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Xolotl

ACE Investor & Tester
  • Content Count

    60
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Xolotl reacted to jtoddcoleman in Put 5.3 on Test this Friday   
    can't.  too broken.
    Todd
     
  2. Like
    Xolotl reacted to Helix in Crowfall with Steam Controller   
    I use this when I play myrmidon, with great success mind you. Should be applicable for almost any archetype  .
     

  3. Like
    Xolotl got a reaction from ecce in Tomb Stone   
    Because clearly we already took it.
  4. Like
    Xolotl got a reaction from Rikutatis in in aplha phase notice theres grps gankin graveyards over and over   
    But then the 4 man zerg groups will be there; how will the honorable 2 man gank squads ever be able to kill weaponless noobs?!
  5. Like
    Xolotl got a reaction from Aguise in How would you feel about training resets?   
    It takes ~year to master that role (get every skill in that tree + the min requirements to get to that tree. You can get the basics to that skill long before that.
  6. Like
    Xolotl got a reaction from Armegeddon in How would you feel about training resets?   
    *raises hand*
    Having roles that require investing ~1year will increase immersion.
  7. Like
    Xolotl reacted to Angelmar in Eaden's Genuine Guide for the Good Ganker Gatherer – Big World Edition!   
    Def. have done this.....
  8. Like
    Xolotl reacted to capntastic in in aplha phase notice theres grps gankin graveyards over and over   
    Nature will find a way if they roll a druid
  9. Like
    Xolotl reacted to capntastic in in aplha phase notice theres grps gankin graveyards over and over   
    It'll be exciting times when graveyards are resource hubs for necromancy parts; then where will honest folk go to be ganked?
  10. Like
    Xolotl reacted to bigcracker in Skill calcs. Work out how long to complete node/tree! Currently 41.74 YEARS of training!   
    My grandson is going to kick your grandson's ass.
  11. Like
    Xolotl reacted to Silverion in I'm soooooo hungry!   
    if you have meat you can use this in survival skill tab to craft camp WITH optional resource MEAT! if you stay in camp circle you will recover food too not only health !!!
     
    it is 12 wood + 4 meat and you can recover food for as many people as fit in circle you can mine 2 or 3 nodes even staying in.
  12. Like
    Xolotl reacted to bigcat in I'm soooooo hungry!   
    Okie, whose to blame for this starvation.  I'm hanging out by the camp fire running in and out chopping a tree for a bloody apple.  It's getting dark now....sooo cold... just want something to eat. *dies*
  13. Like
    Xolotl got a reaction from Gummiel in Interview and History Simulator   
    Could be tied to artifacts or w/e.
  14. Like
    Xolotl got a reaction from Gummiel in Patch Notes: December 09, 2016   
    Hey now, they excel at following directions it's not their fault humans aren't naturally good at GIVING directions :-V.
  15. Like
    Xolotl got a reaction from Gummiel in Interview and History Simulator   
    Seems neat; would be cool/hope that you could do a bit of archaeology to figure out what went down in that world.
     
    Ooo there's an idea for a skill tree: Archeology.
  16. Like
    Xolotl got a reaction from Tinnis in Skill calcs. Work out how long to complete node/tree! Currently 41.74 YEARS of training!   
    I think the point  is so that people can't be masters of everything
  17. Like
    Xolotl got a reaction from goose in Skill calcs. Work out how long to complete node/tree! Currently 41.74 YEARS of training!   
    Yeah but everyone will be the same at that point
  18. Like
    Xolotl reacted to Tinnis in Exploration Basics is here! We need more explore info!   
    yesssssss give more exploration skills and info dump please (sweet sweet maps soon please)
     
    Exploration Basics
    Skills that enable the scouting of the world
     
    Fruit! Tracking! Cooking! Campfires! Enhanced Sprint! Blood and bone harvesting! Survivalist Field Camps! Most animals no longer aggressive to you!
  19. Like
    Xolotl got a reaction from JamesGoblin in Patch Notes: December 09, 2016   
    Hey now, they excel at following directions it's not their fault humans aren't naturally good at GIVING directions :-V.
  20. Like
    Xolotl got a reaction from JamesGoblin in Patch Notes: December 09, 2016   
    NPC pathing should be fixed so that they don't get stuck.
  21. Like
    Xolotl got a reaction from JamesGoblin in Patch Notes: December 09, 2016   
    Something that goes and gets your corpse for you I believe (assuming it wasn't looted)
  22. Like
    Xolotl reacted to coolster50 in Patch Notes: December 09, 2016   
    Oh, I know that feeling.
     
     
     
    "Fix for NPC's clogging each other's paths: add get shortcut path that bypasses nav mesh vertices at path start, add IsStoppedForTime AI condition to let npc give up on current path when blocked."
     
    1) That is Dev-Talk, not English
    2) The rough English translation is: "NPCs now give up on blocked paths" 
     
    IF you ever need help deciphering English, it never hurts to ask a fellow Crow
  23. Like
    Xolotl reacted to thomasblair in Patch Notes: December 09, 2016   
    Yeah I throw some of the more engineer speak ones in there from time to time because I find their notes amusing, and hopefully you do too!
     
    Why of course an AI should try to find a new path when it gets blocked, one would think. The problem with code is it does exactly what you tell it to do.
  24. Like
    Xolotl got a reaction from Mytherceria in Patch Notes: December 09, 2016   
    NPC pathing should be fixed so that they don't get stuck.
  25. Like
    Xolotl got a reaction from coolwaters in Skill calcs. Work out how long to complete node/tree! Currently 41.74 YEARS of training!   
    Yeah but everyone will be the same at that point
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