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Kraahk

ACE Development Partner & Investor
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Everything posted by Kraahk

  1. Welcome the forums. About the time of your posting there was a server restart and they were momentarily not available. They should be online again now. You can always find up-to-date connectivity informations in the #server-status channel of the Official Crowfall Discord. If you still can't enter the playtest-environment, it is recommended to contact support@crowfall.com. Be as precise as you can and they will help you get in as fast as possible. Have fun, good luck Kraahk
  2. Right, I forgot. Thanks for that. I just checked it to be sure and it works. You can also just enter the account name in the referral code field during registration. It's case sensitive, so capital letters need to be written in capital letters. It provides a 10% bonus during checkout of the first purchase after registration. Not stackable with guild or stream-promo discounts.
  3. There are several promo links out there. Usually from streamers or older crows. As far as I know you currently can't generate one yourself. If you got one, you should have gotten them via eMail. Of course you can try to contact support@crowfall.com and try to get one there (see below). As far as I know, there won't be any opportunities to get people into the final game for free. There are several ways to get a discount and/or free access to the pre-release tests, though. Register an account on crowfall.com and you will be invited to one of the later free but closed beta tests (maybe next year). This opportunity may close at some time in the future. Join a guild via the website guild interface AFTER creating an account, to get a 10% discount on your next purchase (including game bundles). This may be reduced to 5% and finally 0% later, but currently it's 10%. Use mine (CoR) if you want to and leave once you found a real guild. Use a referral code/link WHILE registering an account, to get an individual discount on your next purchase. Some streamers can provide them for example (like rufio or zybak), usually 5-10% (doesnt stack with guild discounts). Have fun, good luck Kraahk
  4. I would aggree to the "rare loot from rare spawns" principle. I see opportunities for this in the game, I see the existing demand, and i see some solutions already existing, kind of. I also see issues. The basic principle I see for the demand is the natural tendency towards bargain hunting: If I am clever/fast enough, I should be able to get an advantage. Nothing wrong with that. Some are stronger, some are more clever, some are more reckless, whatever ... let the game allow different people to find something they like especially. The more a game manages to do this, the more it will appeal to a bigger audience. Especially for a PvP MMORPG, that's something that allows for more opportunities ... more people. What I, personally, don't like too much, is the "camping" aspect, though. I don't care if someone found a great place and decides to focus on it and use it once in a while. That's cool. Knowledge should pay out. But I care about exploitation opportunities. There will always be exploitable content and people who exploit it. No question. It just shouldn't be too easy. We don't need another asia grinder. Companies make a lot money out of that, hiring cheap employees, doing nothing but log-in/loot/log-out/next -- and then selling to people who want to take the short road ... with only needing to take it, because most of their own opportunities have been blocked right by those grinders. Things that may look like a good idea for us players, may turn around to something negative for us. All I am saying is ... we should be careful what we wish for. Other legit principles I see are "get something special, by doing something special" and "providing the small people a chance to get something big". For both we already see basic approaches in the current playtest environment. Quite good ones, in my opinion. The different NPC locations (even boar brushes) can, though not alway do, include a boss NPC. Those are meant to provide especially rare loot and can usually only be killed by a group. They also spawn much slower, as far as I have seen. So, if someone wants something special, just gather a hunting party and find a place where chief or ancient animal spawns from time to time. Won't be enough to just camp the position on your own, there will have work to be done. I am absolutely fine with that. As for the other principle, slag ore, the lowest-level ore in game, is on itself only attractive to new players. Nearly nobody else uses it. But still, it can drop gutting grit and chaos embers -- very rare materials high-end crafters pay a lot for. Sell a few of them and all