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Kraahk

ACE Development Partner & Investor
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Everything posted by Kraahk

  1. Welcome to the forums. Glad to hear you had some fun, already streamed your first impressions and already got a positive impression about our community. I watched some of your streams too and would like to use the occasion to give a shoutout to @Hyriol and @yiannifor sharing their Crowfall wisdom on your stream. ­čĹŹ As for the vessel mechanic, you partially describe what's already there (changing vessel = just new vessel, no xp, no level). I think I understand what you are meaning, though. You would like to just put the vessel item (actually, they are items) in a vessel slot (which also exists), without having to actively change anything else at this specific moment (which is currently NOT happening "in-world", sorry ). I would assume that after playing a while you will recognize that the spirit bank (account wide inventory) is much more important and more used than the world-specific character/vessel inventory. You will transfer stuff a lot anyways, making the world-specific "character-inventory" a kind of necessary but not loved solution of how to carry things "at the moment". In that case, transfering items tends to be no longer an extraordinary burden, but just what is done all the time. I agree, though, that the vessel system can't be "done" yet. There are still a lot of open questions about how transitioning between different vessel of the same kind may occur. I assume we will get the answers only near to launch - and that even after launch some changes may be implemented. Definitely one thing we, as a community, need to watch and give feedback about to help doing it the best way. As for the graphics, that was indeed the intention. They clearly stated right at the very beginning that a too realistic look would cause problems, because due to technological progress, the game would be look outdated soon. So they tried to give it a very specific unique and hopefully timeless style. I hope it works. It definitely works for me. UI and New Player Experience is something they stated will be a big part of the latest development stages. I tell you, it was much much worse in the past and they already did a lot. If I would be a developer, I probably wouldn't have taken that much care, but they tried to improve even for their pre-alpha testers. Which I would take as a good sign regarding awareness of the UI and EXP issues. But yeah, still a lot to be done for sure. Maybe that's why the two last significant content news were about right those things. However, thanks for the feedback, your opinion and your streams. Don't stop it. Have fun and good luck in Crowfall. Kraahk
  2. Kraahk

    Nekromantie

    Ich erw├Ąhne nur mal pro forma, dass der Bau von Runenwaffen recht umfangreich ist. F├╝r den normalen Hausgebrauch, was die Wertesteigerung angeht, nicht wirklich von Bedeutung. F├╝r das Ausreizen der Karten, unbedingt. Der Folgefrage vorgreifend: Wie baut man eine Runenwaffe, was ist dazu notwendig, inwiefern macht es Sinn? Hier meine Antwort dazu, ohne Anspruch auf Vollst├Ąndigkeit und Korrektheit (weil wegen st├Ąndige ├änderungen, of course -). Jedenfalls: Stand meines Wissens Mitte Januar 2020. Zum Bau einer Runenwaffe muss man einen Schriftrollenbeh├Ąlter ("Scrollcase") haben und ausr├╝sten (kleine Disziplinrune). Das erm├Âglicht einem Schriftrollen/B├╝cher auszur├╝sten (Taschenslot), die zus├Ątzliche Rezepte/Rezeptoptionen freischalten. Dann ben├Âtigt man das Buch 168 einfach Schritte zur Herstellung m├Ąchtiger Gegenst├Ąnde ("168 Simple Steps for Creating Items with Power"). Ausger├╝stet erm├Âglicht es die Nutzung der Rezepte f├╝r bestimmte Juwelierarbeiten und esoterischer Runensteine. Dann ben├Âtigt man esoterische Runensteine (da gibt es nur einen, leicht zu finden), herstellbar am Runentisch mit Runenhandwerk. Keine besonderen Zutaten. Dann ben├Âtigt man die passenden Juwelen ├╝ber Goldschmiedekunst (Jewlry). Dazu gibt es verschiedene Schliffe