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Aakek

Testers
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About Aakek

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  1. Yes I did experiments with grades up to 'Orange' (obtained by killing a dev). There are more pips to fill with a higher grade (and I had to choose which to complete on 'Purple' quality if memory serves me). Quality of ingredients does not change the initial success rate (And for all we know this is inflated) but the success rate of Experiments is determined by your skill which varies by item. As for blueprints, yes but I am pretty sure it will have limited runs of an unknown quantity. If it is unlimited (or even 100's lol).. do we even need to discuss crafting? Let alt accounts do it. The simple facts are that until we have a more complete crafting system its mostly guessing.
  2. FYI there is a spreadsheet where this info has been collected already as well as starting on other things. You can request edit access if you desire. https://docs.google.com/spreadsheets/d/1qEHxSyPwNNoknRrEnKj1E9sWYquZvEp65Yx74OJudcY
  3. Not everything is in yet with regards to crafting. That being said a skilled crafter is more likely to obtain a consistent result. To make the best of the best will require a metric ton of materials and you should also consider playing the lottery. As an example, I will break down a long sword. Names may be wrong but the basic list is the same. Longsword Weapon Blade: Long 3x Metal Bar Weapon Grip Pommel 1x Metal Bar Hilt 1x Leather/Plank Crossguard 1x Metal Bar That requires 12x Amazing Success on Experimentation to get the absolute best result. Now unless they bungle crafting, a grey quality item a Skilled crafter should use less materials to produce the same result. We don't know what the final results on crafting are going to be as they play with numbers and add more features. So things may change a lot between now and then. I am watching crafting closely to see if it will be a truly viable thing to be or just something someone in a guild picks up to easily supply everyone with.
  4. Vessels are what are in Campaigns and EK. You may be part of different campaigns/EK with different vessels.
  5. Also try to remember that many systems are not in place as well.
  6. Yes and no.. CCP has worked hard to improve the experience as well as there being a large player base focused upon helping new players (EVE University corp). The reason I say Yes and No is for many reasons. Sandbox games are inherently difficult for new players. For games of the time, EVE really was not that different. Everquest One was brutal with losing levels and ALL equipment on death (No equipment loss is no longer part of the experience but losing a level is). There where few websites or anything like we have today. Most games since WoW have frankly coddled players far more (to excess in my opinion). Going back to the sandbox, most games touting Sandbox today really are just Theme Park in Box. You progress through things and never use them again as you reach the next level! EVE all things stay relevant based on their purpose. Those first ships you learn may be used by veterans later on for specific purposes. The first ore you mined is relevant through the entire game. I never got into SWG due to the sandbox but I did get into EVE (in large part due to the community).
  7. Well you can look at the concept art for the order. I did write the Possible Ore list on my chart in order. The % of bonus is related to how many pips are available to alter which is influenced by the grade of output which is influenced by the grade of the materials. These are not the droids you are looking for.
  8. Currently to move farther you need to train all 3. This may be a bug in the skill tree or it may be intended. Report it and move on.
  9. Update.. I am now starting to expand to include seals, wood, and leather combinations on my sheet. If you would like edit rights to add to the sheet, send a PM here.
  10. Many things are not in yet.. Right now this is barebones crafting
  11. EVE has been going for a long time with just such a system. Training is in real life time not play time in the game. This allows that casual player who can only login once a week to maintain the same skill training as the one who logs 40 hours a week. A new player will be able to reach a close parity with a veteran player within a set real life time span in terms of ability within one Archetype. The Veteran player will have more Archetypes trained and this keeps them in the game playing with more options. The community of the game as well should help to guide these new players in the right direction.
  12. No that may not be intended for this tree. I am just saying that for some trees or particular nodes it may be intended. Report it and move on. At the current point in development entire systems may be reworked, scrapped, or we are seeing something they testing the waters on.
  13. Its more than Immersion. Nameplates add to the graphical overhead and processing. Some suggestions where broad that they wanted them from a distance (worst option in terms of performance) vs Just a Name plate of the current target under the reticle. Personally I do want have to deal with the forest of nameplates at Ore nodes. Something under the reticle which can be disabled is fine. After playing for awhile, I was able to identify what everything was at distances beyond any nameplates in use now.
  14. I know they state you will not have to train everything but sure there are several things which need all skills trained. You can train some advanced skills right now as well even though they clearly read like you should have gone through the basic tree first.
  15. This is generally how most see it. I've made this statement on Unoffical Discord chat, Crafting and Player Economy are going to be the make or break line for this game. There are many niche pvp options out there and that is the thing that really sets this game apart for the long run.
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