your new-player problems are past. Looking at these last two points, I'd dare to argue that our developers are not only aware of these needs, but are also already working towards finding solutions. And, since there are already some solutions in game, not only since yesterday. This said, one of the basic principles of crowfall is "risk vs. reward". You not only need to do something to earn something ... you better take some risk, if you really want to achieve something extraordinary. You may loose more. But you also may get more. Dare or die. I like this principle. It's the opposite of the exploitation principle (Which I would define as "Lower the risk while increasing the possible reward". That's a mindest that may help individuals to grow ... but not a society). What I could imagine for Crowfall, though, regarding rare solo camp loot, would be things that are basically irrelevant regarding success in the game, but may have a special value for a specific clientele within the overall audience. Like A special flower that only grows at certain places and would be needed to craft a rare dye. A rare crystal that can only be found in the ore of especially high mountains, needed as ingredients to craft crystal towers. A lost tribe that will drop a specific head with a unique appearance you otherwise wouldnt be able to choose during character creation. You get the idea. THIS I would LOVE to see ... next to improvements about the "get something special, by doing something special" and "providing the small people a chance to get something big" solutions. It would also be great to have special loot bosses (or even tribes) roving the country ... meaning: not being bound to a certain land parcel, but being able to pass them. So their positions wouldn't be definite. I think it is important to make those suggestions, in case they need some work on the core system (which best should be done now rather than later - even if it pushes the launch away even more), but it's also something I don't really expect (and don't even want to have (because, even later launch)) on a short-term.
  5. It's a good suggestion and I have no doubts that something like that will come once we are nearing launch - and it's also good to remind about this topic from time to time, so the devs can see that we really would like to have this. I don't see this happening short-dated, though. First of all, since we are still in basic testing, things are getting adjusted and changed all the time. Of course the developers do have the data. But in dev form. They would need to make it readable for us. And they just recently repeated that they are not willing to put any resources away from their effort to get the next major milestone done, so they can enter alpha as soon as possible. The next thing is, their data is not our data. I like to call it the time dilatation within the player-dev continuum. They are usually about 3-6 months ahead of us. Sharing their data would make no sense for us, because it just doesn't fit the current game data. Providing the correct data for the current playtest environment, would need to go back in time to check what was the state of play for hundreds and hundreds of things. Unless they would implement an ingame interface ... but that, again, surely has no priority right now. Alpha first. Besides that, personally I like it that not all Informations are easily available. Of course there need to be improvements. Being completely help- and clueless just doesnt make fun. But it shouldn't be too much. There should be the need for research and enough room to make own (and different) conclusions (and mistakes). There should be no beacon, lighting the most easy and powerful way. In a world with thousands of possible roads, it wouldn't make sense anyways. There should be a simple map, helping to find basic directions - but in my opinion that's all that should be given.
  6. Welcome to the forums, too. Now, that would be the already existing Community Questions & Answers subforum - it's not only for old-crow questions. You may also find some answers after using the search function of the forum. Or just visit the #crowfall-chat or #cf_testing_help channels in the international crowfall community discord and ask your questions there. We don't bite ... often. As royo said. More details, for those who need them: Join the easiest God's Reach Campaign (currently called "Joveth"). Follow the beam of light to the rune gate and use it to teleport to the temple. Enter the central temple place and F the large fire pot in the middle. Looks like this: Btw. Some watribe camps (like the one immediately downhill from the runegate hillock of Joveth's rank 5 island) provide special artefact workstation which you can use to combine several artefact letters (humanoid NPC loot) to powerful runebinds, worth up to 1000 sacrifice points. Worth a visit. Have fun, good luck Kraahk