f├╝r die man jeweils verschiedene Edelsteine nutzen kann. Neben dem Grobschnitt gibt es einen Feinschnitt und je nach dem ben├Âtigt man dazu Materialen vom Steinmetztisch (Diamantschleifscheibe/Polierpaste). Ein Rubin im Briolette-Schliff gibt z.B. einen Bonus f├╝r HP-Regeneration au├čerhalb des Kampfes und erh├Âht den Wert f├╝r Basisangriffs; ein Smaragd im Ovalschliff erh├Âht die kritische Trefferchance und die Geschicklichkeit. Man sollte also schon wissen, was man da wirklich braucht und haben m├Âchte. In Fall von Runenwaffen brauchen wir nur den Spherischen Waffenschliff (Weapon Cut Gemstone: Spherical); der Topaz gew├Ąhrt z.B. einen Konstitutionsbonus. Dann legt man die 168 Schritte ab und legt das Waffenspezifische Buch ein. (Damit kann man auch die Edelsteine herstellen, aber da wir sowieso 168 Schritte f├╝r die esoterischen Runensteine brauchten ...). Das schaltet die Zusatzrezepte/Optionen f├╝r die Runenwaffen frei. Nun kann man seine Runenwaffe bauen. Zum einen werden mit dem Buch die neuen Rezepte freigeschaltet (die auch speziell angezeigt werden), zum anderen die Optionen f├╝r die Teilrezepte (die in den normalen Rezepten versteckt sind). Nehmen wir mal den Bogen, weil der oben im Thread vorkam. Es erscheinen drei neue Rezepte im Holzhandwerk im neuen Unterpunkt Runenwaffen. Der Komposit Recurve Runenbogen (f├╝r Ranger), der Hochspannungs Compound Runenbogen (f├╝r Vessels mit ausger├╝steter Scharfsch├╝tzen Disziplin) und der Spruchgebundene Runen-Langbogen (f├╝r Vessels mit ausger├╝steter Arkaner Bogensch├╝tze Disziplin). F├╝r alle drei ben├Âtigt man ein Runenverziertes Bogen Mittelst├╝ck (Runic Bow Riser), das man unter Holzhandwerk -> Komponenten herstellen kann, wenn man den optionalen polierten spherischen Edelstein verwendet. Hat man das Teil, kann man die Hauptwaffe (mit den normalen ├╝blichen Zutaten) herstellen. F├╝r all das macht es nat├╝rlich Sinn, in den jeweilig ben├Âtigten Handwerken entsprechend geskillt zu sein, um die Experimentierchancen auch auszureizen. Ansonsten kommt man trotz Riesenaufwand nur mit geringsten Bonis aus der Sache raus. Wie so oft gilt in Crowfall, erfolgreich genutzte Rezepte mit geringem Risiko erzeugen oft Gegenst├Ąnde mit weit besseren Boni, als die mit hohem Risiko. Die sind wirklich nur f├╝r Kenner und die, die es sich leisten k├Ânnen aber auch wirklich ohne R├╝cksicht auf Verluste alles in die Waagschale legen m├Âchten, um noch, im Gl├╝cksfall, das letzte Fitzelchen herausholen zu k├Ânnen. Fazit: Es macht Spa├č zu experimentieren und alles auszuprobieren (wenn man der Typ daf├╝r ist), aber das Credo von Crowfall ist: Geb dich mit dem Normalkram zufrieden, da kannst du auch Gl├╝ck haben ... oder geh Full-In, wenn du ein Zocker bist und VIELLEICHT mehr erreichen k├Ânntest .... aber auch bereit bist, jede Menge Rohstoffe und Aufwand f├╝r Nichts zu verlieren. Mit den Werkst├Ątten, die f├╝r die Zukunft angedacht sind, in denen man Gegenst├Ąnde in Serie produzieren kann, wird das Ganze (wenn sie denn kommen) nochmal um eine dicke Stufe h├Ąrter werden. Dann geht es nicht mehr um nur einen Gegenstand und ein paar Minuten klicken, sondern um vielleicht 100 und 14 Tage Crafting Zeit, in der ein Handwerks-Thrall in der Anlage gebunden ist.
  3. The current kings are just not important enough. In my opinion. They would need to be better. And then they would need to have more important loot. And then they could not appear too often. Since the loot is very good, people will complain if they don't get it. If it also helps to save them from harm, they will be more willing to participate and won't complain as much. I mean, I wouldn't run through the world, just because a king spawn is mentioned. Just not worth it. Plus, until I am there, it's most probably already done. There will be (already are) enough people spawning them with a vessel. Just relog, done. Yes, I don't like it when I am looking for a king, with a small group. But if it's not big but doable with a small group (or even solo) like the current kings, it just wouldn't make sense in my opinion - too exploitable by too few people.
