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Maxima

Testers
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About Maxima

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    Magpie

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  1. Centaurs look like poorly made socks. Goofy hooves for the lose. /gamebreaker
  2. Something something Centaur Legion supporter... *runs off in a cloud of dust*
  3. Maxima

    Dyeing

    Saw this the other day: So many things to potentially color and dye!
  4. Maxima

    Dyeing

    Thanks! Camouflage Colorations. Nice wording! That and adding colors to patterns which could also be Crafter designed and created through Crafter-made Dye Kits. Am thinking in terms of Planetside 2's player and vehicle camo without the Cash Store. Crafters should be using tools. More design tools, too... and not as an add-on editor but in-game. Player-designed and crafted dyes. Good idea. Makes sense and hopefully not all things cosmetic are to just to make dollars in a Cash Store.
  5. Maxima

    Dyeing

    Why so linear? Was thinking of something to help blend in. Nothing too crazy but now you said Scottish, dyes could be used in face-paints.
  6. Giving someone a rock... meant you cared enough... to burn their poorly made socks all down to dust and embers. Can still hear countless cries and the many wails from the ruins, where the errants and other ne'er do wells dwell. More rocks!
  7. Yeah, rl is rl. Best thing to say is emergency under control and been a primary care-giver who is now waiting to go out to do some wildfire hotspot mop-up. Oh well. Amber is better than nothing. Plus, still have my health!
  8. Maxima

    Dyeing

    Saw this a bit ago: Speaking of some armor needing dyeing... Fully support Dyeing and lots of colours. Being able to make patterns with dyes would be neat, also.
  9. Congrats to all who helped! Was gonna upgrade to Sapphire but rl emergency ended that. Was also wanting to help with this goal but rl does happen Glad to see Rocks make into CF!
  10. Maxima

    Flying

    Not asking for 1v1. Check where I said I am a former solo player. Check my mention of player dependencies. Suggest you either reread and/or point up your reading comprehension. You might also wanna look more into Game Design and see how perceived Player Experiences matter in games. Downplaying negative responses does not detract from their validity as being personal and directly relating to ones overall opinion and view. My position, and my words, are set in stone. Further discussion... nay, further argument is not on my to-do-list for the day so I shall leave you and your self-important words. Am sure you can entertain yourself adequately and enough. Be cheeky as you want with your words. Like the old saying about fools and doubt, keep on posting. May you be wiser in-game than your post count. Good day!
  11. Thanks for the link and reminder! Cool. Number 13 addresses formations as a tactical tool. Hope Commander's rune offers something on higher operational and strategic levels. As well, more organizational groups which is more military-like and more fitting for a large scale combat game. Not directing this last statement at anyone in particular. Just wanna say that this is a PVP game, after all, and FF has always been part of such focused games. Friendly Fire For The Win! *nods, with her head, to note the direction of Candyland*
  12. Maxima

    Flying

    You mentioned hindered with what I am understanding to be a negative connotation. No matter. Is it not said that hindsight is also 20/20??? Since, you did miss out on SB, can understand why you fail to see much relevance with the sharing of SB tales. Too bad but am more than sure that you will get to experience much of it in CrowFall. Have said in another Flight-related topic and thread that CrowFall will be the game Shadowbane was supposed to be. Not to leak or spoil JTC's upcoming plan for global gaming domination... lol.. but didn't he make Wiz101 to help promote PVP to a whole new generation of players, young and old? And in very Shadowbane-esque themes and lore to boot. Spent some time in The Great Spiral (after SB died, needed a fix the emus did not scratch so tried out W101) and pieced together how the future of PVP might spring from the same well, again... and it has with CrowFall. So with all that, CF won't be SB2, it will be much more glorious than that. Look forward to starting out on a new adventure and new experience. One that has Gliding for Flight.
  13. Maxima

