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ACE Development Partner & Investor
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Everything posted by Kraahk

  1. 1. Yes, sure. There are also other reasons that makes it not the worst decision to have one or more additional accounts. A lot of people already have. So it won't be something too uncommon. Nevertheless, each account costs money. If you mess up, your account is burned. Really wanna spend 50 bucks each time? Maybe. But I am pretty sure it helps to decrease the overall issue. 2. The account name is your login name for the current playtest environment only. You can't really mess something up there. Ingame you currently can't transfer the higher priced backer rewards. And the accounts will be reset at launch anyways. The only way to really transfer monetized items is via the gifting system on the website. The login for this is not the account name, but the eMail adress. And you need to activate 2-factor-authentification, on both sides, to transfer items. So I'd say this is currently no issues. I am pretty sure the ingame login will also change. But of course we should keep an eye on it when we march towards launch, so it won't be forgotten. 3. Yes. There have been discussions about allowing us to choose the displayed names, with still doing it a way that let people identify the account. No final solution I've heard about yet, though. Maybe we'll get more freedom, maybe not. 4. I absolutely agree that this is just bad communication. It should be made clear during registration. I'll pass that one on to the development partner forums, to raise the visibility of this issue. We had the ability to change our account names in the very early days, but due to abuse they had to cancel that. I could imagine there might be another solution later on (like a monetized name-change service - but of course that would require to tell people that their account name will be their displayed name, or it would just be unfair money making). However, as for now every player has the opportunity to request a free account name change once. Just contact support@crowfall.com and ask for it, listing 3 preferred names (just in case one or two are already used).
  2. Welcome to the forums. The devs will surely read your words and take them into account. So first of all: Thanks for the feedback. I can only answer from a player point ot view and my personal experiences and observations, though. They may be wrong, they may be right. 1. The arch of the lost new players Thats quite some issue right now. There is no real silver lining for new testers. But the developers explained over and over again why. And indeed during the last year a lot of things have been implemented that makes the testing environment a lot more convienient for new testers. But yeah, there is no focus on first-player-experience. This is expected to change in the last part of the development. We are still in Pre-Alpha, which has been defined as the time when single parts of the later game are tested, without the full game loop existing. Focussing on NPE would only cost resources, to build something that would need to be changed later anyways, and by this delay launch even further. It can only be seriously and efficiently tackled, once we have the full game loop. Remember, it's a small company. Large companies may be able to put a few people on such a task. But for this company it would soon be 10% of their ressources and they just can't afford that. Conclusion: New player experience is currently an issue and will only finally be solved near to launch. Those who join should know that they are not players, but technical testers (hough the testing environment already seems to be pretty playable). Should this be communicated on the shop page more urgently? In my personal opinion: definitely yes. However, that's how it is. 2. No seek & hide "Account name = ingame name" has been a very early decision. There are some pro and contra arguments. Pro won (and is most unlikely to change). It could be nice for spying for example. But "having to take responsibility for the own actions" has been deemed more important - and it fits the basic principle of Crowfall "risk vs. reward". You are you, no matter what body you use. Your account name is not your main login name though, that would currently be your mail adress. So, as for security purposes, it's already not that big of an issue and I am sure they are still thinking about final solutions regarding this whole topic. So if you have any suggestions - that's what the suggestions box is for. 3. Newby Island Having a new-player-zone is basically the principle of the level restrictions for campaigns. There was something like that in shadowbane, and there will be something like that in Crowfall. Obligatory or voluntarily - we don't know. Right now we are in testing ... so nothing's carved in stone. Level restrictions are pretty new, so first of all they are a technical feasibility study. Just creating and testing the ability to do this, in case there may be need for that in all or some worlds of the later game. Watching it from the point of view of someone who experienced the whole development, it seems to make a LOT of sense, though. Both for the new players and the more experienced players. Before that, new players got much more frustrated by getting killed over and over again, everywhere they spawned. So now there is a save place. If you are experienced enough, you won't need more than one or two hours to level up your basic vessel high enough to be able to join the campaign. So that's not really an issue. And, there are enough areas where you can train your fighting skills even within the God's Reach starter areas. 4. Upset or Offset, that's the question Well, that's a design decision. Crowfall don't use tab-targeting. No easy clikedeeclick targeting, you need to aim at your target. That's hard to do if you don't see were you are aiming at, because the reticle is centerd on your character. A lot of variations have been tested so far. The current one is what seems to be the one that makes most sense. Probably not finally carved in stone, but I'd say as good as. Feeback and suggestions to make this change might have to be very good in order make the devs rethink the current reticle system. But, still in development, so still possible, right. A simple "I don't like it" surely won't work, though. Last not least, just an offer to think about: Seemingly degrading anybody who may say anything that may offer explanations about something you mentioned and don't like, by in that case automatically calling them fanboys (btw. what about the girls, hm?), doesn't seem to guarantee the best chances for good answers ... in my opinion. Offering an opinion is cool. Trying to avoid negativ feedback, too. Doing it by turning down certain kinds of answers right from the start ... is not. Though Crowfall is a PvP game, our community is usually quite accomodating and able to discuss different opinions appropriately. I can only hope it stays that way. But it would need all of us. You too. Just saying. Have fun, good luck Kraahk