  7. Welcome to the forums. I think these are all good suggestions. I suppose that some of them are already on the list of the developers - we are just not there yet. But since we are getting nearer to the development stage in which optimization and quality of life will be the main topic (early next year), I'd say it's the right time to start making this kind of suggestions seriously. So, well done. 👍 And if you find more, share them, too. Have fun, good luck Kraahk
  8. Hi Gagaween and welcome back to the forums. Before 2018 Crowfall offered backer bundles. Since you didn't mention the era of your bundle, I can't tell you what it includes. But you can see a sheet with all the different bundle contents in Caenth's Pledge Reward Comparison. Once the development of the game was fully backed, the backer bundles got retired and the pre-sale packages were introduced. We are usually able to upgrade our bundles as long as they are not retired. So currently, having a Patron pack, you could upgrade to Pioneer or Adventurer. Backer bundles from before 2018 can not be upgraded, since they are retired. It wouldn't make much sense in most cases anyways, because the older bundles usually had a higher content value. The individual backer level (= test access level + forum badge) is mostly defined by the sum total you spent on the shop. So you can increase this level without buying/upgrading to a certain bundle, but by just buying anything until you hit the next mark. It is currently not necessary to unpack ("consume") your bundle in order to be able to participate in the playtest or to use those contents that are already available ingame. So there is really no reason to do it. It will be necessary once the game launches, in order to get access to your digital game copy. If you are interested in a specific contect provided by the Adventurer package, you could try to contact support@crowfall.com, asking them if they would be willing to exchange it for something else that is part of your gold bundle. Hope this helps so far Have fun, good luck Kraahk
  9. As a non-native speaker I found it quite hard to follow the questions. Huh, didn't I just answer that? Click back, click forward. Oh, right, this little different meaning. Next question, uh, huh? Click back click back click back, oh, right. Click forward click ... no wait, click back, ... But maybe I'm just getting old. Apart from that, thanks for asking.
  10. To be precise, localization was the first (website) and third (game) after-kickstarter stretch goal. You can still see them on the funding page. Anyways, people specifically backed it ... so it really should be done. Better sooner than later. I frequently ask the devs about the missing languages or mention them. Since last year russian has been taken care of. And portuguese can now be chosen ingame, but not all words are translated yet. So, there is progression, they are definitely moving forward. But it's all WIP, even the earlier localization languages. But since the localization was kind of within Travians responsibility, and Travian left earlier this year, I wouldn't be too surprised if it takes longer now.
  11. Absolutely. Devs speak dev and gamers speak gamer. Some understand more or less from the other language. Either way, there will always be misunderstandings. And in such a case, I just believe that "OK, what do you mean, because maybe I misunderstood" instead of "How dare ye!" would be the better first reaction. Not that any of us would be able to follow this path all the time, so it's ok, I am not complaining. I mean, just look at the recent "justify" reaction. Same issue. So, in my eyes it's ok. I am just saying, so it has been said and won't be forgotten too easily. And yes, I like the thread. Feels a little bit like in the old times, when people were gathering informations on their own, sharing it and trying to solve the riddles. Like a picture painted by many people. So, thumbs up for that.
  12. I'd suppose that from a dev point of view, when talking about character advancement, the word "powers" might feel appropriate as a general term for all the stat providing things that get applied to a character. There are many hundreds of them listed under the details tab in the character/inventory window. Plus fighting abilities, plus, plus, plus. So I don't see 1.500 being a big problem. It surely would be interesting to get more details, yeah. But I don't think that starting that off like this thread did would be the best possible way to get there. Just out of logical reasons: If I tell something, another one doubts it and demands that I tell more ... why should I do it? The person already proved not to believe me, so why should I waste any time just to get the next wave of disbelieve? Just saying.