  4. Sounds good. But I would prefer a new type of NPC for this. Not the usual kings we see now. They could be famous unique leaders of order/balance/chaos/whatever, maybe kind of demi-gods or close-to-godly creatures, that spawn more than just rarely. I could even imagine them to be an imminent threat, gathering tribes in the area and leading them to attack even strongholds - so there would be a need to stop them as soon as possible, even if it means people would have to cooperate with enemy troups. "The world trembles. Orgrud the Wrecker entered the world once more in [World-Island]. Flee as long as you can!" Love it. But not just the current "king" NPC's. That's just to small.
  5. Welcome to the forums. Crowfall was basically designed as a teamplayer game and therefore still includes not too unimportant game design elements that are meant to encourage people to cooperate with others. While in the early days of development this statement sounded a lot like there would be nearly no place for solo players at all, they added more and more PvE elements to the game, allowing solo players to find a foothold. So, in my opinion, it seems they came to the conclusion that a pure teamplayer game wouldn't allow for a big enough audience ... and adjusted their plans. That's in so far important to know as it seems they are aware of the soloplayer audience and want to do as much as possible for them without breaking the main teamplayer orientation. As always in games, what we play depends on what we like. One of the main pillars of Crowfall is to let the player decide what and how to play. If you want to be the notorious hero of every siege, the most known fighter with the best vessel and equipment, there will be no way to get there without teamplay. If you want to be a crafter that serves the needs of the latter, you will need to cooperate with others up to a certain degree, to get the necessary resources (and to sell your stuff). Theoretically you can also just fight NPC's in no-PvP areas, farm not too bad resources, build your own kingdom up to the usual 6.5 square kilometers, provide a market place or social hub or join others. Without ever having to PvP. Even if you would like to PvP only from time to time, without big coordination, you could just enter campaign world based on factions (chaos order balance) and just freely join one of the scheduled sieges. In my personal opinion, it is already well done and based on the right thoughts. For example, if you don't want teamplay, you simply won't need the best vessel and equipment. There's no sense in having it, other than just wanting it. And if you really want it ... well, then you will have the energy to do the extra mile. tl;dr: Two years ago I would have said you need to be a pretty hardcore solo player to play Crowfall solo. Today I say, it's more than just possible, though - depending on personal goals - it includes some challenges. Tomorrow ... well, that remains to be seen. I would say it's quite probable that the developers will implement even more solo features to get a better grip on solo-players ... while also trying to design the game in a way that entices them join teamplay one day. Have fun, good luck Kraahk
  6. Kraahk

    Nekromantie

    Das Bogensch├╝tzenbuch m├╝sste dir bestimmte Additive beim Bau von B├Âgen (Holzhandwerk) freischalten, wenn du es ausger├╝stet hast. Die Details habe ich nicht im Kopf (und die Details ├Ąndern sich sowieso (noch) st├Ąndig, darum versuch ich es auch erst gar nicht ). [edilete, weil veraltete info]
  7. Kraahk

    Nekromantie

    Eigentlich sind die Fragen ja schon beantwortet. Ich fasse es aber mal etwas allgemeiner, weil es nicht nur die Oberschenkelknochen betrifft. Im Lauf des letzten Jahres wurden einige Handwerksprozesse umgebaut. Dazu geh├Ârt unter anderem, dass man die Verwendung mancher optionaler Zutaten erst freischalten muss. Das geschieht in erster Linie durch das Ausr├╝sten bestimmter Disziplinen-Runensteine und/oder Taschen-Gegenst├Ąnde. Letztere haben im Regelfall eine bestimmte Anzahl von Ladungen, nach denen Sie wirkungslos werden. Im Fall einiger Nekromantie Additive muss man die "Necromancer Goggles", eine Art Tauchbrille die ein seltener Drop von hochrangigen NSC's ist, in einen seiner Taschen-Slots ablegen, um ihre Nutzung zu erm├Âglichen. Diese Drops sind in 5.10 so selten und die Monster so stark, dass es als Einzelspieler nicht wirklich Sinn macht sie bei den Mobs zu suchen - es sei denn man hat Gl├╝ck oder steckt sehr viel Arbeit rein. Aktive Gilden erhalten sie im Lauf ihrer ├╝blichen Monstercamp-Raids dagegen recht h├Ąufig und haben teilweise sogar einen ├ťberschuss. Oft ist es sinnvoller, sich einen vertrauensw├╝rdigen Crafter einer Gilde zu suchen und den gew├╝nschten Gegenstand f├╝r einige Chaos Embers (die extrem hoch im Kurs stehen, da f├╝r High-End Crafting