  3. Man, this looks like a heavy skin issue. You should have a serious talk with your local necromancer. Just saying.
  4. Yeah, thats the basic idea. In the current build there is no need to craft things yourself at all. Once you need crafted stuff, you should be enough into the game to have access to some high-end crafters. Until then the best loot from rank-5 mobs is good enough.
  5. Max level is 30. Here are some additional short infos that should be enough to get you started after a longer absence: Levels apply additional hitpoints, so level up before you go to campaigns. Level up in God's Reach. This is my basic first steps recommendation: Go to the God's Reach campaign and kill spiders in the first starter area until you are at about level 5. Go on to the portal to the temple, then immediately go on to the temples portal and enter the rank-5 island. There's a camp right south to the rank-5 islands portal, spend your leveling time there, focussing on Elite NPC's (better drops). Additional recommendations: Spend your attribute points (i) and talent points (t) every time you level up. Save your stuff as often as you can, by using the world bank (b). Equip the best newly looted armor and weapons (wpn with dmg 70 should be the end of the ladder). Save the best of each type you dont need for later use. Sacrifice the rest. Sell all discipline runes you find and don't need (drag&drop @ any vendor). They give the most money. Save EVERY artifact you can find. There's an artifact station in the mentioned camp, which you can use to craft artifact binds which give a LOT of sacrifice points. Anything else you loot can just be sacrificed (for now). Once you have enough gold, buy a pack pig saddle (at the temples central, go to the market area, the vendor is in the first quarter on the left side, 1200 gold). Equip it (i) and equip it's ability (k) in order to have the ability to travel faster. Of course use bandages to heal, keep your chicken ticker on the top left at at least 7/10 and go back to harvesting mode (h) every time you don't fight, to heal faster. Once you are there, you got some basic training/vessel/equipment and should be able to compete a little bit. At least enough to be an asset to a guild that may provide you with better vessels. If not, go for some harvesting an trade with the rare drop chaos embers. High end crafters are looking for them, while basic players can harvest them. Hope this helps. Have fun, good luck Kraahk
  6. Welcome back to the forums. Just a few and short answers. I am sure other will be able to tell more. 1. Passive training is not gone. It's just that VIP won't give you 3 instead of 2 training options (now everybody has 2). 2. White vessel maybe 2 hours max. White needs about 17k sacrifice points, green 30k, blue 50k, purple 90k, orange 125k (all roundabout). Nearly everything can be sacrificed, but depending on the quality level of the item, it won't give SP at some point anymore (like white give no SP anymore for a green vessel lvl 13). So yes, you can buy. But looting should make more sense. 4. It's currently not possible to pass stronghold pieces on ingame. Maybe later, maybe not. 5. No information yet. But since 6 slots are open ingame, with 3 slots greyed out ... it seems to be so. Have fun
  7. Good job. Love it. P.S.: What about this ordering Pizza thing? Any chance we'll get that for l(a)unch? P.P.S.: Does that also mean Mini Maps and armor dyes are coming?