  13. Kraahk

    Hi

    Right. That's what we do. Testing. Day after day. In case you just used up your free posting opportunity ... this is the international Crowfall community discord channel: https://discord.gg/ESr5KPj And this is the official read-only Crowfall channel: https://discord.gg/aTt5zds Have fun, good luck and welcome to Crowfall Kraahk
  14. You can place doors ? I am not able to do that at all! 😲
  15. OK, here is a basic guideline: If you find a guild that is welcoming to new players and honestly help them to get through the first stages ... join and follow their lead. If not, this is what I would recommend: Choose a race/class combination that sounds good for you and your individual playstyle. If you don't have any notable preferance, the guinecean duelist has an early stealth opportunity, can be played as a pure ranged fighter if equipped with two pistols, and has an early stun ability. Which helps a lot when you otherwise don't really know what you do. Go to the God's Reach campaign and kill spiders in the first starter area until you are at about level 5. Go on to the temple, use the portal to the level 5 island, choose a NPC camp and smash them until you don't want no more. - Use the world bank B to save any items when your inventory is full. - Keep your chicken ticker - food-meter top left - at at least 7/10 or you will heal slower - Get out of combat and back to survival mode H after each combat, or you will heal slower - Use bandages to heal much faster when in survival mode. You can craft them on your own via the crafting menu J with only a few wood which you can harvest from any simple tree, even with bare hands. By doing this, level your vessel up to level 30 and equip it appropriately. - Always equip the next best armor/weapon you loot from those NPCs. Most important are the weapons. If they do about 70 damage, you are fine. Then focus on armor. Which armor you can equip depends on your class. Open your talent tree to see which armor your class might be able to wear in the end, depending on your final subclass decision. - Keep one type of any weapon/armor in your world bank for future classes. Sell the rest of them to vendors in the temple or sacrifice them at the fire pot there. Put a focus on sacrificing them. - At the beginning, don't care a lot about discipline runes. They will become important later. But for the start, they give much more gold at the vendors than anything else. 100+ gold each. So just sell them. - Buy a pack pig saddle as soon as possible - starting at the temples central area going to the market area the vendor is in the first quarter on the left side - , equip the item in your vessels saddle slot and equip the ability to use it in your spell book K. It allows you to move faster while using it, though you cant fight or harvest while active. To disable it again, activate it and interrupt the activation while moving. - Save all the artifacts you can find. The first NPC camp on the lvl 5 island in God's Reach has artifact stations, like working tables, where you can combine those letters to an artifact bind that will grant a lot of sacrifice points. Only combine them when you really need them. Other then the artifact pieces themselves, they need a lot of space and are not stackable. Create other vessels, if you need more inventory. At the moment you will need more vessels, you will know what stuff is important to keep and what you can get rid of without hitting your head at the next wall out of frustration. After you are done with that, got some basic fight experience, got level 30 with your common vessel and are equipped well enough for a start, you'll be ready to walk the worlds freely, check out new class/race combinations, harvest without having to be afraid all the time, knowing which equipment could be useful to craft and to find a guild without just being a millstone around their neck. Sieges, here you come. In other words Welcome to Crowfall, have fun and good luck Kraahk
  16. This is not really the place to get help about this kind of issues. Please contact support@crowfall.com in case of any kind of technical issues with the Crowfall client. This is your direct line to the developers and they will usually help you pretty fast. Indeed, if I would be you, I would still report the issue and add the solution. Just so they know about it for sure. Thanks for sharing the solution. I need to say I don't really care about trolling attempts. If it is trolling beyond any doubt, just report it via the report button next to the content window. If there is a possibility the feedback might be true/the question legit, I tend to just answer as fair and informing as I can - if I have the time to do so. In my personal experience: In most cases, things that look like trolling are not. Being disappointed or angry, and letting it show in a feedback, is not trolling per se. It shows that people are emotionally involved, which shows that they really care for the game. Which means they are - or can/could be - important assets to the development process. The question is, wether the company - or we as a community - are willing and able to moderate and channel those upcoming seemingly negative energies into something positive for - as far as possible - all particpants. For if so, thats just great and outstanding. And if not, it's just the usual poorly made sockse we excperience everywhere. Hint: The first thing requires open minds and a welcoming mindset. The second one to not care about anything but the own opinion, pushing mindlessly away anybody who says/thinks something different. Answering in a positive way, even in case of an actual trolling attempt, may not just show the right attitude, but also answer the legit part of the question to people who really have an issue with it. Not saying that I do the abovementioned all the time ... or even fullhearted at times when I do. I mean, I am just a customer like anybody else - it's not my job and I don't get paid for it. But hey, we can share some thoughts from time to time to time, can't we?
