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Speely

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  1. I guess if it's a specialization-only thing it might be ok. My problem with pet classes is that the pets either need to be weak enough that the other aspects of the class don't have to be toned down accordingly, or they are strong enough that you have to account for the pet when balancing the other abilities of the class. They are therefore either useless or required. 'Required' is fine if it's supposed to be a pet class, but I just... well... hate pet classes. I guess I feel that assigning a portion of a character's power to a (usually) dumb mob is just boring gameplay. I (selfishly) hope Ran
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