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Kraahk

ACE Development Partner & Investor
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Kraahk last won the day on February 27

Kraahk had the most liked content!

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  • Language
    English
  • Guild
    Citizens of Ravenheart [CoR]
  • Gender
    Male
  • Location
    Cologne

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  1. It should trigger automatically when you have VIP active, which you can check here. However, it seems not to work - at least not always. I experienced the same issue. Though sometimes it stays up. I could imagine that it simply crashes as often with people in it, as it does without. And a crashed EK needs to be loaded again of course. But I don't know. Anyways, nothing special you need to do. You need to enter the EK, of course (timer seems not to start if you only load but don't enter it). So if it doesn't stay open - it's most likely a bug.
  2. Hm, just looking at the tooltips won't work anyways, due to the variations some building parts offer. If you toggle through the "Stone Bridge and Ramp Deed" options (ctrl+mousewheel while in placement mode) you'll already find some variations that can be used as a limited workaround. Still, didn't find anything that would fit the description "free placeable ek stairs" yet.
  3. The awesome thing I (still) mostly think about when thinking about this topic, is the overall 1474 guilds joining the first 4 Dregs campaigns. The 105 guilds who scored only 4 points (which equals 1 single winter outpost - but still doesnt mean they all were "exploiting" the given rules) and what extraordinarily evil they could have done with 37,5k gold each, and the 270 who scored more than 100 points. Well, and the 477 small guilds who scored, over 4 but below 100, and are half a week later still got nothing at all and weren't able to prepare for the new campaigns the way they expected to be able to - opposite to the big ones who got as as good as everything. That's true justice. Congratulations. This was a very well-thought-of tactic to get rid of possible upstart competition. And ACE fell for it. So i can only congratulate. Very well done. The sad thing is, it actually won't even really matter anymore if any of it will come now, or later. It's simply done.
  4. The Guild notification log doesn't create entries when people joined or left via the ingame social tab. So the guild leader get's no notification at all about those. Which can be quite an issue for larger guilds, having no way to really see who joined or left when in such cases.
  5. Well, the latest patch notes say Created stone and wood castle wall ramps for EKs The free placeable EK stairs are smaller and their maxlow and maxraise was adjusted I haven't seen them myself yet, but I suppose they are exactely meant to solve this issue. But it's just a guess. ~fingerscrossed~
  6. Next thing. -------------- And actually, I am kind of angry about this. Because it is not my job. It is none of our jobs. It's the devs jobs. And we pay them for doing their jobs. Why didn't you do your job, devs?! The campaign rewards were not balanced. We all knew that. Or ... to be more precise: we guessed that. Because nobody officially explained how campaign rewards work (60% of what exactely again?), so we couldn't actually know and needed to trust you to let it all make sense in the end. My guildies are not complaining about the rewards. Do you know why? Because I told them beforehand that all of the rewards are in abeyance. Nothing set in stone. Everything can change at any time. It happened before. And guess what? It happened again. ~rolleyes~ ------------- So, how should it be. Participation should be gratified. Any active participation. Period. 37.5 gold and 15k dust is just nonesense, though, Make it 1k or 5k gold and 100 to 500 dust, and a random discipline or something like that. Add another tier for 50 score points, if you have to, with a slightly larger reward. Next: Don't calculate the conquest % based on "all joining guilds" but on "all scoring guilds". I did the math for AUS and it clearly showed that you based the conquest reward percentages on the overall guilds, not the scoring guilds. And that's bull. Next: Don't calculate the divine favor % differently than the conquest %. And definitely don't do it like you did it on AUS. As far as I can see, you made a favor-category-specific highscore, and then calculated the % on the this rank ... but compared to "scored-in-any-favor-category" guild numbers. So if 20 guilds score in Wealth, and my guild ranks #20, and 100 guilds got at least 1 favor point in any favor category, my guild would be top20. That's nonsense. Make the % based on the guilds that actually scored in the specific categories. Also: Include scored-favor-points-at-all and 80%-theshold rewards to those categories. The favor points are harder to get than the conquest points, at least in the beginning, and people need incentives to go through that chore. In my personal opinion: The top 1/2/3 rewards are not appropriate. I understand that people need incentives. But who is in the top3 has already got imeasurable riches just by getting to this point. There is simply no point in making the gap between them and the masses even bigger ... actually, it's exactely what you promised NOT to do, with your uncle-bob-scenario! Yes reward them. And reward them greatly. But not with more power. Give the small people the opportunity to grow and to become a challenge. For right now ... you are doing quite the opposite. And for the allfathers sake, add an information to outpost-capture-notes that says something like "hold this outpost for 37:42 minutes to gain conquest points for your guild", so newbs understand it. Or give them their personal rewards for the captures they gained personally. Or let a percentage (like 10% or what) of their individual captures, even if not scored regularly, flow into a guilds score points. Whatever you do, do something that is fair. And especially, don't take it out on the small players when you mess up. And especially especially don't do it after the fact. Thanks.