    Flying

    Right on, another Fir... Thief! Hail! Well-played Scouts were deadly in SB. Scoutbane, on my last server got rather silly, though. FOTM just like how it was Thiefbane prior to that. Was near the start and the end of the game that I was experiencing more issues with fliers. My time on Vindi was as an SD Dragonplated Warrior so disengaging/ heading for the hills was never an option. Must make mention that you are talking from a group/ guild perspective. Was gonna ask "Do you even errant, Bro?" but the game was made for all, whether solo or not. Your mentioning Spec Groups kinda pointed that out to me. Nothing wrong with guilds and groups. Much of my Thieving was done either while errant or under SDR tags. Did guild up a couple of times. Really like what you said about Thieves at banes. So true. The last guild I was in let me roam around with some Scouts and seek/destroy summoners at their assembly areas/ objective rally points. Agree with most of what you wrote except that I was speaking of imbalance (which am sure you read me post in another related thread recently) and not unbalance. Imbalance as it relates to areas of Game Design such as Playability and Player Experience... and not about class balance. Am not demanding class/ archetype privilege and/or entitlement as a means of levelling the playing-field. Not sure but doubt you been around RPers much. Some like to play one character and not roll spec toons, either. Some did not wish to roll, let alone log, a Scout for Grounding. Sometimes, everyone wanted to play their SD until we hit flight then folks would just log off. Some even quit playing their SDs. Not just a class but many classes were SDs. My concern is with Playabilty and how it is factored by Player Experience when using a game system to provide enjoyment and entertainment whether one is solo or in a group. As we have each shared a different perspective and Player Experience, am sure we had different ideas of enjoyment and entertainment. Am just sharing that it was not so entertaining nor enjoyable clicking sprint to bug out. Had mentioned I got tore up by ranged toons but I wasn't stupid enough to stand around and get killed. Skah! Like smart Guerrilas and Unconventional Warfare Fighters, smart Thieves always aim to pick and choose the place of battle... and only fight when the chance for victory is all but assured. Nor did Flight, or my apparent lack of it, obscure my assessment and judgement nor alter or affect my decision making processes. Not sure if you are into things like Situational Awareness and OODA loop but I do like to look before I leap then it's take, take, take time. Thanks for posting JTC's words. They do serve as to what could be perceived as his personal definition of Gameplay, perhaps. Player dependencies as well as role specializations are very important things. Gaming as a whole has lost a lot of that. Dread to say this as a former solo player but there is too much soloing in games, today. Do miss the socialization in early games and groups. But most important of all, is a certain game function and mechanic going to be fun for the few or many. Looks like only the Fae can glide so far, so why elevate one archetype above all? Let them eat their cake, while gliding. Am still set against anything more than that, with regards to Flight, in CrowFall.
  14. Maxima

    Flying

    Jha! Bho iko lak tahk! Yes, Shadowbane was very much Rock, Paper, Scissors. A triad, like a Fremen Death-Still, from upon which all things do rest. Was the game to play before Pong. People been PKed back then, too. One of the greatest strengths of Shadowbane was with it's character creation. Was still experimenting with different builds from the start and to the end of the game. Crowfall looks to be very familiar and can't wait to get back in build-mode. Speaking of builds, nice break down of a High D(efensive) SD. Pretty much the way to do it. When possible, liked to use trees and buildings to further Line-Of-Sight issues and keep them burning stam in the air. But... my toon was a Proccer build. High INT , okay CON. Cloth armor for Lore and RP reasons as well to spend points elsewhere. Black Mask, Gladiator, Sun Dancer. Bounty Hunter's Trip was situational dependant and not GM, it did not always serve me well with multiple opponents. Huntsman's Dispel Wereform was fairly handy. On Vindi, we had some great fights with French Werewolves. Bons combats, mes amis! Most SDs went the DEX route. Great defence, better armor values and damage mitigation, better attack rating and damage, plus access to that ever-still-sweet Irekei Leather Armor. Was and is a solid choice, like your scenario and it's sequencing. Wanted to experiment more and play close to the Irekei Sun Dancer Lore. Cloth was a given so like casters (who also wore cloth), it seemed more natural to point INT. That attribute raised all skills and was ever so important for procs. Think my INT was around 120. 110 was solid for proccing. 120 was my last SD Thief and she hit hard... when procs went off, of course. Kept my DEX at 50 so I could take Fleet of Foot rune. Always took it as a Thief. Would sink leftover points into Running skill. Maxxed out Unarmed Combat, Unarmed Mastery, Parry and Dodge. Had to switch it up when SD stopped using UA Mastery and point up SD instead. Another thing about my SD Proccer is that she used Vamp Khans which had a health drain which bypassed passive defence. Just needed to hit. Back in stylecasting days and in Precise stance, could hit anything in the game... not flying which is a topic that is very personal to me, still. Lol. Mostly used Precise and Offensive. