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Aakek

Testers
  • Content Count

    34
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  1. Like
    Aakek got a reaction from MBLiberty in Caldera's Crafting Resource (Big World 3.0)   
    Well you can look at the concept art for the order. I did write the Possible Ore list on my chart in order.
     
    The % of bonus is related to how many pips are available to alter which is influenced by the grade of output which is influenced by the grade of the materials. These are not the droids you are looking for.
  2. Like
    Aakek got a reaction from Anthrage in Caldera's Crafting Resource (Big World 3.0)   
    I never found gold but I will be trying to complete the list of variations in the next test as well as working out aspects of the experimenting system. 
    As far as experimenting goes, The current tiers that my fuzzy memory can remember are: Success, Mediocre Success, Good Success, and Amazing Success. 
  3. Like
    Aakek got a reaction from JamesGoblin in Sorry. I really think you need to gut the skill tree system.   
    Yes and no.. CCP has worked hard to improve the experience as well as there being a large player base focused upon helping new players (EVE University corp).
     
    The reason I say Yes and No is for many reasons. Sandbox games are inherently difficult for new players. For games of the time, EVE really was not that different. Everquest One was brutal with losing levels and ALL equipment on death (No equipment loss is no longer part of the experience but losing a level is). There where few websites or anything like we have today. Most games since WoW have frankly coddled players far more (to excess in my opinion). 
     
    Going back to the sandbox, most games touting Sandbox today really are just Theme Park in Box. You progress through things and never use them again as you reach the next level! EVE all things stay relevant based on their purpose. Those first ships you learn may be used by veterans later on for specific purposes. The first ore you mined is relevant through the entire game. I never got into SWG due to the sandbox but I did get into EVE (in large part due to the community).
  4. Like
    Aakek got a reaction from MBLiberty in Caldera's Crafting Resource (Big World 3.0)   
    These are the current results of Ore combinations when making Metal Bars. 
     
    Now with Google Sheet
    https://docs.google.com/spreadsheets/d/1qEHxSyPwNNoknRrEnKj1E9sWYquZvEp65Yx74OJudcY/edit?usp=sharing
     
    All basic combos are complete. At this time my testing has shown 3 metal combos tend to be Alloy. I think the Metal Alloy is a place holder.
  5. Like
    Aakek got a reaction from JamesGoblin in Caldera's Crafting Resource (Big World 3.0)   
    Well you can look at the concept art for the order. I did write the Possible Ore list on my chart in order.
     
    The % of bonus is related to how many pips are available to alter which is influenced by the grade of output which is influenced by the grade of the materials. These are not the droids you are looking for.
  6. Like
    Aakek got a reaction from JamesGoblin in Caldera's Crafting Resource (Big World 3.0)   
    Update.. I am now starting to expand to include seals, wood, and leather combinations on my sheet.
     
    If you would like edit rights to add to the sheet, send a PM here.
  7. Like
    Aakek got a reaction from Zimm in Sorry. I really think you need to gut the skill tree system.   
    EVE has been going for a long time with just such a system. Training is in real life time not play time in the game. This allows that casual player who can only login once a week to maintain the same skill training as the one who logs 40 hours a week. 
    A new player will be able to reach a close parity with a veteran player within a set real life time span in terms of ability within one Archetype. 
     
    The Veteran player will have more Archetypes trained and this keeps them in the game playing with more options.
     
    The community of the game as well should help to guide these new players in the right direction.
  8. Like
    Aakek got a reaction from Albert Rock in Uniting the 2 emergent populations of Crowfall   
    Its more than Immersion. Nameplates add to the graphical overhead and processing.  
     
    Some suggestions where broad that they wanted them from a distance (worst option in terms of performance) vs Just a Name plate of the current target under the reticle. 
     
    Personally I do want have to deal with the forest of nameplates at Ore nodes. Something under the reticle which can be disabled is fine. After playing for awhile, I was able to identify what everything was at distances beyond any nameplates in use now.
  9. Like
    Aakek got a reaction from vaevictus333 in Sorry. I really think you need to gut the skill tree system.   
    Yes and no.. CCP has worked hard to improve the experience as well as there being a large player base focused upon helping new players (EVE University corp).
     
    The reason I say Yes and No is for many reasons. Sandbox games are inherently difficult for new players. For games of the time, EVE really was not that different. Everquest One was brutal with losing levels and ALL equipment on death (No equipment loss is no longer part of the experience but losing a level is). There where few websites or anything like we have today. Most games since WoW have frankly coddled players far more (to excess in my opinion). 
     
    Going back to the sandbox, most games touting Sandbox today really are just Theme Park in Box. You progress through things and never use them again as you reach the next level! EVE all things stay relevant based on their purpose. Those first ships you learn may be used by veterans later on for specific purposes. The first ore you mined is relevant through the entire game. I never got into SWG due to the sandbox but I did get into EVE (in large part due to the community).
  10. Like
    Aakek got a reaction from vaevictus333 in Sorry. I really think you need to gut the skill tree system.   
    EVE has been going for a long time with just such a system. Training is in real life time not play time in the game. This allows that casual player who can only login once a week to maintain the same skill training as the one who logs 40 hours a week. 
    A new player will be able to reach a close parity with a veteran player within a set real life time span in terms of ability within one Archetype. 
     
    The Veteran player will have more Archetypes trained and this keeps them in the game playing with more options.
     
    The community of the game as well should help to guide these new players in the right direction.
  11. Like
    Aakek got a reaction from sedside in Caldera's Crafting Resource (Big World 3.0)   
    These are the current results of Ore combinations when making Metal Bars. 
     