  17. Früher mal Ritter, aber dann wurde ich unehrenhaft entlassen. Dann Duelist, aber da gab es dann am Ende auch Probleme. Seitdem überwiegend beschwingter Assassin. Also letzlich immer das Selbe, ausser dass sich die rechtliche Positionierung geändert hat.
  18. It doesn't make any sense to do a skill wipe before the full wipe at 5.110 now ... IF you don't provide free skill points after the wipe for everybody. The current complaints are that some testers are not able to do as much as those who have had time to skill before. If there is a wipe without free skill points, the result will be everybody not being able to do anything. So it would be worse than before. The peoples request was about some kind of catch-up opportunity for new players right now. Bombing everybody into nothingness is no catch-up, but a skillocide. Since the question has been brought up in public, the larger guilds will now produce items they may not be able to craft anymore, just in case. And in that case nobody would be able to compete with them anymore, at all. Especially not new crows. So it would have the complete opposite effect. So under the current circumstances: A definite NO for any skill wipe before the full wipe at 5.110.
  19. Right? And why are there matchstick men dancing between the chest and the arms, raising their hands to the heavens? A true masterpiece!
  20. I am so confused. I'll think about a more or less reasonable viewer request, though. (P.S: Did anybody notice the salt & pepper mills and their icons? Mwahahahaaaa... oh boy, good one... )
  21. No words. And I am long done with guessing a launch date. But I'd say the basic principle they told us at the beginning is still true. Pre-Alpha is developing/testing individual parts of the later game. Alpha is putting it all together, ironing out the major bugs when x meets y. Beta is finetuning. 5.110 should come soon and be the last part of Pre-Alpha. Maybe. So Alpha may possibly start this year if all wents well. Couldn't imagine it to take too long, but would expect it to take at least half a year. But I couldn't imagine other things before that actually happened ... so... For those who want to be save, I would recommend to check every three months (or six months for those not caring it they may miss launch date). Though the playtest environment already provides a playable base, makes fun and also includes some huge changes compared to one year ago. Still not the final state, but something worth a knowledge update done by testing.
  22. This will take a while now. Because I need to confess, words like this make me slightly angry. I will explain why. First of all, I have to say I totally disagree to that point of view. Indeed I believe that this point of view - and the corresponding pretty one-sided and accusing discussions back when the artisan engine was announced first - have done more harm than being able to help anybody ... including us players (which is OK, because then it's the companies fault again, which just is another prove, right? 🙄 ). In my eyes, this nearly general preconception is, well, kind of understandable - but mostly bases on just not understanding how ACE tackled their path of development, right from the start. The first issue was they wanted to be independent from investors who could dictate their way - they wanted to make their own decisions. And Todd was on a personal mission due to Shadowbane. So Kickstarter seemed to be a good way to check out if this could be possible. They put a lot of their own money into it and started it. Kickstarter worked out, so far. Fine. But still, 1.7 million is not a lot of money for a game. They knew that, and they explained right from the start how they would try to tackle that problem. Because, frankly, everybody should know that this is nearly no money at all for a good game. I mean, Star Wars The old Republic and Elderscrolls online, $200 million each, right? You start becoming serious with $50 million. So the question "How do you plan to do this at all?" was more than legit. One of the solutions was to act highly efficiently. Especially by creating a core modul built on principles - the development process focussed on creating basics that can be used and reused manifold within the game. Doing it once, using it thrice. Like in Crowfall harvesting a resource node is nothing else but attacking an immobile NPC. It's the same system, used differently, by creating the underlying system in a way that would allow different uses, depending on the settings. Same with nearly every aspect of the game. They made the basic system so basic and innovative (and had to do it, or otherwise it just wouldn't have worked out with the available money and manpower), that you can nearly do everything with it. Just look at the vessel system. We had 12 Archetypes, right? Animations are expensive. So they created a new system that would allow them to create new race/class combinations unbelievably fast, by developing some kind of interchangable skeleton/movement/skin thingamagic. It took them a lot of time to do it, but the result is that