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Kraahk

ACE Development Partner & Investor
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Everything posted by Kraahk

  1. Some general thoughts about this first. (and please note, when I say "you", i mean it in general and not you personally) There have been two ways to get a stronghold. Buying a backer bundle that included one or more strongholds Buying a specific stronghold bundle, while they were available. In both cases - back in the days - it has been made clear, that these bundles were meant to contribute to the funding of the later game; to make sure the company will be able to make it. Of course those bundles contained stuff for the later game, but nothing of immediate importance regarding p2w aspects. And of course nobody (including the team) knew what would precisely be what in the final game anyways. And above that, as soon as the funding was done, those bundles have been removed from the shop. Besides from contributing to the backing of the development, if you bought a single stronghold bundle, you may have wanted to have the regarding building/title in the later game. You will get that. So you should be good. if you bought a backer bundle, the earlier you backed, the more hilarious is what you will get out of it. At kickstarter the bundles already contained multiple times the value of their price. Additionally, later the value of the strongholds increased dramatically after they did some development and were able to do more than just guessing. Like, a small castle bundle was originally calculated with 250$, but now the content value is 2,450$. The usual KS bundle value was 4 times the price. So if you bought a bundle with a small castle in it, you actually only paid 62.5$ for this stronghold. I don't see why anybody should now be able to get (2450/15=) 166 month VIP tickets for a spent 62.5$. And besides, 62.5 is a sum people who bought a package that included a castle shouldn't get a headache from. Just saying. This said, when the new world sizes and the island principle first came up, Todd mentioned that it would theoretically be possible to use this system to make campaign worlds out of EK's. There had been discussions about this before, because some people always liked the thought of being able to wage war against other guilds by attacking their kingdoms. But the island principle finally opened the opportunity. Todd didn't exclude the possibility of EK wars. I would assume that it is very unlikely to be included for launch (much more important stuff to do). But since the technology is there, I think there is an extremely good possibility that it may be included in a future extension. By the way, stronghold bundles are expired shop bundles ... and by this can be legally traded with the trusted traders anshex.com and store.markeedragon.com. Though currently only markeedragon is offering (and sometimes buying) them. So, if someone doesn't see any other use for an owned stronghold, this may be a possibility. Have fun, good luck Kraahk
  2. mine was an addit. yours was a removit. ninja refered to the stealth and hiding thing you did. how can i ever trust you again now, huh? no wait, that would imply that i once ... wah, never mind.🙄 and just to stay on topic ... bonds arise everywhere. we just delivered a strong testament to this. so, guys 'n gals, even if you are not ready to join a guild yet (but you really should), try to get connected. use the ingame chat, the discord channels or even the forums ... but get connected. this game is meant to be played with others against others. not playing with someone means playing against anybody else. don't do that. don't be a lone soul. find your bonds. just saying. don't complain afterwards, if you don't try it.
  3. And even if you lost, cheer up. You contributed to the success of someone else. Well done either way. Yay! edit: oh mandalore, you evil ninja editor... tsuh...
  4. The /who command has to be gone before launch. Or at least to be limited heavily (like only be usable in EK's or only showing guild members in the guild channel ... something like that). No doubt about that. However, "right now" /who is an interesting function to see how many people are online on which side and to allow people to make some statistics on their own. I think right now it opens more opportunities than it causes harm. Btw. multiboxing is a different topic. Worth an own thread. Even though it has already been discussed several times throughout the years. Just let's try to keep things easy for the ACE team. Just saying.
  5. In case you are referring to the octagonal castle towers, these Generally they are part of the castle packs (the keep packs only have the square towers). I didn't test 5.8 much, but as far as i have seen, the octagonal towers haven't been provided in the packages during 5.8. They are listed in the crafting menu, though. -> Stonemasonry -> Geomancy Architecture -> "Castle Defense: Tower 3x1 (Octagonal)". In 5.7 you would have needed a total of 636 wood, 80 wood or stone, 229 stone, 220 ore (all non-basic) and 58 hide and 5 dust. The numbers may have changed a bit, didn't check that nor wether they are indeed buildable. But yeah, that would be the general way to go. In case you are referring to octagonal building, like this Last time i checked it a few weeks ago, there have been some problems with the tower connectors, sometimes not allowing diagonal connections. So you can only try until it somehow works or wait until it gets fixed. Hope this helps Kraahk
  6. We don't know anything definite about how titles will work. Even in the old times we didn't get any real answers about this. Those titles will most likely be connected to your specific EK status. Last thing i heard about it was this: I am pretty sure that we all will be able to achieve those titles ingame.
