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Kraahk

ACE Development Partner & Investor
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Everything posted by Kraahk

  1. recently? no. but i remember the bad old times.
  2. ^This! It was great. Let ears be great again!
  3. Multiboxing is one of those topics that comes up once in a while. If someone is interested in the discussion history, here are some examples from 2015, 2016, 2017 and 2018. More or less all about it has already been told and discussed. Multiple times. The Devs don't really want to have or support it, but they know they won't be able to fully prevent it. They did some things that makes it harder or less useful to use multiboxing, though (like no tab-targeting). But explicitly forbidding something you can't really control only undermines the truth of your rules. So why doing it. And another important base, since this will be a community-driven game, if the players don't like multiboxing, the may as well just take care of it themselves ... Multiboxer headhunt, following the all-you-can-eat and 5-in-1 principle ... in the end it's our choices. So, no point to complain about not being able to multibox, because the game is not optimized for it. It isn't. And afaik it's not meant to, nor ever will. As for the quoted rule - I am not a friend of paragraphs. Rules have to serve the people, not the other way around. So I think it's important to understand their base. This said, it might be useful to know that this paragraph was not part of the original ACE rules. It was part of a one-to-one translation of the rules Travian used (and still uses) for it's own browsergame, when they joined in as EU publishers. Needless to say that the rules for a browsergame won't just magically fit for any MMO. The first version even didn't allow to have two accounts and it needed some month to make them change that for Crowfall. The EU players had to accept the Travian rules. Much later some of them moved over to the official ACE rules. Now that Travian is gone, the rules still include some, uhm, funny things that may need a workover. I would assume that the rules will get a(nother) review before launch and that we will have to accept them again before it gets hot. Before then I am not too worried about them. Up to now I accepted maybe 5 different terms (and I am really tired of reading them all in detail). And ... we are still in testing anyways, right? As long as we give feedback about functions and disfunctions, report possible exploits and use some common sense, we should be fine ... until the game launches.
  4. In fact the functionality has already been tested. But only for a very short time and kind of long ago. We were able to use skulls and hanging banners on connectors that were placed on the spikes of fort walls. Like with the mounts right now, it was only the functionality, without any thing been shown. So, quite sure it will come. Once we come to the placement of props.
  5. Welcome to the forums. This question has been asked frequently throughout the years. And fortunately the answer is still the same. Basically this is a false appearance issue. In fact the EU prices are a little lower than the USD prices would be. Because the USD prices in the store don't include VAT (the added value tax), the EU prices do. As far as I understood, that's mostly because the so-called regional taxes in the US can differ from country to country, so prices are usually shown without taxes before the checkout. While the european law demands to show the final price immediately at the offer. When you take a look at the US store, it says: " * All prices are in USD unless otherwise stated and do not include regional tax. " When you take a look at the EU store, it says: " * Order Price VAT is included, if applicable. " Currently 10 USD is 9 EU. The US package is 50$+taxes. That would be 45€ + about 20% taxes = 54€ including taxes. So the current EU price of 50€ including taxes is in fact cheaper than the alternative. P.S.: If they now increase the price, only because you wanted the prices to be fair, I expect you to pay the difference between 50 and 54 for all future EU customers.
  6. Glückwunsch zum Start eures eigenen Projektes und viel Spaß und Erfolg im Test. Und im späteren Spiel natürlich.
  7. Willkommen im Forum. In der Community-Adressen Liste hier im Forum findest du ein paar deutschsprachige Gilden und deren Ansprechpartner, die sich die Mühe gemacht haben, sich öffentlich vorzustellen. Bist natürlich auch im Ravenheart Discord herzlich eingeladen, für allgemeine Fragen, und um den ein oder anderen Kontakt zu knüpfen. Viel Spaß und Erfolg beim Testen Kraahk (P.S.: Ja, das fängt hier nur an zu laufen, wenn man selbst aktiv wird. )
  8. Because Gaea is dead and so can't lift the curse off her woods. Mabye Cybele may be able to do so one day. There are currently enough(-minus-one) races for launch. It won't make any sense to spend time and money to provide more combinations prior to launch. Let's get the Frostweaver first, then launch, then more. The current system provides much more than the initial 12 Archtypes anyways.
