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Duffy

ACE Investor
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Duffy last won the day on May 31 2020

Duffy had the most liked content!

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  • Guild
    Corvus Citadel
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    Male

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  1. Bunch of chests (2 noble and 2 vassal IIRC) disappeared from a Company Garrison in our EK sometime in the last 24 hours. Confirmed no one but myself should have been able to eject them. Im being told they disappeared pre 7.2 possibly Someone said they saw something about it in a patch note and I found it all in an inventory. Can ignore.
  2. Also would like to harp on a guild based access option, micromanaging lists is tedious.
  3. Right this moment, this change does not impact any alliances - there will be no changes when this turns on. We have the alliance headcounts in and out of campaign, those anywhere near the limit have already talked about how annoying this is gonna be to clean up, but at the end of the day no numbers are gonna change in campaign.
  4. This particular number isn't a problem, but continuing to push the number down as some suggest doesn't hurt the blobs as much as you think it does. It will punish the smaller folks way more as the blobs just separate their logistics from their combat core and the game shifts more to who can maintain the highest concurrency the longest (game is already there but you can at least offset it with averages from larger numbers). The lower the caps go the more it sets a standard requirement of time per slot that just pushes people out of the game and the community, to ultimately have little to no effect on the players this change is meant to "inhibit" cause they don't mind jumping through hoops to win.
  5. How does more zones solve the problem of blobbing? I can still lock out a zone using my blob, as would other blobs in other zones. At best you have increased the number of blobs that a server can support, you haven't changed the strategy at all - and they will still be in a better position to strike any group smaller than themselves by manipulating schedules and zone caps. They don't need to control the whole map, there's no incentive to spread out arbitrarily, the winning strategy is always to hold the minimum required to win with as many people as possible. Turns everything into an N + 1 pattern, and creates a moving target if you are trying to add more zones than the blobs can reasonably control. The blobs still have an advantage and keep winning any fight they want to take against someone who cannot zone cap them out. Who cares if a two dozen keeps exist if most of the guilds only can hold 1 keep, I just need to hold 2 with my blob and win.
  6. From my understanding part of it is to sidestep adding new timing mechanic complication and also to slide this in as quick as possible. I would like some variance in it, but Im leery of too open a system. If I'm building it from scratch I would propose something like: Minimum 24 hour notice, max 48 hours maybe? Pending how you do it. Defender can only select from a few hours in primetime Keep is immune to sieges for X amount of time afterwards Plus systems to prohibit manipulations like the point ante or something similar
  7. It just doesn't work, why would I ever not bring my full force on a major target? No amount of spreading it out is ever going to stop me from bringing everything to bear at whatever target I deem worthy of the effort. Especially if we get to a point wheres there's enough viable factions options that holding more than 1 or 2 keeps isn't plausible/required for winning.
  8. Ultimately it's what needs to happen to stabilize performance, deal with hardware limitations all these sorta games bump into, and ultimately make things at least a little bit fairer. The really important thing tho is mitigating those corner cases, and to do that the Conquest Ante is really the only limited currency that cant be infinitely farmed to do so. The points next tick and guild size aren't really going to cut it imo. Is it amazing perfect? No, losing 3rd party kinda sucks, but at the same time theirs not really a viable alternative. Uncapping zones leads to unplayable game, leaving caps in creates too much security, trying to cap guilds/alliances removes folks from the game that cant hit whatever the maximized concurrency number is gonna be - so less players overall, etc... Ultimately, this solves several major problems - Im all for a better or tweaked version down the line, but given the circumstances and the current bounds, it is the viable solution.
  9. Successful Castle Siege:
  10. The Citadel is still recruiting! Some recent Dreg's Siege action:
  11. Contact support@crowfall.com and they will help you
  12. Crowfall is launching and the Citadel is open, swing on by our discord if interested! Last major campaign action: Older content can be found at: https://corvus-citadel.com/GuildInfo/Media
