styles back, I do not see me enjoying the game much.  Being able to see stealthers but just sitting out in the open does not sound fun to me at all.  My scout pretty much could not kill a bunny but I would stealth around using track to find other stealthers and I would pop them with a bleed and then a snare and then it was my groups job to kill him.
     
    I kept the thieves and scouts away at the expense of not having many points to put into damage and the such.  I was fast as hell, had a lot of stam and had maxed stealth and tracking but I was pretty much not going to kill you but that was the point.  I traded off all of the offensive for the ability to Stealth and Reveal stealth.  I am willing to give anything a chance but I am wanting Scouting to really matter again.
     
    As it is, I am giving up flying which was an absolute blast and I wish they had kept it here as well but times change and so do games.
  3. Like
    Kloke got a reaction from JamesGoblin in Ranger Or Stalker   
    Scouts Stealthed in SB and I would assume the Stalker would here as well.
  4. Like
    Kloke got a reaction from JamesGoblin in Hardcore ruleset suggestion: No SCT, No healthbars...   
    Something else to add here is that IRL you know you are being poked at, bit, shot or damaged in some way.  Without those in game you cannot react accordingly.  Yes it would be fun as an archer to pick off someone slowly, one arrow at a time with spacing for them not to know I am shooting them from behind that tree.  But if this were an actual situation I would feel that arrow to the knee and know to react accordingly.
  5. Like
    Kloke got a reaction from JamesGoblin in Large Castle - 3D Model is out   
    Not that I have seen but I might have missed it.  I did just realize that the Large Keep is what we played in during the Hunger Dome!  Very cool as that is smaller than the Large Castle from what I understand and it is rather large.
  6. Like
    Kloke got a reaction from JamesGoblin in Large Castle - 3D Model is out   
    Hope to see the Small one like this, though I am a KS Backer etc but still an idea.
  7. Like
    Kloke got a reaction from JamesGoblin in Greybox Tree - Must have   
    +1 as well.  Simple idea and would be nice to have and oddly, I really like the stupid trees as well.
  8. Like
    Kloke reacted to crayolakitty in Auto-Equip!   
    I really hope there is a Bad Helmet of -10 stats now or something with negative stats 
  9. Like
    Kloke reacted to Zandur in Hardcore ruleset suggestion: No SCT, No healthbars...   
    Yup, and if a MMO ever got the the point where you had damage to specific body areas with corresponding feed back (audio, visual, different injury states and it's impact on characters) then id gladly leave HP bars behind forever. 
  10. Like
    Kloke got a reaction from Albert Rock in Hardcore ruleset suggestion: No SCT, No healthbars...   
    Something else to add here is that IRL you know you are being poked at, bit, shot or damaged in some way.  Without those in game you cannot react accordingly.  Yes it would be fun as an archer to pick off someone slowly, one arrow at a time with spacing for them not to know I am shooting them from behind that tree.  But if this were an actual situation I would feel that arrow to the knee and know to react accordingly.
  11. Like
    Kloke got a reaction from Jihan in Auto-Equip!   
    So I came back and read all of this and actually back out of the original request.  
     
    After debate in my head I actually concur on the points here.  The time taken to sort through loot or decide where to put it actually does add to the game rather than hurt.  I would prefer a system that makes you take some time to think about it rather than opting for the easy fix.
     
    I have been gaming since Muds and it is taking me awhile to get back into how much fun UO and SB was for me and really do see the better way is to have less comforts.  
     
    Much respect to all here.
  12. Like
    Kloke got a reaction from mythx in Hardcore ruleset suggestion: No SCT, No healthbars...   
    Something else to add here is that IRL you know you are being poked at, bit, shot or damaged in some way.  Without those in game you cannot react accordingly.  Yes it would be fun as an archer to pick off someone slowly, one arrow at a time with spacing for them not to know I am shooting them from behind that tree.  But if this were an actual situation I would feel that arrow to the knee and know to react accordingly.
  13. Like
    Kloke reacted to zinnie in Auto-Equip!   
    To be more specific,
    Auto-equip means that there is no risk for you as a player to loot that chest, or that player. ACE wants to create real risk vs reward, and having you have to manually open chests and take out loot, will make you think twice if you are safe and if its worth taking the risk.
     