we have much more options already, and will have more in the future. Also it allowed the whole tribe system to come to life. There would just not have been the resources to do these race animations, otherwise and we would only have cats and boars. Same with the whole land and building stuff. We thought we would get stiff prebuilt maps and strongholds. No. They created a system that would build those procedurally and individually depending on the settings. Because on the long run it's just more efficient to spend some more development time, but then being able to create a completely different and interesting, because new, world with a few clicks. So, now anybody seriously try to tell me this is not the most clever way! And then anybody try to put up arguments telling me that this approach can't lead to a situation when you realize that this most-basic-of-basic-and-adaptable-multipurpose-fundament you end up with is nothing else but mindblowing and if you would have had this from the start you would have saved a poorly made socksload of work and money ... and then ... let's wait a moment, right, why not giving it to others for money? Wouldn't that be great? There would be more great games out there, much faster, much easier, much cheaper. Good for the industry and good for the players. PLUS we would get more money and by this be able to make Crowfall even better. OK, why not? Let's share this idea with the crowd. And what happens? Let me tell you (well, not you specifically, but anybody) something. The Artisan Engine hasn't caused any split of Crowfall resources. It was (and will be) a result of the Crowfall development, not a distraction. It surely would need to be cleaned up for licensing, but the according effort is in no relation to the Crowfall development at all. It's not as if suddenly half of the staff would forget about Crowfall, only trying to sell "what WE paid for" so they can have nice holidays and get their asses wiped with silk feather cushions. The funding provided by backers has been used up long ago anyways. Or does anybody honestly believe this game development is still continuing due to the $5 mil pledges during the last 5 years? Now, THAT would be naive. The development continues due to Crowfall being interesting for larger investors. And the majority of shares - so ACE can still define their own way, without being forced to publish crap or shut it down - can be maintained extraordinarily well by creating more equity ... like for example by licensing fees. It is so easy to just put some words somewhere. Indeed, the less words, the better. Just say "ACE (or whatever company) embezzles our money." and all is fine. Short enough so anybody will read it. And a few words become a rumor. And a rumor soon becomes an accepted point of view. Who wants to go through the hazzle of taking in a lot of informations, aiming to establish a well education opinion? Who does? It's so much easier to just think that anybody wants our pie, that they are indeed already eating it and that if we miss something, someone else obviously took it from us, and if we fail, thats only because of others have been unfair on our cost. Most times it simply ain't true. And the reason is simple. We can achieve more, if we pull on the same rope. I absolutely agree. It's not the first incident of miscommunication and it surely won't be the last. Indeed communication has become more and more of an issue and is discussed more and more between crows. That was completely different in the first few years, when there was nothing else but discussion (due to the lack of any playable game) and only a few crows. But I need to say, though I don't like it, I can partially emphasize with it. Both the carefully "kept open" wordings at the beginning and the quite restricted outgoing informations today. How can anybody precisely forsee what will happen throughout the next few years? And, how much time can anybody afford to spend on defending what they tried to tell in the light of free and open communication, because people just tend to fill anything they don't see or understand with their personal worst case scenario? The artisan engine topic above is quite a good example: I share an idea, a long-term goal, great news and a great opportunity for both me AND you -- you completely freak out and accuse me of stealing from you -- tell me, why should I ever share again ... or at least deciding very carefully what and how I share in the future? There have been several suboptimal wordings throughout the years. Some of them I reported constructively, with reasons and suggestions. In each single of these cases they either took the time to explain to me why this is the right wording ... or changed it into something better. And I need to tell you, I never before experienced a company doing that - at all. So you may understand if I look very carefully at such issues. It's no one way road. The ACE Development Partner title was bound to the circumstance of owning an Emerald bundle (2.5k Kickstarter/2015/2016/2017) or having spent the according sum on the shop. Later