ben├Âtigt) bauen zu lassen. Die Erweiterungsgegenst├Ąnde werden oft auch bei den Spielerh├Ąndlern in den Tempeln angeboten. Nur eben nicht immer unbedingt das, was man gerade sucht. Dazu z├Ąhlen unter anderem die Vielzahl von B├╝chern (wie das Erste Hilfe Handbuch, das die Verwendung eines Additives f├╝r Verb├Ąnde erlaubt). Auch wenn es sehr verlockend ist, alle m├Âglichen Additive f├╝r den Bau eigener Gegenst├Ąnde verwenden zu wollen, sollte man sich dar├╝ber im Klaren sein, dass dieses Bed├╝rfnis auf einer gezielten Manipulation durch das Game-Design basiert. Die Additive sind schneller und in gr├Â├čerem Umfang verf├╝gbar, als die dazu ben├Âtigten Erweiterungsgegenst├Ąnde. F├╝r die m├╝sste man sich, am besten, einer Gruppe anschlie├čen. Auf diese Art und Weise werden Spieler in Richtung Teamspiel Eigenwunsch geschoben. Wirklich relevant wird die Nutzung der Additive dann auch nur im High-End Profi Sektor, der sich nunmal auch in Kampf Gruppe gegen Gruppe abspielt. F├╝r den Einzelspieler sind sie weitestgehend irrelevant, weil die Boni zwar einen Unterschied machen ... aber nur, wenn man sich auch wirklich extrem gut auskennt (und in dem Fall hat man auch keine Probleme, die ben├Âtigten Gegenst├Ąnde zu besorgen). Sinvoller wie gesagt: Einen Profi-Gildencrafter finden und ein paar Chaos-Embers abdr├╝cken und/oder, bis man selbst auf diesem Level ist, mit den Basisversionen Vorlieb nehmen - damit hat man durchaus auch schon genug zu tun und die Werte sind auch v├Âllig ok.
  8. Welcome to the forums. It definitely isn't something common. Please contact support@crowfall.com and describe the issue. It's not the usual outsourced support, but your directline to the devs. They are usually very fast and very helpful. You should get a report receipt after a few minutes and they will then contact you directly and probably ask you for your logs and tell your where to find them. Have fun, good luck Kraahk
  9. If these small tokens of gratitude to pre-alpha testers will make the beta-testers freak out this much ... then the game and company will have a much bigger problem. And in that case neithher the handling/existance of badges or their tiny bonusses will be the real problem nor the possible solution at all. Just my opinion.
  10. Simple question, simple answer: No. And why so? They will also be craftable or achievable in the final game. So what's the matter? (In my eyes) It doesn't make (any) sense to trade in the "early benefit some people got because they participated early and actively" for "the hurt feelings of those who don't get for free the same thing, though they can still go through a likewise hassle to get it."
  11. That's simple. a) The game i believe in still not being finished b) The european market not being treated as seriously as it should (and also itself not acting as seriously as it should (it's a two-sided sword)), though it produces a far from insignificant revenue That's the two things that keep me going most. Once both is done, I am probably out.
  12. Welcome to the forums. Yes, they removed the voxel part. It was, anyways, only meant to be used for destruction, not for building. Walls were built of parts (like this), would crumble down specifically and be objects then, like you can see here. Obviously turned out to use more resources than it would make sense in a PvP oriented game. Who likes lags, right? It's nice, but it's not necessary. (I mean ... I LOVE it ... but ok, not my choice). Maybe once technology allows it. Building however is a different topic. First of all things are generally divided, for the player, between Eternal Kindoms and Campaign Worlds. Right now, in the Campaign Worlds we build up predesigned Fortresses. We feed each part of the working site with special resources gathered from saw mills or quarries to get them to the next step of completion. Obviously this will change with the new city building concept, once 5.110 gets to the LIVE servers. So there's nothing more to say about it than that it will change soon (no infos about that yet). In the Eternal Kingdoms (kind of your personal housing area) you can more or less build quite freely. Despite the original concept of just having some prefedined parcels with predefined strongholds on them, you can build your home (or the home of your guild/community) wall by wall. Not voxel-like individual brick by individual brick though. Still the scope of possible variations is massive. Let's just take the 3x1 keep wall. It can be massive or include an internal gangway up/down, be blank, have some battlements, a wooden top structure or a second stone level. Not to speak of the different panels you can individually place on both sides and levels (doorway, window, crenel). A lot of options. Even the main buildings got changed from prefefined buildings to a modular concept that allows for a lot of customization. They also mentioned that there may be different general styles we may use in the future. What we will get in the end and in how far one will be available in the other world, that remains to be seen (though of course campaigns are priority - PvP, remember). A lot of questions about this should be answered in the next 5.110 update, though. So keep one eye open. At least. Have fun, good luck Kraahk