    Its just another gameplay-dynamic that has been lost in favor of convenience aka casual.
  14. Like
    Kloke got a reaction from zero2none in Auto-Equip!   
    Please, if you have nothing in a slot already and you click loot, make it auto-equip.  It would not be bad if you could hit I and P while running but you have to stop currently and that makes you a target while getting dressed.
  15. Like
    Kloke reacted to mythx in Bounty system   
    4 months is nothing.. The thread is interesting though, because both EvE online and Ultima Online had bounty systems back in `97 - and I would like to hear Gordon`s opinion about such a feature for instance, and a great Q&A question as well!  
  16. Like
    Kloke got a reaction from KRIPTIK in The flow and feel of ranged combat   
    My input on this is against FF in a manually targeted game.  I will adapt as will anyone but here are where my concerns come from.  First off I will start by saying I generally prefer FF games over anything else as you cannot just spray and pray and those that do will kill their team quickly so it sets another level of skill.  In a game like this though, you could severely be crippling the ranged classes and their effectiveness.
     
    Let's compare Melee to Ranged here, hoping I get my point across.  Now I am not talking 1v1 or 2 v 2 etc where Melee and Ranged have plenty of mass to point at safely to swing. This is more for groups or raids on things but I think you will be able to see what I am talking about.
     
    Melee:  You move into position and then you just make sure that you angle correctly so that your powers are on target.  As you are inches from your target, even in a ball of 5 on 1, you can still easily find a spot to swing where you will engage your target while not hitting friendlies in the group.  Yes, there will be times that you can not hit your arc abilities or Aoe abilities because you will hit others but you can generally sustain your Dps and use your abilities constantly.
     
    Ranged:  In that same situation you are at a disadvantage.  As a general statement, ranged are Dps classes and to do their job they have to be able to use their abilities at all times.  In a targeted environment, ranged already has a disadvantage as it is when considering spell or projectile speeds, people walking in front of your projectile which negates the effects on the enemy, etc.
     
    Targeting in general is harder as well. 
     
    At melee range when you cursor is on the target you want, there is no doubt unless someone walks over you and into your swing that you are targeting the correct person.  At maxed range, it is much harder to be on target and to keep it on target as you have 1/5 the target size for your cursor to hit.  If that does not make sense I could put a picture up but the theory is in Melee range, the person you are attacking is much larger on your screen and you can fit 10 targeting recticles in their torso.  At ranged you have to be much more precise because an entire target can fit inside your cursor or at least most of it.
     
    The same statement would be used for guns in a real life situation.  The theory of self defense is that you want your target within 14 yards to safely fire on a target for the average shooter.  If that target is 2 feet away, hitting center mass is much easier than if that target is 30 feet away.  Aim small, miss small is the normal statement that goes along with shooting and it would apply here as well.
     
    ( Single Target ) My suggestion is, rather than FF, if a friendly steps in front of your projectile it just does not hit your target.  That in a ranged case is already punishment enough as melee will already have an advantage in this situation as shown earlier. 
     
    ( Area of Effect ) My suggestion is for every friendly that you hit you lose x% of damage.
     
    Example 1:  10% of damage is reduced per friendly hit.
     
    You cast a fireball.  The fireball will do 100 damage to everyone in the Area of Effect.  In the same situation as earlier, you have 5 friendly on one enemy.  ( Yes, I know, why use an AOE for one enemy but this is an example! )
     
    Your fireball hits everyone in the ball and does 100 damage.
     
    You hit 5 friendly units though so now your fireball does -50% damage so you only do 50 damage to the enemy unit.
     
    Example 2:  20% of damage is reduced per friendly hit.
     
    You cast a fireball.  The fireball will do 100 damage to everyone in the Area of Effect.  In the same situation as earlier, you have 5 friendly on one enemy.  ( Yes, I know, why use an AOE for one enemy but this is an example! )
     
    Your fireball hits everyone in the ball and does 100 damage.
     
    You hit 5 friendly units though so now your fireball does -100% damage so you do 0 damage to the enemy unit.
     
    This system still allows for "Friendly Fire" to effect the battle and skill will still matter but it does not put the ranged at a place where they cannot ever fire in bigger battles for fear of killing your group.
     
    As a final note, I would like "Friendly" being your current group or raid only.  Not a guild or nationwide thing as a blanket statement.  Where I would want dps to suffer if you hit friendly targets, I do not want it to be such a huge blanket that you do not have to use skill and just spam skills.
  17. Like
    Kloke reacted to Jihan in The flow and feel of ranged combat   
    I think we're not going to draw any useful conclusions about how ranged combat is going to end up feeling in Crowfall until friendly fire is in, and I hope that team FF is enabled sooner rather than later because it's going to dramatically impact ranged DPS balancing.
     
