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Rabbit_Games

Testers
  • Content Count

    22
  • Joined

  • Last visited

About Rabbit_Games

  • Rank
    Hatchling

Profile Information

  • Language
    English
  • Interests
    Writing. Gaming. Winning.
  • Gender
    Male
  • Location
    Dallas, TX

Recent Profile Visitors

279 profile views
  1. This is the point I was going to make as well. I expect crafters to make Armor, Weapons, Potions, etc. These all fall under the category of "Gear". But when it comes to progressing my actual character, I want full control over that. I love the concept of Necromancy, but I feel it should be for a "Pet Class" like Vanguard tried to do back in the day. With equipment breaking down, and no option to Repair in the game, I think crafters will be plenty busy without having Necromancy as a Craft. Hell, add in Mount Breeding and they'll have even more options. But again... if it has to do with mak
  2. Two BIG things make me hesitant to assume we're getting a Release by the end of next year: 1. The performance issues are horrendous. I just came to the game, so I can't tell you how much it has to do with the most recent patch (6.1). I can say that if it weren't for being with a good Guild, hearing about the upcoming Class changes, and them inviting the Unity Folks in to help, I'd be gone. Which brings us to the second thing. 2. Complete Class overhaul. They're basically revamping the entire Class system, and adding minor (hopefully) tweaks to the Passive System. The game is at least
  3. The EK came back up, but even trying to get back in with the same character gives me the same error. Grr..
  4. Someone closed their EK while I was shopping, and now every one of my characters are unable to login. It's treating them all like they're locked into a Campaign. Do we have a fix for this? I've tried rebooting, but it didn't work.
  5. That means "Campaign" server Live, yea? God's Reach doesn't count?
  6. Does the Friend Referral Code not work anymore?
  7. In order to fix the problem of duplicate newbie gear appearing in our inventory, do not spawn it on the character directly. Instead, have it get awarded just like the armor. When a new character is made and is asked to go visit the Sentinel of Earth, just have the Sentinel award the starting gear to the character. If, by some weird chance, a character needs to replace the starting gear, just have Vendors keep it in their inventory. As long as the stating gear has no gold value, this mechanic can't be abused to generate gold. On a side note, can we have the tutorial quest insta-bump us to
  8. Is there a page that shows which Parcels can take which Buildings? I keep reading about size and tokens... but I'm not seeing a compatibility listing which shows what fits where.
  9. Since Blocking spends Stamina, does Power Efficiency reduce the amount of Stamina the Blocking costs?
  10. Bah, I can't type. That's what I was getting at... after launch, will it still be a benefit.
  11. Yea, and it didn't help. Guess I'm going to have to wipe and re-install if it's not affecting anyone else.
  12. Well, they're either working on something or my install is corrupted because I can't even load into the character screen right now.
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