  9. " We’ll even track the time for you so you don’t even have to do that. " <- Sounds nice. But to be frank, as long as this time isn't shown to us somewhere, we actually DO have to track it on our own. 🙄
  10. You don't need to do that. Just paste the link into the text field with ctrl+v.
  11. Just like PopeUrban I also use imgur.com. It can be used without creating an account, but it makes things easier if you do. With an account, after uploading the screenshot mouseover your account name on the top right, click on "images" in the dropdown menu, click on the image you want to link and then copy the link in the "direct link" field. You can just paste into your posting and it will show the picture. Without an account you get shown several "share links", not including the "direct link". For example the "image link". Looks like this -> https://imgur.com/UZs7YsN You can make a direct link out of it yourself by adding "i." before "imgur" and ".jpg" after the image code at the end (befor you paste it into the posting). This way you get the picture into the post and not just the link. Like this -> The forum is not ACE's work, but provided by the 3rd party Invision. I guess it's just more simple and cheap for them to do it this way during development. One thing off the plate, right? Of course this causes other issues, like restricted options regarding what the forum can provide. But I suppose we just have to live with it. At least for now. However, looking forward to see your screenshots.
  12. Then rest assured, sit back relaxed and rejoice, knowing that, besides your guild chat, now an additional place has been found, where certain issues can be channeled into constructivity. One you don't need to take care about -- but may to, if you freely chose to do so. In my experience, people with an artists soul are often very fine people with extraordinarily good senses regarding what they see in the world. Though one of their usual issues seem to be the expression -- how to translate to others, what they see. Indeed, if dealt with this "issue" in a positive way, what could be a problem can turn out to be a very special opportunity and one of the reasons for the miraculous effect art can have on us. Like listening to a completely different language, whilst completely getting what it is meant to say. The power of understanding, without understanding why you understand - just understanding and being understood on a deeper level. Just feeling it. It can not be wrong to get more in touch with the world (as long as we are able to positively process what it brings to us). To learn different "languages" (like mandarin, latin, body language, sign language, music, visual arts, and so on) and to enhance the own ability to understand and be understood in them by others more precisely. In the end we are all humans, living on the same planet. With our own kind being both the best hope and the worst enemy. I know you didn't mean it this way, but ... you wrote the words and it could be read this way ... so I need to answer to (ask about) it in full kraahk mode. What would you prefer: A member and friend, taken seriously - even though publicly not providing really useful informations in the first run, still being encouraged to freely speak about worries and given the chance to evolve and maybe make a difference? Or a member and friend being hushed up (or even laughed at) just so it will save some people some effort because it could become a great opportunity to learn to better shut up? I always chose the first. (I don't always like it, though. ) But still, I am confident that this is what we need to do. Always! If we don't understand, we need to create an environment that will allow us to understand more. Not understanding, or not being understood, is never a one-sided issue, but a mutual problem. And mutual problems are best solved mutually. This is not some kind of exaggerated theoretical philosophical mindset. It's a question of practical solution orientation and mutual efficiency. For that is how we grow as a group. When we all grow. So ... (still) looking forward to mutual growth, interesting new points of view and the opportunity to learn more. And never forget to ... Have fun, good luck Kraahk
  13. Are you saying that Kor is one of yours?
  14. I really don't want to offend you, but if you really want to contribute to the development and it's result, I would suggest to be (much) more precise. What exactely causes your eye sore? Where (e.g.: what's the main area in your opinion?) and how and why? I applaude your attitude on sharing what you think ain't good enough for the later game. That's perfect. But you need to improve your ability to describe your observations in a way that will help others to understand what you are talking about and what causes the issue more precisely ... if you really want to make a positive impact ... and by this maybe even contribute to a change. This said, looking forward to hear more from you. Have fun, good luck Kraahk
  15. Hi. Haven't built one myself yet, but as far as I remember you will need a runic weapon scroll (tribes loot), a leather scroll case (to put the recipe in) and depending on the recipe a certain gem. I think you will use the same weapon/component recipes as always, but they will show additional component slots (if the scroll is equipped), which, when used, will make your weapon/component runic.