    I'm a little concerned that the longer we test with in-team FF disabled the harder it will be to switch it on.
  18. Like
    Kloke got a reaction from ralin_ironwolf in Founders' Update: Great stuff is happening! - Official discussion thread   
    Sounds like a good plan and finally in a game where I can scout and it matters again...  
     
    Shadowbane Scouting:
     
    /Cast Stealth
    /Cast Track
     
    Hey boss we have 30+ coming our way from the South.
     
    Ok, keep tabs on them and let me know where they go.
     
    Will do and now you follow them for hours and give reports, unless of course they have a Scout worth their weight as well that tracks you down and bleeds you.
     
     
    Typical Game Stealthing now:
     
    /Cast Stealth
    /Cast Track
     
    Hey Boss we have 30 incoming, one sec.  /Cast Stealth
     
    Ok, keep tabs on them and let me know where they go.
     
    /Cast Stealth
     
    Will do Boss, I will report back as the move
     
    /Cast Stealth
     
    It goes something like that now, I cannot wait for real stealth again.
  19. Like
    Kloke got a reaction from naturalnuke in Making a true Scout class option.   
    What I mean by that is for me at least I wanted to play a Scout again in Crowfall.  There is a discussion on this in the Stalker forum but I was thinking posting here was more appropriate.
     
    http://community.crowfall.com/index.php?/topic/2661-ranger-or-stalker/page-2 is the page that I am speaking of but rather than make you dig I will quote here.
     
     
    "Kloke, on 10 Sept 2015 - 1:38 PM, said:
     
    So far the clues indicate that they are treating stealth and anti-stealth as two different playstyles.  I wouldn't count on the Stalker being both a stealther and anti-stealther.  It is possible, though.
     
    Gordon said this:
     
    Quote
     
    And Todd said this:
     
    Quote
     
    Weirdly, Todd's quote seems to overlook the fact that in SB one class (Scout) actually did cover both play styles."
     
    To throw an opinion out there from an Old Shadowbane Scout, I would like to see both play styles back as one for an option.  My scout pretty much could not kill a bunny but I would stealth around using track to find other stealthers and I would pop them with a bleed and then a snare and then it was my groups job to kill him.
     
    I kept other thieves and scouts away at the expense of not having many points to put into damage and the such.  I was fast as hell, had stealth, see invis and tracking but I was pretty much not going to kill you but that was the trade off.  I traded off all of the offensive for the ability to Stealth and Reveal stealth.  
     
    I am willing to give anything a chance but I am wanting Scouting to really matter again.
     
    My suggestion is that it does not always have to be separated, the scout class worked well and if you were going to max stealth and see invis you had to gimp other things but it allowed you to truly be a Scout for a guild.  Fast, Invis, able to gather intel and able to reveal other issues in your ranks.
  20. Like
    Kloke got a reaction from RKNM in Ranger Or Stalker   
    Scouts Stealthed in SB and I would assume the Stalker would here as well.
  21. Like
    Kloke got a reaction from KarmaLoD in New Combo System   
    Have to throw in Select Start there, I always had a second player in Contra =-).
  22. Like
    Kloke reacted to Caenth in Will people in campaigns be able to visit their EKs?   
    How I understood it, it will work like this:
     
    You log in your account. You pick the character you want to play with. Then you will have to decide in what type of server/world you want to login. That can be a campaign you currently participating in or any EK you want, be it your own, any other EK that is set to public or an EK where you're a vassal.
     
    If you're logged into a campaign and want to go to any EK, you have to logout first and login again to the EK you want to go. When you're logged into a EK, you will first have to logout there before you can login into your current campaign.
     
    I assume when you switch characters the worlds you have access to will change. You will see a different campaign (because you can only have one character in a campaign), same owned EK (because you get one EK per account) and possible other EK's as well.
     
    ACE talked about searching for an EK you want to visit is like using a search engine. I assume you can filter for keywords, like PvP. Possible also tags players associated with their EK as well. I hope we can 'bookmark' our favorite EK's so we can find them again more easily.
     
    I think searching for a campaign you want to participate in works in rather the same way. A list of possibilities and filter/search for one you want to join and lock yourself into.
  23. Like
    Kloke reacted to Cirolle in Misgivings about Eternal Kigdoms   
    I have to post, don't I.
     
    Contrary to what many believes, I do not hate the EKS.
    I understand that some people find housing fun and engaging.
    I also understand that it is a great way to have an income for the game.
     
