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Duffy

ACE Investor & Tester
  • Content Count

    400
  • Joined

  • Last visited

  • Days Won

    6

Duffy last won the day on May 31

Duffy had the most liked content!

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About Duffy

  • Rank
    Treepie

Profile Information

  • Guild
    Corvus Citadel
  • Gender
    Male

Recent Profile Visitors

1,655 profile views
  1. The guild member list doesn't seem to be using any sort or rational sorting (nor can you adjust the sorting by anything). Better sorting or even a simple export would go a long way towards helping us manage guild rosters.
  2. Not sure if you meant full loot including equipped gear or just same as it is now. If the former: no, not with the way crafting works. Gear has to be easily acquired for full loot to be viable, and it’s not. Additionally it puts a limit on what quality of gear people will reasonably use, simplifying things even more. Finally for related bits no loot rewards of normal gear, either crafting is important or it’s not. Plus if it’s full loot no one is gonna use those items anyways. Rest is fine and the rewards in particular are things they talked about implementing anyways.
  3. Highlight reel from last campaign:
  4. Elken head is appearing all black. Guilds only appear in the alliance list after reloading or logging in after someone from that guild has logged into the campaign. Doesn't appear to update dynamically? Can't go to other temples anymore, gate does nothing. Found a pack of sun elves fighting themselves. Allies can interact with building signposts, but it never opens the building menu. Allies can interact with Rez Statue, but will not rez. Allies cannot use Keep Gates to get inside. You can interact with allies using the F menu, but nothing works. Keep Guards
  5. Seasonal Cards for Summer were showing higher scores for the top 3 placements than was actually rewarded. Guessing this is a display bug and cards are supposed to scale with season?
  6. Not sure if bug but it looks like owning a fort disqualifies you as "landless" for divine favor cards, if not a bug some clarification somewhere would be cool.
  7. Check out recent guild activities: https://www.twitch.tv/videos/705612748 https://www.twitch.tv/videos/705474119
  8. As Doc said, the longer you wait to actually start playing the farther behind the logistics chain you will be. And keep in mind the game is really heavily built on interdependence so you will need to either work with others or get stuff from them to do a task. Or you can do it all yourself with enough accounts, but that gets very time consuming, but plausible if so inclined. Passives could be better if they used a progressive pip cost: early pips are quick and cheap to get into an area, but last 2 pips are a much longer period of time (could easily equal out to same total time it is today
  9. Got a "Shadow Rune" in Dregs that said to report it on the forums if I got it.
  10. I can try to elaborate on the way the cycle is intended to work: So while some progression is passive training based that's about a 1/3 of your character roughly. The primary reason for passive training is to have a way to progress and create specializations without making everything about repetitive action grinds, its also the great equalizer as everyone has to wait the same time to hit whatever point. (Though they are talking about catch up mechanics so those coming later wont necessarily have to wait the same time) That leaves gear and vessels for the other 2/3 of your characters. B
  11. Gear is not tied to passive training in anyway, you can equip whatever you find that your class can use immediately. I could hand you a legendary crafted set on day 1 and you could use it without a problem. PvP is a means to ends in this game, it's not a treadmill to get incremental rewards. You want resources? Go farm them or fight and take them from the people that are farming them. You want better crafting stations? Control or take a keep to build them and use them, might need to defend it though. Want to win the campaign? Go after the divine favor cards, many of which involve PvP or a
  12. Just make it so we dont have to level more than once and it will increase business for necromancers 😛
  13. A new 7 day campaign is supposed to be launching tomorrow after a patch, some minimal downtime between campaigns is part of the gameplay loop. Additionally new folks who just hit 30 today (if they even did) are not ready for a campaign and really should spend at least a little time putting together a basic gear set and finding a guild, infected is a much better place to do that than running around a campaign getting murdered by guilds.
  14. With the guild UI update we've lost the joining and leaving guild log of notifications, the latter is particularly important.
  15. Swing by our discord and we'll chat/get you set up. https://discord.gg/XHpxvT4
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