  13. Lore Version “It was an easy choice. To chase the secrets of the universe, to see worlds beyond the one of my birth. To walk with gods. To live, learn, and fight for countless lives. Or, I could face oblivion. Who could say no? Eternity, a small price to pay.” - Conn Agon Caelus, Founder Corvus Citadel is a bastion of knowledge, a grand library among the Eternal Kingdoms. It stands as a monument to our patron, Yaga, goddess of Knowledge, All things Known and Unknown, collector of souls. Our goal, nay our purpose, is to ease the passing of worlds by preserving their memory within these hallowed walls. All manner of myths, histories, and secrets may be found here. But heed our warning: knowledge is power and the right words in the wrong ear can shatter worlds or kill a god. The Corax Council, our leaders, convene in the Hall of Ravens, atop the Citadel. Guiding the Crowguard in war and sending their Seekers to worlds on the cusp of doom. Where the Seeker's white ravens soar, the council is watching, and the Crowguard’s legions are not far behind. Though our core tenets favor Yaga, and many of us are her crows, upon the mountain you will find temples to the other Moon gods. Malekai the Whisperer, venerated almost as much as Yaga, maintains a hidden temple rumored to contain untold secrets. Seek it out at your own risk, entry will not come cheap. Cults of Illara the Traveler and Kane the Ostracized can also be found among us. At the base of the mountain, visitors will be greeted by the Jackdaw Market. Offering for trade what resources and trinkets could be saved from dying worlds. If it can be made it can be found among our craftsman's stalls, just ask the nearest thrall if you need assistance. If you seek knowledge, artifacts, or to join us in our great purpose, the way to the Citadel is open. Practical Version Who are we? We’re a group of mature (mainly in age but also a little bit in personality) players ranging from hardcore to casual that enjoy tailoring our theme and interests to the game’s lore. While we’re not dedicated in-character role-players, we do like to keep a consistent theme. We’ll be theming around and supporting the Moon faction when appropriate. We're primarily based in North America and will be playing on the NA servers, but we are open to any interested in playing on said servers. Who should join us? We’re open to those interested in any aspect of the game with any level of commitment. Whether you traditionally consider yourself hardcore, casual, or something in between; if you want to help we can find a place for you. We like to have fun and don’t mind more casual players, but when it’s go time we like to be serious too. If you’re going to participate in our higher level strategy and organized campaign efforts we expect you to be able to follow orders when the time comes. We only have three general rules: 1. Respect your fellow players (aka Don’t be a prick) 2. Respect the chain of command when it it’s time to be serious 3. Absolutely no racist/sexist/homophobic/etc... insults or commentary How are we organized? Currently we’re maintaining a single guild, Corvus Citadel, but planning for the possibility to maintain multiple core guilds depending on any guild mechanics or limitations revealed later in the game's development. The Citadel's ranks are based on purpose: the Corax Council is our highest level leadership - they guide the citadel's overarching agenda. Seekers are guild's officers: commanding troops, managing logistics, and engaging in diplomacy with other guilds. The Crowguard is our core body that not only makes up our fighting strength but also handles the majority of our gathering and manufacturing. Most of our members will be found among the guard. We will be accepting sub-guilds interested in pledging to the Citadel, unfortunately as mechanics currently dictate they will have to join us within mechanical Corvus Citadel guild. Sub guilds will have the option of being placed into our command structure or keeping their own command as auxiliaries. While we’ll expect auxiliaries to accept some guidance and cooperate with the the rest of the Citadel’s forces, less organizational demands will be expected of them. Where can you find us in game? We'll be maintaining an Eternal Kingdom, "Corvus Citadel - The Jackdaw Market" (based around a Mountain Citadel plot), as a community hub open to all. Whether you come to trade, find information, or just to hang out, the door will always be open. Many of us are very crafting minded and we hope to build a thriving marketplace right at the entrance to the Citadel, making quick visits as convenient as possible for shoppers. As the above lore section implies, we will have a strong focus on the gods of the Moon, you’ll find a set of Cathedrals dedicated to them around the mountain. Finally... If any of this sounds interesting and you'd like to join our guild or pledge as a sub-guild you can hop in our discord and drop Duffy a private message indicating your intent or drop us an email at corvus.citadel@gmail.com, I will of course also answer any questions posted in this thread. Portions of our discord are open to the general public so if you just want to hang out and say hello (or eventually maybe do some trading), feel free to stop on by. If you have already talked to one of our officers about joining and have not yet received an invite, you can request an invite via our Guild Profile.
  14. Oh no, not him too!!!! 😛
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