    I have really only had two concerns (well 3)
     
    1.
    I do not want to eks to ever become mandatory. This means I don't want the CWs to rely on the EKS.
    I feel that giving advantages in the CWS from the EKS makes them mandatory, if it is taken to far. The examples we have right now, are perfectly fine.
    I have never been into housing and building, so if I have to be involved with that to play in the campaigns, I would never have looked twice at this game.
    As a matter of fact, I almost didn't because of that, but there was a line about EKs being completely optional.
    The same goes for other pvp games.
    If I play a game for pvp, I don't want to be forced to do pve content for any amount of time to get there (mmos are usually like bad versions of single player games). I have tons of options for pve from thousands of games. I love many of then.
     
    2.
    The circle of getting a good income from something and then turn that into more of the same to make even more money.
    Like a steakhouse that starts out by selling steaks, finds out that Italian sells better (and make more money), so they keep putting in more cheap Italian dishes, until steak is a side thing on the back of the menu. (This happened to a place I worked at).
    It is not uncommon for this to happen in any kind of business. And it is understandable why it happens.
     
    3.
    Not really an EK gripe, it just happened that this point came up in EK threads a lot.
    I get annoyed and have a compulsion to correct people that make statements that contradict the information we have been given.
    But I figure this is more of a personal problem.
     
    It did make me concerned when the buffs was put in the EKS and when there was more and more focus on them.
     
    However, I am pretty chilled about it by now, since I have been calmed down by the devs statements about EKS (Thanks for dropping by Tyrant).
    I do believe they want a pvp game that doesn't end up being p2w or forced pve content.
    I actually think that some of them want it more than most of us.
     
    Besides, it's their game.
    No reason to be mad if they go another way.
    All you can do is just walk away.
  24. Like
    Kloke reacted to Sciocco in Please don't build any stuns (or equivalent) into the game.   
    Stuns are fine, short duration/long cooldown. A real stunlock from full to nothing should require multiple people timing things correctly.
  25. Like
    Kloke got a reaction from Greenfox21 in Founders' Update: Great stuff is happening! - Official discussion thread   
    triforcer, on 10 Sept 2015 - 05:52 AM, said:
     
    This one I can understand and maybe make a few suggestions.
     
    In Wow, as the game progressed and I had my Panda cub out, I was often asked how they could get one.  The answer was you cannot as It was only with the Original Wow Collectors Edition.  It actually really did make you stand out the longer and longer the game went on as Original CE players were thinning out.  It did nothing for your char but at the same time it was also usable from Day 1 and also never lost the appeal.
     
    A few things I have seen in recent games that I would make the suggestion of staying away from as they really soured the items for me and also meant I will not purchase another CE from that company for any game from this point on.
     
    1.  Only one char per account or X Per new chars:  What if you realized down the road that you really wanted another class or a new class or race was introduced later and now you cannot have your CE item?
     
    2.  An item that expires or has charges or in this case can be looted if you die:  An item that I got for having the CE or a backing package should not be weakened or taken from a player in any way.  Whether it decays, has charges, only x chars or looted by others.  It should be something that reminds you that you purchased the CE and you were someone that believed in the game.  
     
    3.  Items that cannot be used right away and this one is debatable as I see reasons for some such as Mounts that no one can use until a certain level. To me the best example is my Panda again, I still pulled him out last expansion and he was still as fun as ever.  In every other game when I got weapons or Items that you outgrow at level 5 or 10, you never have the urge to see them again and it makes them non memorable.  I purchased every Wow CE except WOTLK and I till the day I quit. I regretted every time a guildie took out his Shadow Dragon minion to tease me.

    4.  Having a potion for 25% more exp for an hour or a Sword of Bunny_Destroying_01 is wonderful but the potion I still have banked in every game because I always feared when to use it and the second one, while cute and deadly vs Bunnies, is something that just wasted bank space until I finally deleted it as I needed the space for crafting and would never use it again.
     
    The one thing that I can say that EQ did right was clickies.  You had a clickie for everything and my bags were literally filled with them because I loved them.  A clickie to add a visual effect would be nice and it does not have to affect game play in any way.  A blue flame on your weapon, Flaming fist, a trail of fire, a halo, an aura and many others were not only fun but made you stand out in the crowd.
     
    You guys have been doing great and I have faith you will put something together that will be memorable.  
     
    Kloke / Khloe
×
×
  • Create New...