Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

About Purpearl

  • Rank

Profile Information

  • Language
  • Gender
  • Location

Recent Profile Visitors

1,137 profile views
  1. My feel personally about the secutor is the same as for the pre-promotion knight and tanks in the game. Outside of the Frostguard and the Pitfighter (and only because it has so much damage, mitigation and self-sustain ; and should have been nerfed ages ago), there is no tank promotion that is interresting to bring in a group. Tanks in Crowfall, with the exception of the Frostguard which has acces to a better version of ice armor over the two other spec, bring nothing to a group by themselves. Just more mitigation for themselves. For less damage, and less control... They are the last
  2. I do not see why this change in particular would solve anything. Ultimately I think it would really matter for the very first burst, but we're back to step one past that with ult that are saving you from death when you are doing a really bad mistake. And i'm pretty sure that would mess with melee that are having a way harder time hitting ennemis than range. And the current meta is already giving an edge for range. And the way to charge it at the moment is fine. some are way to easy to have, for sure but that's fine. It's the invulnerability that is the problem IMHO. If I would add a
  3. Yes. This. A thousand time. for a good part of them they are a get-out-of-jail-free card. And i do not think that no being able to charge them pre-fight would change significantly things, just delay it. Overall i'm in for any change that would make easier to punish people that make a bad move. Instead, and the several nerf on retaliate made it less that way, it make the group combat feel stale, i remember 20+vs20+ fights from something like a year or two ago lasting at least 10 minutes when I feel that a 5 minute fight is already too long. And my feeling is that it reward t
  4. Time Changes: (please list time zones if you're adding in any). The EU timer for keep, for the actual (Takkalyn) campaign is atrociously bad. it is 7:30 PM CET to 8:30 PM CET. I don't get why it was not kept to the old 8:30 to 9:30 PM CET timer. It is basically the moment most of our guild goes to eat, and if some can adapt our plans IRL (and we shouldn't, to be honest), some other like me can not do that. Making sieges not playable for us. How do you like the variance with the Campaign cards is there anything you'd like to see different with them? More campaign card th
  5. As far as I can remember, it's something that is already there on the archmage. And it's spammable, as long as mana is provided. Overall, i'd like to see the proc % on shatterstorm procs. Is the an internal CD ( I wish not ) is it above 50% ? Under 50% ? Will we ever know ? And I'm not a fan of how tanks are designed and I thjought that how frostguard were designed should have been the baseline for what the other tank should be. Instead it is completely reworked and lost the interresting stuff IMO.
  6. The question is not asked to me but i'll give my (honest) opinion : 1. 25 to 40 players. 2. Getting zerged to me is being outnumbered 2 to 1 or more. fighting 40 with a group of 20, 50 with a group of 25 and so on.
  7. I'll agree on every critique said by Durenthal Like many of us in this topic. However i'll give an opinion on this matter in particular : To me, the solution for the blob vs blob problem should be adressed by giving tools ( and by that i means power/skills ) that are meant to deal with these larger groups. And that means having power that are thought to be used in these situation. Aurora emitter is/was a first step in order to do that, but i think it's not a main damage spell as it was mainly a debuff that could not be stacked. And it had a CD that was, even after the +8 second
  8. So it's basically the traits system extensively applied to disciplines. Not that impressed yet, at least the rework of the talent tree looks great.
  9. I'll add my input on this as I had the same problem on my main computer, but not on my Gaming Laptop. It may be part of the problem, but not the only one. I have Crowfall installed on a regulard Hard Drive on my main computer and i have the same problem. However, when installed on an SSD, on my laptop, it never happens. And both runs with 8GB of DD4 Ram. It is probably the same problem as the answer being "making the computer runs faster" with just different means of doing that.
  10. A small personal feedback about Healers : The way they are designed makes them look good when taken apart. But once you start comparing them, in the end the only real differences are how they do heal and (obviously) how fast they can do it. You take the best one and you can basically dish out all the others. They do heal and give ressources, each with their own way (druid orbs/FW ice/Templar Divine Light/Clerci Illuminate) but that is it. They bring nothing more to differentiate them. There's, i think, some stuff taht coul be brought to differentiate them that would make group
  11. FrostWeaver Archmage's Keystone does seems to proc on shatterstorm ( as it should ) however the damages does not pop Up above enemy's head or on combat log. Also @thomasblair How often is it supposed to proc ? the Keystone does not give any % or any number. Is it 10 % chance ? 25 % more ? Based on focus gem chance ?
  12. @Yumx I come back after more than a year, i played, didn't found it fun during fighting. Yes. That doesn't mean I won't stop posting and giving feedback on the forum, on what do works and what doesn't. Especially since I really do not see any problem that makes me not having fun being taken care before it hits live ( and beta ). Not because Artcraft do not care about it, but the solution need Dev Time, which is going to bugfixing and to Caravans/Divine Favors/Fort and keep building. I'll may come back around in a few campaign, or when it hits Live. See If these problems are solved,
  13. I do not like big group fight actually. It was terrible in 5.100, and it still is in 5.110, even with a "stackburster" meta, coming from someone playing in a smaller guild. It's more of a chore that we have to do, because Divine Favors, caravans and City building just need to be ironed out, bug fixing, more informatioon on who wins what etc etc... Buyt we have to do big fight to hold our forts, and that is just not fun. And that is why we will, for most of us, take a break from the game. It was not fun playing against Vanguard, HoA or Winterblade. It was not either when winning against Horizon
  14. I agree that 5.110 have more AoE than ever, the only one decent and healthy to the game to me is the Archmage Shatterstorm. But it’s not working due to the fact that you can’t CC a group long (due to the many wonky combat design, like the way retaliate works ATM ) enough for it to deal enough damage, and the volatile procs that have been nerfed to the ground . It’s just a bit better on this side. That doesn’t make it good, and it’s clearly overshadowed by all the crappystuff you have to do with Icecallers. Before that, it was just worse and terrible and not fun at all. However, I don’t kn
  15. Funny thing that i think that one of the worst thing about Crowfall at the moment is large scale fight. Because of the lack of efficient AoE to help smaller groups to tear down bigger one (though, not going full ESO style with 5 man groups instantly killing 70/80 pugs, but find a nice balance in-between would be great.). Early 5.110 was great in this optic. But now to play DPS i'd go with the icecaller hogwash and that doesn't help at all.
  • Create New...