  7. The capture point is given when it counts as captured. Which is at 1/4 of the circle. Unfortunately no (additional) point is given after completion (which in my eyes would make sense). So yeah, there currently seem to be no other reason for finishing, but to make any conquering attempt by other parties take longer.
  8. Sehr schöner Newsletter. Nebenbei erwĂ€hnt, auf eurer Twitch Seite wurden die Namen der Streamer teils ein wenig durcheinander gewĂŒrfelt. Vielleicht könnt ihr das wieder in's Reine bringen, damit die Zuschauer auch die Streamer besser wiederfinden können (z.B. wird CrusaderW in seiner VideoĂŒberschrift als iThrowTrainz angegeben, der aber im vorherigen Stream auftritt).
  9. Kraahk

    Improvments

    Welcome to the forums. 1. Mass production is in the making. There will be factories and we will be able to put thralls into them who then will take care of the mas production by using blueprints. 2. Yeah, would be cool. Don't see why this shouldn't happen. 3. No plans for minimaps that we would know of. Indeed the developers said they definitely won't make one (game design decision). That was a long time ago though and things may change. But i strongly doubt it in this case. 4. All items will be player made. Mobs will only provide resources. This also a game design decision. Players need to specialize and to cooperate with others. Hope that helps. Greetings Kraahk
  10. A least those items don't have a use for you maxed out vessel right now. There are plans for a salvaging system. Which was indeed part of the initial vision. You can already skill it, but there is no ingame function yet. So i'd say we need to wait for this system ... and then revaluate this topic. Maybe it will include such basic item, too (and i think it would be a good idea. Besides that, you are of course able to sell unwanted items. Right now public trading is not too common. But once trading EK's become more common and the system will allow buying orders (which is also in the plans), it should be more simple to get rid of unwanted stuff.
  11. We raised this question/suggestion before. The answer was that the current state of the crow fly is a provisionary state. JTodd doesn't like it himself, so it is most likely to be changed before launch. It just don't have any priority right now. Simply not important enough, while the current state is working good enough for now. Anyways, thanks for pointing it out again. It helps to keep it in mind. 👍
  12. Everytime a jtodcoleman get's sick, a world get's destroyed. 😞 After four years, I didn't think this would be possible at all. But well, recent circumstances prove differently. This is a sad day for all of us. Especially for jtodd of course. But yea, we are all suffering with you. Get well soon. For the sake of all of us. Including you. Don't allow the sacrifice of this one lost world to be in vain. ~freneticallywavingatoddflag~ ~sniff~
  13. I like winter. Less hot. Less mud. Less idiots outside. (Well, mostly due to less people outside - the general proportion may still be the same)
  14. There is only one trial. The trial of keep on testing.
  15. Welcome to the forums. The perfect way to get help about serious issues is to contact support@crowfall.com. But if you have a general question, most times the community will be able to help you, if you write it down in the community q&a subforum or in the official unofficial crowfall discord channel. Have fun and good luck Kraahk
  16. A little recommendation at this point: Try to register an account first, then join a guild. Right now, as a member of a guild your first purchase in the shop will have a 10% discount (including buying a game pre-sale package). If you have any questions about this, feel free to contact me. edit: and, you may "test" now. not "play" now. we are still in pre-alpha development. so you won't see the final game. but you can test it and help gathering data and share feedback to help make the final game the best it could be.
  17. Welcome to the crowd. Have fun and good luck and make sure to connect to your local discord family keep up to date.
  18. That's out-of-date information. The new info hasn't found it's way into the FAQ yet. They tested the abovementioned benefit, but came to the conclusion that this would look too much like pay-to-win. So they cancelled it.
  19. Jederzeit. Meistens sogar gerne.
  20. @JamesGoblin never left us.
  21. Kein Ding. Falls du keine passenden Parzellen findest, meld dich einfach bei mir. Ich hab zahlreiche Festungen und gebe die immer wieder mal ingame an interessierte Tester zum testen (mit dem nĂ€chsten EK reset kommen sie dann automatisch zu mir zurĂŒck).