  8. Welcome to the forums. Your current forum level in this forum is "Visitor". Visitors only have limited writing rights. If you bought the game on the official crowfall website crowfall.com or during kickstarter, you should at least have the "Tester" level, and by this extensive access to this forum. If that's the case, but you don't have access, you should contact support@crowfall.com to get the access that's due to your pledge level. If you bought the game on the russian 4G website, you might not be entitled to write on this forum, but should have access to the official 4G Crowfall forums. I don't know if they have any playtest bug-report/feedback sub-forums there, though (but I hope they do). In both cases: If you find and want to share any informations about bugs or exploits or just want to leave some feedback ... but can't, due to restricted writing rights on the forums ... you could just send them directly to support@crowfall.com. Or if you don't want to bother them, you could send them to any other player who has access to this forum and is willing to pass on your feedback/report. Like me for example. Have fun, good luck Kraahk
  9. They won't get a special access key. The access level is bound to the account. They just need to log in to the crowfall.com website and download the LIVE client on this page. The site will automatically check wether they are allowed to use the playtest environment or not. If there are any problems with connecting to it, it is recommended to contact support@crowfall.com, and they will help to get in. There have been codes that were able to provide rewards to the one sharing them, but as far as I know the current basic referral codes, as shown above, provide a discount to the buyer alone. Still a good deal in my opinion. And of course this may change in the future for future codes you may get access to. Besides that, joining a guild currently provides later rewards to the guild wallet. So, if you want rewards, it can be usefull to create your own guild and invite your friends to join it. You can find more informations about this in this news info. Have fun, good luck Kraahk
  10. Welcome the forums. About the time of your posting there was a server restart and they were momentarily not available. They should be online again now. You can always find up-to-date connectivity informations in the #server-status channel of the Official Crowfall Discord. If you still can't enter the playtest-environment, it is recommended to contact support@crowfall.com. Be as precise as you can and they will help you get in as fast as possible. Have fun, good luck Kraahk
  11. Right, I forgot. Thanks for that. I just checked it to be sure and it works. You can also just enter the account name in the referral code field during registration. It's case sensitive, so capital letters need to be written in capital letters. It provides a 10% bonus during checkout of the first purchase after registration. Not stackable with guild or stream-promo discounts.
  12. There are several promo links out there. Usually from streamers or older crows. As far as I know you currently can't generate one yourself. If you got one, you should have gotten them via eMail. Of course you can try to contact support@crowfall.com and try to get one there (see below). As far as I know, there won't be any opportunities to get people into the final game for free. There are several ways to get a discount and/or free access to the pre-release tests, though. Register an account on crowfall.com and you will be invited to one of the later free but closed beta tests (maybe next year). This opportunity may close at some time in the future. Join a guild via the website guild interface AFTER creating an account, to get a 10% discount on your next purchase (including game bundles). This may be reduced to 5% and finally 0% later, but currently it's 10%. Use mine (CoR) if you want to and leave once you found a real guild. Use a referral code/link WHILE registering an account, to get an individual discount on your next purchase. Some streamers can provide them for example (like rufio or zybak), usually 5-10% (doesnt stack with guild discounts). Have fun, good luck Kraahk
  13. I would aggree to the "rare loot from rare spawns" principle. I see opportunities for this in the game, I see the existing demand, and i see some solutions already existing, kind of. I also see issues. The basic principle I see for the demand is the natural tendency towards bargain hunting: If I am clever/fast enough, I should be able to get an advantage. Nothing wrong with that. Some are stronger, some are more clever, some are more reckless, whatever ... let the game allow different people to find something they like especially. The more a game manages to do this, the more it will appeal to a bigger audience. Especially for a PvP MMORPG, that's something that allows for more opportunities ... more people. What I, personally, don't like too much, is the "camping" aspect, though. I don't care if someone found a great place and decides to focus on it and use it once in a while. That's cool. Knowledge should pay out. But I care about exploitation opportunities. There will always be exploitable content and people who exploit it. No question. It just shouldn't be too easy. We don't need another asia grinder. Companies make a lot money