  13. Welcome back to the forums! The former backer reward "Reserve a unique character name" has been cancelled and replaced by the Arkon Greatsword Relic (shop value $60). Your Account name will be your ingame name instead, as Jah mentioned. If you're unhappy with your account name choice, you can contact support@crowfall.com and request a free-of-charge change of your account name one time. Make sure to send them three suggestions (in case one or two are already used). For those wondering about security issues, the account name won't be the login name (that will be the eMail adress). Have fun, good luck Kraahk
  14. Welcome back to the forums. The eMail, mentioned by Arkade, should have been sent between december 20th and january 8th (from "The Crowfall Team" / support@crowfall.com) .. if you did opt in for Crowfall eMail news. The code links look like this: https://crowfall.com/code/CROW-KRAAHK-19 So if you didn't get one, you may to try using it with your account name. Maybe it works anyways. They provide a 20% discount on game bundles (10% more than most other discounts) and are valid until January 13th. If it doesn't work, feel free just use one of the available codes from other people (like mine). If you miss it, there is still the opportunity to use affiliate links, like those from Rufio, or to join a guild before buying a game bundle (one-time 10% discount). And of course anybody with an account on crowfall.com (up to a certain (not yet known) date) will be invited to the free (but not open) beta. They won't be able to play the game after launch unless they buy it though. Have fun, good luck Kraahk
  15. Welcome to the forums. Transitioning between what excately? Are you talking about using the inventory in general or about transitioning items between your character inventory and your world/account bank? In case of the latter, it should already be pretty small. But still I don't think what we currently see is the final stage. In the beginning, with the first inventory related world-to-world transitions (which any character-to-bank transaction actually is), they had a 20 seconds delay. They put a lot of work into making it kind of instantly happening. So, it's something that needs some not insignificant work, and it's something they already worked on in the past (saying: they are aware of it), and also something that isn't crucial to get into alpha and beta stage (only an optimization issue, right - and those will get dealt with at the end of the developing process), which they are focussing on right now. If you are talking about the general inventory use, you probably should post it (and describe it in detail) as a bug report in the regarding sub-forum though. Have fun, good luck Kraahk
  16. You can do everything. It's just harder if you do it alone. So joining a more organized group is more or less mostly a question of efficiency and convinience. Players can place vendors within the campaign worlds and in player kingdoms. What they offer ... depends. If you don't get things there (like the ingredients to build higher quality level vessels, which need at least 2 people to harvest them ... or a higher quality level vessel itself, if you want to skip the crafting steps) you usually should be able to find someone in the ingame chat or community discord chat. Basic harvesting is a good way to get there. "Chaos Embers" are items that are highly requested by high-end crafters. New players have a chance to get them while harvesting basic resources (rare drop), while they don't have a real use for them themselves. High-end crafters will pay a lot for them, though. So, this is one way, created intentionally, to close the gap and to allow single players to get what they may not be able to achieve themselves. The real fun (depends on your own definition, though, of course - but I'd say this is the most intended one, the beacon) is to win sieges and a campaign. To stand together, to fight together, to win together. Crowfall aims to allow as many ways as possible (in my experience/observation) ... but the focus is definitely on groups and PvP. You can do anything else but that ... but it will be harder to climb the ladder on your own/without PvP. Hope this helps Have fun, good luck Kraahk
  17. Adding to that, it's not as if the passively train skills would be a game-breaker. They are only one of many ways to improve a character. If it would be the only way, I would agree. But they are not.