  22. Hab euch mal mit in die Liste aufgenommen.
  23. Hi. Token sind Platzhalter fĂŒr GebĂ€udebauplĂ€tze auf einer bestimmten Parzelle. Die Anzahl der Token, die im Charakterfenster direkt ĂŒber dem Inventar angezeigt wird, bezieht sich immer auf die Parzelle, auf welcher der Charakter gerade steht. Links werden die zivilen BauplĂ€tze gelb angezeigt (HĂ€user, HĂ€ndler, etc.), rechts die militĂ€rischen blau (Burgfriede, Mauern, TĂŒrme, etc.). Möchte man mehr Token haben, lĂ€sst sich das nur durch die Anschaffung einer grĂ¶ĂŸeren Parzelle bewerkstelligen, oder durch die Erhöhung des Rangs der Parzelle (im Moment noch nicht verfĂŒgbar, alles ist Rang 1). Gebaut werden Parzellen ĂŒber die Steinmetzkunst (stonemasonry), Bereich Geomantie. Hilfreich ist dabei, dass viele Rezepte die Verwendung der nĂ€chst kleineren Parzelle benötigen, so dass man Schritt fĂŒr Schritt upgraden kann, ohne nochmal genau soviele Rohstoffe verbraten muss, wie vorher. Hier eine Liste der Token und Baukosten fĂŒr die einzelnen verfĂŒgbaren Festungsparzellen. Landparzellen gewĂ€hren keine Token. Die Liste ist von 5.7, sollte soweit aber noch korrekt sein. Viel Spaß und Erfolg beim bauen, Kraahk
  24. Hi pappy... ... and though you are not a newb, you didn't post a lot yet, so i hope it is OK for you if I say welcome to the crowd. In my experience there are (basically) three ways to adress possible issues one may become aware of: You can report a probable issue in the according Playtest Feedback & Bug Report thread. If you think something doesn't go right or something might be a bug, that's the way to go. This forum is scanned by the QA team and the rest of the developer team most frequently. This is what they look at most. So if you want to contribute to change something in a constructive way, this is the best way to go. You can share your ideas in the suggestions subforum. This is less about current problems and more about suggestions how future problems could be solved. Brainstorming, ya know. Maybe there is an idea they didn't have themselves yet. If you have one of those, there you go. You can start a public conversation about something that upsets you. For example in General Discussions. Please let me emphasize that i am not generally against putting feedback topics into General Discussions. Indeed i am not looking primarily at wether it is right or wrong to post there. Right now I am mostly looking at your specific case. Because, you are basically right, you see? But the way you adressed it is able to damage the result of your approach. Putting something to General Discussiaons can be a delicate thing. This is a PvP game ... which means it attracts a certain type of players more than others. And those PvP guys, i tell ya ... they are not very fond of complaining. Maybe mostly because complaining is often associated with fulfilling the role of a victim = weakness. You could just have made a feedback in the feedback thread. If you had thought about the issue in a more detailed way and would have come up with an ingenius solution, you might have made a suggestion thread. But no, you just made a thread in the General Discussions, complaining that what you see now is not what you want to see. Allow me to be frank with you. This doesn't look good. And i tell you, it's not appreciated in the most efficient way by most of the crows. The white knights won't like it because you haven't been constructive. The dark knights won't like it because you showed weakness. The gray knights ... well, usually don't care anyways. The point is, starting a general discussion about a topic like this has a touch of complaining only for the sake of complaining. Just to relieve some anger and disappointmet. Which is fair enough. But it doesn't really help to find solutions. I think the game and it's players deserve better. I think YOU can do and deserve more. For you, for the other players, for the future game, for the company. This said, this company (ACE) has proven to be customer oriented over the last few years in ways i couldn't have imagined before. They are really listening. But ... what we say needs to make sense and to be helpful. It's not enough to just say you don't like something. I mean, you can, but this way you won't change a lot. So if you want to change things, try to do it where it belongs. Just making a fuzz about things that are not fully developed yet, and doing it in a way that seems to suggest that your only motive is to boast around ... that's not really the way. In Crowfall ... it's just not necessary to be the loudest to achieve something. At least not as far as the dev's are concerned. Sense is what matters most. Just complaining won't do it. Being the loudest or make the biggest topic won't either. I heard you. And I believe you have some serious and important thoughts. And if you go deeper, i think you can contribute much more to changes for the final game than this thread would have been able to. Just saying. Have fun, good luck Kraahk
  25. There is a lot of issues regarding larger building at the moment (like the one you mentioned). What we need to understand is that everything that is not used/of value in campaigns right now, doesn't have priority. The point that we can check them out in the EK's is mostly because they got the feedback that we would prefer to even see the unfinished buildings - and listened to us. The castle is a good example, but it's kind of the same for the manor. That should be taken into account. However, i would suggest to post this kind of feedback in the according feedback thread in the testing sub-forum. Not because of the rules, but because the QA team is watching these threads more frequently and closely. We get a better chance to get issues solved sooner if we make their work easier.
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