  7. All those 100-is-easy-to-get guys, just shut it. What someone imagines and how it looks like in reality are often different things. The score-any-points-in-dregs reward was obviously meant to reward (and thereby encourage) those who at least try to participate in the conquest, but simply are not good enough (yet) for the 80% threshold. As were the 80%, the 60% and 40% threshold for the next tier. The 100-points decision breaks all of that. Did any of you actually take a look at the highscore list and did the math? For it doesn't sound like it. I did. 18% of all joining guilds = 32% of the scoring guilds reached the 100+. So reality proves that - in the end - it is NOT "easy". Know what? Is it "easy" to earn more money than 82% of the other people, and more than 68% of those who earn money at all? Some would say yes. But guess which people would say it is not? As sad as it may be, it actually works in a society, because we all need to at least somehow live and pay our bills. But this is a game. A game people pay for. They don't get money for it. And if it is as hard as life, then they will just go. And yes sure, then let them go. And what then? Then the exact same people who told them to stop crying, to get better or get home, will complain that they don't have enough victims, that the game is empty and no fun. It's always the same...
  8. I think this whole situation happened because people did the wrong thing. And they need to be punished. But it's not the players, it's the devs. So please devs, go and punish yourself, and leave the players alone. This is not an exploit. It's no unintended feature. It's not even players abusing the system. It's the players doing exactely what you tried to entice them to do. To join the dregs and participate in the conquest. That you set the rewards so high for "just scoring", is your own problem. Not those of the players. Enticing people to participate by promising high rewards and then telling them you didn't mean it, after they did their part is, let's say it friendly, unfair. This being said, please consider the following facts about the Conquest that can easily be forgotten or overseen: - 42% of all dregs joining guilds in all 4 campaigns didn't score at all. Only 18% scored 100+ points. The other 40% were those you enticed to score and who (for now) - despite being promised rewards - won't get anything. That's 68% of all scoring guilds. That's a huge mass of disappointed and unfairly treated players. - Even a single scoring capture means that someone actually got out there, captured an outpost and held it until the ticker ran down. - What i believe most people here don't understand, know, or even think about, is that a huge amount of new players don't understand that they only really score when they still own the outpost the moment the collect ticker resets. They capture outposts, feel proud, but most times don't score for the guild. And nobody explains it to them. Worse, the game tells them they actually gathered score points when they look next to their name. Next they wake up with nothing in their pockets, for yes, they had dozens of captures, but only 2 guild score points. Those players/guilds are punished most harshly by the 100 points decision. - It's not as if suddenly hundreds of guilds were created, scoring one outpost to get the reward. There's in average 26 guilds in each campaign who scored 4 points, which is one winter outpost. Substract guilds that just started late, guilds which captured more but didn't score all of it, guilds with a player who just wanted to try another world, and so on. Let's be generous and assume that still half of them are evil cheaters who just created a guild at the end to get the reward. That would be 50. Times 37.5k gold. That's 1,875,000 gold pieces alltogether that would join the market irregularly. May sound much on first glance. But it's throughout all campaigns. I know single players who made this sum on their own since launch. I don't see how this could effect the ingame economy even in the slightest. - The min-100-score decision is inapproriate. You already do this with the top-n-% rewards. And by the way, it means that you would retract the "score at all", "top-80%" and "top-60%" and top-40%" rewards, because there is only 18% who scored 100+ points. - Therefore, yes, it is easy to score 100 points. Nearly a fifth of all guilds managed it. 32% of all scoring guilds. How about we just tell the other 68% scoring guilds (or 81% overall guilds) that - while those guilds who know the game best and already have everything get their shiny legendary rewards on top - someone needs to