  18. Hi und Willkommen im Forum und in der deutschsprachigen Community. Erst mal zu deiner Frage: Es gibt ein St├╝ck ├╝ber diesem hier auch Unterforum f├╝r Fehlermeldungen und f├╝r Feedback. F├╝r jede Testversion gibt es einen eigenen Thread. Das hier w├Ąre der aktuelle Thread f├╝r Fehlermeldunge im 5.100 auf dem LIVE Server. Das w├Ąre grunds├Ątzlich der richtige Platz, um solche Bilder abzulegen. Viele benutzen daf├╝r imgur.com (wenn man deren direct link im Posting als Text einf├╝gt, wird hier automatisch das Bild angezeigt). Davon abgesehen kannst du dich im Zweifelsfall nat├╝rlich auch an den Support wenden (support@crowfall.com). In diesem speziellen Fall sind die genannten Probleme allerdings schon bekannt. Die Lokalisierung ist ganz einfach noch nicht abgeschlossen. Tats├Ąchlich sind sie im deutschsprachigen Bereich sogar schon recht weit gekommen - im Vergleich zu den anderen Sprachen. Im Moment legen die Entwickler ganz einfach die volle Priorit├Ąt auf die Fertigstellung der Spielsysteme. Die ├ťbersetzungen werden dann wohl erst im Rahmen der Feinarbeiten und Optimierung wieder ernsthaft angegangen. Au├čerdem war das Anfang des Jahres ja noch die Aufgabe des EU-Publishers. Nachdem ACE (die Entwicklerfirma) nun selbst in Europa publishen wird, ist durch die Umstellung nat├╝rlich ebenfalls mit Verz├Âgerungen zu rechnen. Ich freue mich aber, dass mit dir jetzt noch jemand dazugekommen ist, der auch ein sorgsames Auge auf die ├ťbersetzungen wirft. ­čĹŹ Weiter so. Und viel Spa├č beim testen, Kraahk
  19. No problem. Glad i could be of service. Have fun and good luck.
  20. Welcome to the forums. Did you hold F or just hit it? If you just hit it, try to hold it for a few seconds.
  21. Welcome to the forums. First things first: What someone feels to be a waste of this or that is a highly individual assessment. As such there is no golden answer that either says one is right or wrong. If you feel that way, you feel that way. And it's your right to do so. It may help to put things into perspective, though. This is most easily done by showing open interest in other peoples point of view, instead of being overly aggressive or working with catch phrases that can trigger people. Not saying you did - I'm just mentioning it for the sake of completeness (we are a quite constructive community - and a lot of us would like to keep it that way ). It may also be helpful to assume, that the devs may get tired from the same questions asked over and over again - especially if such questions lack some politeness. I wouldn't expect them to answer every (or to be frank: any) of these. Actually I hope they don't and focus on getting the game done instead. As for your question: The development of Crowfall is progressing. Not as fast as a lot (probably most) backers wished - but there is continuous movement forward. The next big milestone (5.110), which should include the rest of the things that are needed to close the game circle, is scheduled for february. After the bug fixes for this milestone the free-beta testers should be invited soon, taking the game environment to it's final stress test before release. So, we are getting close. Wether the game will release late 2020 or early 2021 remains to be seen, though. But those seem to be the two best guesses at the moment. In my personal opinion: it looks a lot like what won't make it into the 5.110 version, won't likely make it into the launch version (except of a few stragglers, that didnt quite make it into 5.110). They seem to be very determined now to get the game out, instead of delaying launch in order to get more things in. So, as i said ... getting close now. Hope this helps Have fun, good luck Kraahk
  22. Welcome to the forums. Regarding exploits, if you find one it is strongly recommended to report them directly to support@crowfall.com. Sharing specific informations publicly will most likely only make the situation worse, because the knowledge just spreads - and might be against the rules. So, I wouldn't suggest to do so. Besides that, since the devs are working on the new and massive 5.110 milestone and put a feature-freeze on 5.100, it's possible that certain issues won't be solved in the old version, though ... if it would need them to do the same work twice. I know it's unconvinient, but it helps the team to get the new version out faster. So we should all show a little patience. If it's too bad and massively test-breaking -> support@crowfall.com. Anyways have fun, good luck Kraahk
  23. Welcome to the forums, you can transfer items (including game bundles) from your account to another account via the gifting system. Both accounts need to have 2-factor-authentification activated in order to use the gifting system. It's part of the functions you can find in your account profile. Have fun, good luck. Kraahk
  24. Btw, i am not one of them either. Hope this helps regarding your owlminator tendency.
  25. Kraahk

    Head spikes

    Actually, we already had that. At some point in testing, fort walls provided slots to place skulls on it. We didn't have it lately, but it was there. It worked, kind of. You could put the skulls on these slots, but it wouldnt show the skulls, since the graphics weren't done. Also the developers said, several times, they would like to provide that. Will it come? Who knows. But the basics have been tested, the skulls are there. So ... let's wait what we will get. This or that, the developers are definitely, uh, ahead of it.
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