  16. Welcome to the forums. Usually only those with a game copy have unlimited access to the forums. If you bought one during kickstarter or in the official shop, you should be unlocked nearly immediately. If you are not, something went wrong and you should contact support@crowfall.com. If you got your game bundle from somewhere else, you will in most cases need to contact support@crowfall.com to get unlocked. In both cases don't forget to mention your account name. Once you are unlocked, your forum group (shown below your Avatar picture) will change from "Visitor" to "Tester". Have fun, good luck Kraahk
  17. Welcome to the forums. You can find server status informations on the official Crowfall discord channel: https://discord.gg/aTt5zds If you can't access the LIVE or TEST server, but think you should be able to, support@crowfall.com should be able to help you. Have fun and good luck Kraahk
  18. The outcome of any crafted item (should) depend mostly on the quality of it's ingredients and your assembly access (if it works as intended). If only one ingredient has a lower quality, the chances to get a lower quality item rise significantly. You can lower the risk by skilling and wearing items that increase your assembly stats.
  19. booksh-elves. must-have in every well sorted world.
  20. If you would have asked me one or two years ago, I would have been able to answer and the answer would have been simple (though it would be accurate anymore). But since then too many things changed or have still not been decided, while the rest of the game went on in it's development. Right now I can't even tell what "the point in buying/creating parcels and expanding the EK's" could be "in general". Basically EK's are primarily meant for Guild housing, though. That much has been made clear. Wether they will make sense for solo players or community hubs, let alone for harvesters or even crafters ... that's a question I can't even try to answer seriously (anymore) at the current state. Not good, but that's how it is. We don't have to. If you want to, you can do so. For example to cut corners and save some time. But nobody has to. If you have a reason, you have a reason. If not, not. As simple as that. The more interesting question could be if they want us to buy parcels right now ... or even later. Currently for me they seem to be in the same pocket as VIP tickets: Things they already offer, with nobody knowing what they will get out of it, so ACE don't really encourage to buy them -- things they will need to work on to make them important to players, so they will buy them once this work is done ... later. Your logic is incomplete. Because PvP oriented players need equipment made by crafters, who need resources from harvester, both distributed by merchants. As a non-pvp'er you don't need to do PvP. You may get better resources more easily, but you don't have to. Sure, in campaigns with no imports you will have to at least join the PvP world. Doesn't mean you need to fight. But the more risk you take, the higher the possible rewards will be. That's one of the basic game principles. If someone wants all for nothing, to be the best with no effort, to be complete indipendent from others, yes, then this game may simply be the wrong game. You can either join the more dangerous worlds and get the best resources there on your own, or (staying in the EK's or harmless Campaigns) you can simply trade with people who do (which will also be those who need the best equipment). Or you join them as their protected crafter in the more risky campaigns. Or, or, or. Their will always be a certain effort to reach the top. No matter from which side you climb the mountain. See, it's not that I don't agree. I do. It's just that I don't see this issue as a whole being solved anytime soon. Even though actually parts of this issue complex already have been addressed. The original vision called this game pure PvP game with no PvE at all. Not a game for non-pvp'ers at all. This has changed in parts. There is a PvE environment, originally only meant to increase the danger level of campaigns, now providing important resources. There are safe worlds, safe maps, safe zones with no PvP and they can be used to gain materials (like chaos embers) that have a high trade value, without ever going anywhere near danger. There is no general need anymore to reach a stronghold in a PvP campaign, in order to be able to craft. Just some examples. So it can't be said that they don't do anything about it. Dows it work out? I am not sure. One of the problems is, the more PvE friendly the game-in-development becomes, the more PvE people join. The more join, the more complaints about not-enough PvE opportunities arise. The more PvE opportunities ACE adds, the more it appears that they leave the path of their original vision and the more the PvP oriented players start complaining, because they can't just PvP anymore. So it's a complicated issue and not solved by simply saying or doing this or that. Of course sharing our opinions is important and in my experience ACE is very good in listening to them. But there are a lot of opinions and points of view and only a limited amount of resources and time. We'll see where it goes.
  21. [owlmode] Never wait. Prepare, if you want to. And if you want to, then do so. But ... never just wait ... [/owlmode]
  22. Welcome to the forums. As far as I know, the guild hall is not yet available in the testing environments (but I didn't test guild halls lately, so they may be available in a basic version - but a lot of Eternal Kingdom stuff is still worked on, so don't wonder if something isn't there (the way) you expect it to be ... most of it will come later during alpha or beta). However, this is what it is (was) planned to look like (various variants you will proabably be able to choose from): and in this video you can get more information about it. It's about one year old, but still the latest we go about guild halls. Starting at 27:10. Have fun, good luck Kraahk
  23. Yeah. But I am not at liberty to share. Just let me say that it shouldn't be a surprise if some names appear in other happenings, too.
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