pay for all these nice things and that this needs to be the poor guys, who, of course, still have to visit the dregs, but only to roll over once they see the others coming. Just like in real life. Now wouldn't that be a great message? Sorry, I misspoke. I meant: Ain't that a great message. For there is no would. Not at the moment and not with this decision. By the way, I am not saying this because I lost anything. I say this because I believe that this is wrong. My newbies-only guild did well enough to score high enough and in all divine favor categories to be happy with their rewards. So we are the lucky 18%. But that doesn't make a wrong decision right. tl;dr: The displayed panic about the situation is inappropriate. The suddenly hasty 100-points decision is wrong. And it will hit those most who have done nothing wrong but everything right. Sorry to say it, but if you so badly want to have a marketing event, how about you try positive-marketing for once? I also believe that there should be better solutions to reduce server load and map-player-cap issues than to drive the weakest out of the game.
  9. It's called Hunger Dome. It exists. Behind the shadowy curtains. And the community asked for it to be implemented for years. Welcome being part of the community. (P.S.: Hm, does that mean they shouldn't listen to you now? 🤔)
  10. We, as a designated King, may regally nod in face of this request and benevolently reply: That effing poorly made dergse has not been implemented yet - actually we haven't heard about it for years now - so ... well ... just saying, don't get your hopes up. Just ... don't. Don't do it. Seriously.
  11. Hehe, yeah. And that's the problem. People would use EK's for farming, instead of joining the PvP worlds this game is all about. Also, it could cost quite a significant amount of server resources. And then there might come back the old p2w discussion, depending on how it would be implemented. Though I personally, as a player, could like it, I really don't think it will come to that. At least not in the near future. What is coming though are named-resource nodes and such things, that can be placed in the EK's ... just without being harvestable. So you see where the general direction is heading at.
  12. Yes, the Shire has the necessary token for a Guild Hall. The old placement issues have been fixed in general, by changes to collision as a whole. There may still be issues with single buildings that have not been adapted yet, though. In this specific case this is true for the "Noble House" version of the Guild Hall in the current live server iteration. But all others Guild Halls are fine and work as intended.
  13. Welcome to the forums. I had no issues with VIP up to now ... other than that it took a while until i "saw" that it was active (though it was all the time). My 12-months VIP is working fine. You don't have to redeem any VIP tickets, though - the biggest one should always be auto-consumed first. Before your VIP ticket is used, it will be shown in your Rewards List. After it has been activated, it should be removed from this list and instead show on your VIP status information. You will then also have the VIP benefits ingame available for you. Like the free jumpstart and respec tome in the temple (if you can only buy the tomes from the vendor, but not use the tomes next to him, your VIP is not active). If you have your VIP in your rewards list, but none active in your VIP status, contact support, asking them to activate your VIP. If you have no VIP in your rewards list, but one active in your VIP status, but no VIP benefits ingame, contact support, telling them that your VIP is active but you dont get the ingame benefits and you would like them to fix it. If your VIP is on your VIP status page and it also works ingame, but you didn't get the crowns for it yet ... that's just normal and can take a while. Just check back in a few days (or contact support about it). Have fun, good luck Kraahk (oh, by the way: this is the off-topic sub-forum, within a rarely used forum category. you might get faster results if you put topics like this one in the support - account questions area or web related bugs & issues. because, this subforum is meant for this that have nothing to do with crowfall at all ... so it's quite rare that someone who's willing to help others with crowfall questions may monitor it's threads closely. just saying.)
  14. Nope. I was trying to say that back then you might have ended up with a small fort (stronghold bundle), which contained the land the mainbuilding and the walls.
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