on got the title got extended to Ruby bundles (1k, same bundle eras). While there were only roundabout 100 initial Kickstarter Ruby+ players, during the redeem promotion in 2016 a lot of Amber+ backers took the opportunity for a cheap upgrade to ruby. It is basically your passport for the monthly ACE Development Partner Q&A. The Investor title was bound to both accredited investors at all times and the micro-investors during the Title III raise in late 2016/early 2017. While accredited investors are probably free to ask ACE at any time wether they are interested or not, the Title III raise was a one time opportunity ACE invited the whole community to partake in (starting with 100$). Most "Investors" got their title out of that. A few hundreds. (And by the way, just saying, due to the reached stretch goals during this "community investment opportunity" EVERY existing backer got additional perks FOR FREE, wether they invested or not (bloodwine relic & woodland grove).) It is basically your passport for additional business related informations. So, no, I wouldn't think there would have been any seperate non-Crowfall raises, regarding numbers of people. The numbers are a result of the abovementioned opportunities. I hope you understand that my intention has not been to devaluate the observation you shared (and I am pretty sure it's also true for the other responders). I mean, there is no published game yet, right? Nobody can deny that. But there are reasons, and some of them are good. Or good enough for some people (like me). Doesn't mean they have to be good enough for you. The Crowfall community is not a place of one single opinion, and never has been. Hopefully never will be. Every opinion counts. And the devs scan the forums, you can be sure they read it and took it serious. But, what to do? Nobody can change the past. We can make decisions in the present, as good as we can. It's always easy to say "this was wrong" afterwards. But, where have we been when the decisions have been made back in the days? Did we say "no, that won't work! better try this instead!" I sometimes did. And I LOVE IT! Can't have enough of saying "See, I told ya....". But still, that's past and can't be changed. The one question is: What will we do now? Are we able (and/or willing) to contribute in a way that will indeed make a positive change? As I said, sharing opinions is an important first step. Don't let anybody take this away from you. It IS important. But I am sure we can do more ... if we want to. To all of you Have fun, good luck Kraahk
  23. Who of those people who answered are you talking to? Being precise may help to get a precise answer. Look, conversations work best when using the two-way principle. Others read what you write ... and you read what others write. Of course, you not reading (taking in) what others write may have caused the initial issue, though. So here's a quote of what I wrote: Look up the kickstarter site and informations and you will find it right there. I understand that you want it to be a promised game -- but you can repeat it as often as you like, it still won't change the facts. From my point of view that's pretty simple. See, being upset is a result of being passionate about something / loving something / wanting something. That's generally a good thing. But in the next step it is about seeing the own wishes not becoming true AND not being able to / seeing opportunities to channel the own energy into something constructive that would help change the result to a positive. That may often lead to a problem. Some (a lot of) people had the same issue. Some of them left, some of them took a break, some of them got their poorly made socks together, some are still trying to work out their thoughts. The main question is about our own mindset. Are we able to learn to channel our thoughts and actions into something that leads to a positive change of the final result? This is a question bigger than one single profane game. It is a question about how we (learn to) efficiently act in life. You showed that you misunderstood the initial terms. But even after being confronted with the factual terms by different people, you repeat the same wrong terms. So either you didn't read them, or didn't understand them, or just denied them. Neither of this looks good. And the Crowfall community isn't dumb, they see it and it just won't work out this way. I understand you are saying you wanted a game being delivered in 2016. But they just didn't promise that. No matter how often you say they did. I really understand your frustration. But with you not acknowledging the basic truth that they didnt promise a game in 2016, there's no real sense in trying to invest anymore energy into this discussion in order to move it towards something constructive. In my humble opinion.
  24. Though you are obviously a great artist, I believe that such a great story could need a slightly different touch - and I couldn't resist to do the efforts. I hope that's ok for you. P.S.: Stop playing WoW classic!
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