out of that, hiring cheap employees, doing nothing but log-in/loot/log-out/next -- and then selling to people who want to take the short road ... with only needing to take it, because most of their own opportunities have been blocked right by those grinders. Things that may look like a good idea for us players, may turn around to something negative for us. All I am saying is ... we should be careful what we wish for. Other legit principles I see are "get something special, by doing something special" and "providing the small people a chance to get something big". For both we already see basic approaches in the current playtest environment. Quite good ones, in my opinion. The different NPC locations (even boar brushes) can, though not alway do, include a boss NPC. Those are meant to provide especially rare loot and can usually only be killed by a group. They also spawn much slower, as far as I have seen. So, if someone wants something special, just gather a hunting party and find a place where chief or ancient animal spawns from time to time. Won't be enough to just camp the position on your own, there will have work to be done. I am absolutely fine with that. As for the other principle, slag ore, the lowest-level ore in game, is on itself only attractive to new players. Nearly nobody else uses it. But still, it can drop gutting grit and chaos embers -- very rare materials high-end crafters pay a lot for. Sell a few of them and all your new-player problems are past. Looking at these last two points, I'd dare to argue that our developers are not only aware of these needs, but are also already working towards finding solutions. And, since there are already some solutions in game, not only since yesterday. This said, one of the basic principles of crowfall is "risk vs. reward". You not only need to do something to earn something ... you better take some risk, if you really want to achieve something extraordinary. You may loose more. But you also may get more. Dare or die. I like this principle. It's the opposite of the exploitation principle (Which I would define as "Lower the risk while increasing the possible reward". That's a mindest that may help individuals to grow ... but not a society). What I could imagine for Crowfall, though, regarding rare solo camp loot, would be things that are basically irrelevant regarding success in the game, but may have a special value for a specific clientele within the overall audience. Like A special flower that only grows at certain places and would be needed to craft a rare dye. A rare crystal that can only be found in the ore of especially high mountains, needed as ingredients to craft crystal towers. A lost tribe that will drop a specific head with a unique appearance you otherwise wouldnt be able to choose during character creation. You get the idea. THIS I would LOVE to see ... next to improvements about the "get something special, by doing something special" and "providing the small people a chance to get something big" solutions. It would also be great to have special loot bosses (or even tribes) roving the country ... meaning: not being bound to a certain land parcel, but being able to pass them. So their positions wouldn't be definite. I think it is important to make those suggestions, in case they need some work on the core system (which best should be done now rather than later - even if it pushes the launch away even more), but it's also something I don't really expect (and don't even want to have (because, even later launch)) on a short-term.
  14. It's a good suggestion and I have no doubts that something like that will come once we are nearing launch - and it's also good to remind about this topic from time to time, so the devs can see that we really would like to have this. I don't see this happening short-dated, though. First of all, since we are still in basic testing, things are getting adjusted and changed all the time. Of course the developers do have the data. But in dev form. They would need to make it readable for us. And they just recently repeated that they are not willing to put any resources away from their effort to get the next major milestone done, so they can enter alpha as soon as possible. The next thing is, their data is not our data. I like to call it the time dilatation within the player-dev continuum. They are usually about 3-6 months ahead of us. Sharing their data would make no sense for us, because it just doesn't fit the current game data. Providing the correct data for the current playtest environment, would need to go back in time to check what was the state of play for hundreds and hundreds of things. Unless they would implement an ingame interface ... but that, again, surely has no priority right now. Alpha first. Besides that, personally I like it that not all Informations are easily available. Of course there need to be improvements. Being completely help- and clueless just doesnt make fun. But it shouldn't be too much. There should be the need for research and enough room to make own (and different) conclusions (and mistakes). There should be no beacon, lighting the most easy and powerful way. In a world with thousands of possible roads, it wouldn't make sense anyways. There should be a simple map, helping to find basic directions - but in my opinion that's all that should be given.
