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Gideon

Testers
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    297
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Everything posted by Gideon

  1. Well we could wait for a few developments to discuss instead of crowding the forums and burying useful information with rethreads. Just because things get quiet doesn't mean the game is dead.
  2. I suppose I just have a feel from reading the forums what we don't want to see already and this thread seems to be servicing us rather that the devs who almost certainly have a whiteboard full of things that denote the direction they would like to go into the game tacked up with notes and negative/positive feedback. I've become something of a pessimist lately.
  3. I feel like this is a weird way to look at things from a development standpoint. Why make a list of things that you don't want when you can make a list of things you do want and work from there? It's a smaller list when you think about it, like when I go to Subway and they ask me what I want on my sandwich I don't start telling them the ingredients I don't want to stuff my face with.
  4. Imagine crossing waters in winter...
  5. I suggested something like this a while back in the suggestion forum, which is where I believe this belongs but still a good idea. http://community.crowfall.com/index.php?/topic/4342-boats-and-waterworlds/
  6. That game is a gold farmers heaven. It really turned me off it as well. I think that like people said it will be easy to kill gold farmers, you might even be able to trap them by baiting them with a false sale and then abusing them. Not sure how that would work but it would be funny.
  7. So you're saying they should have some kind of test before the game comes out? Maybe we can source this to some of the player base, we could even name the tests after the Greek alphabet, the first test being A tests or "Alpha" and the second one being "Beta". I actually think you might be onto something here.
  8. Just to add SOMETHING new to this topic which is really tired at this point so I'm sure it's been said anyway. The players that bought bigger kingdoms and being able to build giant EKs right out of the gate is actually very necessary or every town you went to when the game is released would be pathetic and not worth visiting. Also not everyone is going to use their EK for that purpose, I'm personally going to go to mine, drop off some stuff then leaving. Really though we don't know what its going to look like or how it will function so keep your socks on until beta so you can try it for yourself.
  9. Gideon

    JamesGoblin...

    I check every so often to see if he's posted anything. One day...
  10. Sounds good man, get your post count up though so I can actually send you a message, Guests can't PM. I'll let you know the info, just send me or Ourfall a message when it's enabled.
  11. That's not a crit though that's just a combo or a larger hit skill...
  12. I suppose having a skill that gives you a chance to randomly do more damage would be a cool idea. Also locational damage doesn't have to be so hard if they make it based on your position(e.i. being behind someone is a crit, flanking 50% chance of a crit).
  13. Your right I did see that in a promo image but they have also said that they are going a different direction with combat than they were during the kickstarter in that Combat interview they did recently.
  14. It's wrong because he is going into the source where the developers can see him doing it. I mean at least go into the back alley to do your back alley deal. I think it's disrespectful.
  15. I suppose you meant Lion-O? But yeah it's Guts from berserk.
  16. I'd rather that not be the case. Damage modifiers, speed modifier sure, but no matter how much you train you can't improve luck. Luck isn't a skill. If you sit there and roll a dice 100 times you don't get better at rolling twenties.
  17. I think that having it like that is great for the crafters and makes the high end of the damage spectrum your "critical hit" so to speak. Then you will have people going all Hattori Hanzo with it and making the perfect sword that does 29-30 damage and everyone will want his swords.
  18. I have seen a lot of talk about whether or not to included RNG in the game but I think the goal that they have in mind here is usually a skill based system. I think that if they stuck with no critical hits but weapon damage variations that went from high to low(Steel sword 19-25 damage) that would be more exceptable. Then you could have weapon crafters that are more skilled creating more consistent weapons(Sharp Steel Sword 22-25 damage) or even raising the damage modifier(Master Crafted Steel Sword 24-28 damage).
  19. I've been searching for my perfect MMO for years since I started playing them with Phantasy Star Online. I haven't been able to find one that really satisfied me though, there were aspects that I like in each one but nothing felt really as whole as this one sounds like it will be.
  20. "How can I make this recent update about Zerging... hmmmmm."
  21. I expect this thread will get snipped soon but I'm going to put it in plain words why I think this was a bad idea for you. Imagine you're a store owner and to commemorate all of the people that came to your store during the grand opening you give them a one of a time golden pen. Then a few months later a guy shows up and see the pen then starts asking for someone to sell him one of the pens even though your store is providing some awesome pens already that he just doesn't want to buy. Essentially you just came into their shop and said you don't want to buy I'm just going to bother your customers to try and get stuff from them. It's not really appropriate soliciting.
  22. I think it would be cool to have a Necromancer Archetype that can use collected souls to put inside dead bodies and bring them back to fight... might be a little OP and then conversely underpowered when there isn't a fresh corpse around... "Hey... can you die so that I can attack someone?"
  23. Like I said, I don't want to tell you how to spend your money.
  24. The way I think it should work is like this. Guild A wants to siege Guild B's keep. Guild A plants a flag(or something) to denote that they are attacking and the siege begins. Guild B has 24(+ or -) hours to set up there window of opportunity, if not the attack begins automatically whether they are ready or not. So guild B could decide to set the time at midnight when they are Guild A is at low strength but then they might be lower in numbers as well and Guild A might pull actually meet up in full force instead. Also during these 24 periods Guild B could possibly try and break the siege by pushing back Guild A to their keep and starting a counter siege. I'm not sure on all of the variables but it could be a good idea. I just feel like it's missing something though...
  25. I'm not going to tell you the best way to spend your money or anything but the packages currently available on the website aren't bad and you don't have to do any aftermarket shady deals at marked up prices with anyone you don't know on the internet. http://crowfall.com/#/pledge There are some bonuses you won't get but you can still back the game for some in game bonuses.
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