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    Writing. Gaming. Winning.
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    Dallas, TX

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Rabbit_Games's Achievements


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  1. I just put a point into the Leatherworking passive and it raised the skill one point. Which means, at the same 5 Points in Leatherworking that I have in Necromancy they will be even. Thus, either Elken or the Leatherworking Discipline isn't adding anything to Leatherworking like it should be.
  2. Moved to the Bugs forum, just in case it's an actual Bug.
  3. There's no Race or Class which gives a bonus to Alchemy Assembly, but it says that Dex can raise it. However, Dex doesn't seem to have anywhere near the effect on it that Int (for example) affects Experimentation and its points. Is this an error, or am I just missing something? I even tried making an Assassin combo for a lot of extra Dex, and my Alchemy is still low as hell.
  4. Are EKs failing to load for anyone else right now?
  5. If you move UP from Pell Training -> Minor Discipline, you cannot then choose Chivalry even though it's directly above (and connected) to the Minor Discipline. My suggestion is to allow this for new build ideas since we can go UP from Pell Training to the Minor Discipline.
  6. This is the point I was going to make as well. I expect crafters to make Armor, Weapons, Potions, etc. These all fall under the category of "Gear". But when it comes to progressing my actual character, I want full control over that. I love the concept of Necromancy, but I feel it should be for a "Pet Class" like Vanguard tried to do back in the day. With equipment breaking down, and no option to Repair in the game, I think crafters will be plenty busy without having Necromancy as a Craft. Hell, add in Mount Breeding and they'll have even more options. But again... if it has to do with making my actual character inherently stronger, I want to be earning that myself. And yes... I could create a Necromancer Alt and make Vessels, myself... but that still defeats the point. I'm not leveling my actual character, I'm just using another toon to oven bake it for me.
  7. Two BIG things make me hesitant to assume we're getting a Release by the end of next year: 1. The performance issues are horrendous. I just came to the game, so I can't tell you how much it has to do with the most recent patch (6.1). I can say that if it weren't for being with a good Guild, hearing about the upcoming Class changes, and them inviting the Unity Folks in to help, I'd be gone. Which brings us to the second thing. 2. Complete Class overhaul. They're basically revamping the entire Class system, and adding minor (hopefully) tweaks to the Passive System. The game is at least 5 years into Development and the Class system is changing. And it's changing around current Assets which (to me, at least) sounds like a handicap. So... add those together. They're trying to improve performance issues while, at the same time, revamping their entire Class system. When issues arise, will they be because of the new Class coding, old Class OR network code, or a combination of the two? That sounds like a huge headache to resolve, in and of itself. Don't get me wrong, I'm invested in the game now so I'm trying to remain hopeful/optimistic... but I have no idea how they're going to resolve stuff in a timely fashion while trying to recode, and optimize, two intertwined aspects of the game at the same time.
  8. The EK came back up, but even trying to get back in with the same character gives me the same error. Grr..
  9. Someone closed their EK while I was shopping, and now every one of my characters are unable to login. It's treating them all like they're locked into a Campaign. Do we have a fix for this? I've tried rebooting, but it didn't work.
  10. That means "Campaign" server Live, yea? God's Reach doesn't count?
  11. Does the Friend Referral Code not work anymore?
  12. In order to fix the problem of duplicate newbie gear appearing in our inventory, do not spawn it on the character directly. Instead, have it get awarded just like the armor. When a new character is made and is asked to go visit the Sentinel of Earth, just have the Sentinel award the starting gear to the character. If, by some weird chance, a character needs to replace the starting gear, just have Vendors keep it in their inventory. As long as the stating gear has no gold value, this mechanic can't be abused to generate gold. On a side note, can we have the tutorial quest insta-bump us to Level 30, please? There's absolutely no benefit to making us farm mobs for XP or waste items to Sacrifice, just to get us into the Campaigns/Infested areas.
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