    Now with Google Sheet
    https://docs.google.com/spreadsheets/d/1qEHxSyPwNNoknRrEnKj1E9sWYquZvEp65Yx74OJudcY/edit?usp=sharing
     
    All basic combos are complete. At this time my testing has shown 3 metal combos tend to be Alloy. I think the Metal Alloy is a place holder.
  12. Like
    Aakek got a reaction from Albert Rock in Sorry. I really think you need to gut the skill tree system.   
    Yes and no.. CCP has worked hard to improve the experience as well as there being a large player base focused upon helping new players (EVE University corp).
     
    The reason I say Yes and No is for many reasons. Sandbox games are inherently difficult for new players. For games of the time, EVE really was not that different. Everquest One was brutal with losing levels and ALL equipment on death (No equipment loss is no longer part of the experience but losing a level is). There where few websites or anything like we have today. Most games since WoW have frankly coddled players far more (to excess in my opinion). 
     
    Going back to the sandbox, most games touting Sandbox today really are just Theme Park in Box. You progress through things and never use them again as you reach the next level! EVE all things stay relevant based on their purpose. Those first ships you learn may be used by veterans later on for specific purposes. The first ore you mined is relevant through the entire game. I never got into SWG due to the sandbox but I did get into EVE (in large part due to the community).
  13. Like
    Aakek got a reaction from Albert Rock in Sorry. I really think you need to gut the skill tree system.   
    EVE has been going for a long time with just such a system. Training is in real life time not play time in the game. This allows that casual player who can only login once a week to maintain the same skill training as the one who logs 40 hours a week. 
    A new player will be able to reach a close parity with a veteran player within a set real life time span in terms of ability within one Archetype. 
     
    The Veteran player will have more Archetypes trained and this keeps them in the game playing with more options.
     
    The community of the game as well should help to guide these new players in the right direction.
  14. Like
    Aakek got a reaction from Fantastikon in Door between EK and CW   
    Vessels are what are in Campaigns and EK. You may be part of different campaigns/EK with different vessels.
  15. Like
    Aakek got a reaction from Kraahk in I tried to ask this in chat...   
    Currently to move farther you need to train all 3. This may be a bug in the skill tree or it may be intended. Report it and move on.
  16. Like
    Aakek got a reaction from Eaden in Uniting the 2 emergent populations of Crowfall   
    Its more than Immersion. Nameplates add to the graphical overhead and processing.  
     
    Some suggestions where broad that they wanted them from a distance (worst option in terms of performance) vs Just a Name plate of the current target under the reticle. 
     
    Personally I do want have to deal with the forest of nameplates at Ore nodes. Something under the reticle which can be disabled is fine. After playing for awhile, I was able to identify what everything was at distances beyond any nameplates in use now.
  17. Like
    Aakek got a reaction from JamesGoblin in Sorry. I really think you need to gut the skill tree system.   
    EVE has been going for a long time with just such a system. Training is in real life time not play time in the game. This allows that casual player who can only login once a week to maintain the same skill training as the one who logs 40 hours a week. 
    A new player will be able to reach a close parity with a veteran player within a set real life time span in terms of ability within one Archetype. 
     
    The Veteran player will have more Archetypes trained and this keeps them in the game playing with more options.
     
    The community of the game as well should help to guide these new players in the right direction.
  18. Like
    Aakek got a reaction from JamesGoblin in Caldera's Crafting Resource (Big World 3.0)   
    I never found gold but I will be trying to complete the list of variations in the next test as well as working out aspects of the experimenting system. 
    As far as experimenting goes, The current tiers that my fuzzy memory can remember are: Success, Mediocre Success, Good Success, and Amazing Success. 
  19. Like
    Aakek got a reaction from JamesGoblin in Caldera's Crafting Resource (Big World 3.0)   
    These are the current results of Ore combinations when making Metal Bars. 
     
    Now with Google Sheet
    https://docs.google.com/spreadsheets/d/1qEHxSyPwNNoknRrEnKj1E9sWYquZvEp65Yx74OJudcY/edit?usp=sharing
     
    All basic combos are complete. At this time my testing has shown 3 metal combos tend to be Alloy. I think the Metal Alloy is a place holder.
  20. Like
    Aakek got a reaction from JamesGoblin in Caldera's Crafting Resource (Big World 3.0)   
    I will include the specialty seals at a time when we can actually bank or something (or as time permits).
  21. Like
    Aakek got a reaction from JamesGoblin in Harvest skill progressions   
    I know they state you will not have to train everything but sure there are several things which need all skills trained.  You can train some advanced skills right now as well even though they clearly read like you should have gone through the basic tree first.
  22. Like
    Aakek got a reaction from JamesGoblin in Harvest skill progressions   
    Your skill is not classified as a Rank 1 skill until you fully complete the training time. So you can not train certain skills until you have fully reached X level. 
  23. Like
    Aakek got a reaction from JamesGoblin in Harvest skill progressions   
    Its an all or nothing thing not a stat buff like most others.
  24. Like
    Aakek got a reaction from JamesGoblin in Harvest skill progressions   
    Its like training a skill in EVE.. you can't use it until it is fully trained.
     
    The big jackpot at the end really is clearing nodes out so they respawn. With good skills you are getting something the entire time.
  25. Like
    Aakek got a reaction from JamesGoblin in Uniting the 2 emergent populations of Crowfall   
    Its more than Immersion. Nameplates add to the graphical overhead and processing.  
     
    Some suggestions where broad that they wanted them from a distance (worst option in terms of performance) vs Just a Name plate of the current target under the reticle. 
     
    Personally I do want have to deal with the forest of nameplates at Ore nodes. Something under the reticle which can be disabled is fine. After playing for awhile, I was able to identify what everything was at distances beyond any nameplates in use now.
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