  15. Welcome to the forums, too. Now, that would be the already existing Community Questions & Answers subforum - it's not only for old-crow questions. You may also find some answers after using the search function of the forum. Or just visit the #crowfall-chat or #cf_testing_help channels in the international crowfall community discord and ask your questions there. We don't bite ... often. As royo said. More details, for those who need them: Join the easiest God's Reach Campaign (currently called "Joveth"). Follow the beam of light to the rune gate and use it to teleport to the temple. Enter the central temple place and F the large fire pot in the middle. Looks like this: Btw. Some watribe camps (like the one immediately downhill from the runegate hillock of Joveth's rank 5 island) provide special artefact workstation which you can use to combine several artefact letters (humanoid NPC loot) to powerful runebinds, worth up to 1000 sacrifice points. Worth a visit. Have fun, good luck Kraahk
  16. Welcome to the forums. I think these are all good suggestions. I suppose that some of them are already on the list of the developers - we are just not there yet. But since we are getting nearer to the development stage in which optimization and quality of life will be the main topic (early next year), I'd say it's the right time to start making this kind of suggestions seriously. So, well done. 👍 And if you find more, share them, too. Have fun, good luck Kraahk
  17. Hi Gagaween and welcome back to the forums. Before 2018 Crowfall offered backer bundles. Since you didn't mention the era of your bundle, I can't tell you what it includes. But you can see a sheet with all the different bundle contents in Caenth's Pledge Reward Comparison. Once the development of the game was fully backed, the backer bundles got retired and the pre-sale packages were introduced. We are usually able to upgrade our bundles as long as they are not retired. So currently, having a Patron pack, you could upgrade to Pioneer or Adventurer. Backer bundles from before 2018 can not be upgraded, since they are retired. It wouldn't make much sense in most cases anyways, because the older bundles usually had a higher content value. The individual backer level (= test access level + forum badge) is mostly defined by the sum total you spent on the shop. So you can increase this level without buying/upgrading to a certain bundle, but by just buying anything until you hit the next mark. It is currently not necessary to unpack ("consume") your bundle in order to be able to participate in the playtest or to use those contents that are already available ingame. So there is really no reason to do it. It will be necessary once the game launches, in order to get access to your digital game copy. If you are interested in a specific contect provided by the Adventurer package, you could try to contact support@crowfall.com, asking them if they would be willing to exchange it for something else that is part of your gold bundle. Hope this helps so far Have fun, good luck Kraahk
  18. As a non-native speaker I found it quite hard to follow the questions. Huh, didn't I just answer that? Click back, click forward. Oh, right, this little different meaning. Next question, uh, huh? Click back click back click back, oh, right. Click forward click ... no wait, click back, ... But maybe I'm just getting old. Apart from that, thanks for asking.
  19. To be precise, localization was the first (website) and third (game) after-kickstarter stretch goal. You can still see them on the funding page. Anyways, people specifically backed it ... so it really should be done. Better sooner than later. I frequently ask the devs about the missing languages or mention them. Since last year russian has been taken care of. And portuguese can now be chosen ingame, but not all words are translated yet. So, there is progression, they are definitely moving forward. But it's all WIP, even the earlier localization languages. But since the localization was kind of within Travians responsibility, and Travian left earlier this year, I wouldn't be too surprised if it takes longer now.
  20. Absolutely. Devs speak dev and gamers speak gamer. Some understand more or less from the other language. Either way, there will always be misunderstandings. And in such a case, I just believe that "OK, what do you mean, because maybe I misunderstood" instead of "How dare ye!" would be the better first reaction. Not that any of us would be able to follow this path all the time, so it's ok, I am not complaining. I mean, just look at the recent "justify" reaction. Same issue. So, in my eyes it's ok. I am just saying, so it has been said and won't be forgotten too easily. And yes, I like the thread. Feels a little bit like in the old times, when people were gathering informations on their own, sharing it and trying to solve the riddles. Like a picture painted by many people. So, thumbs up for that.
  21. I'd suppose that from a dev point of view, when talking about character advancement, the word "powers" might feel appropriate as a general term for all the stat providing things that get applied to a character. There are many hundreds of them listed under the details tab in the character/inventory window. Plus fighting abilities, plus, plus, plus. So I don't see 1.500 being a big problem. It surely would be interesting to get more details, yeah. But I don't think that starting that off like this thread did would be the best possible way to get there. Just out of logical reasons: If I tell something, another one doubts it and demands that I tell more ... why should I do it? The person already proved not to believe me, so why should I waste any time just to get the next wave of disbelieve? Just saying.
  22. Kraahk


    Right. That's what we do. Testing. Day after day. In case you just used up your free posting opportunity ... this is the international Crowfall community discord channel: https://discord.gg/ESr5KPj And this is the official read-only Crowfall channel: https://discord.gg/aTt5zds Have fun, good luck and welcome to Crowfall Kraahk
  23. You can place doors ? I am not able to do that at all! 😲
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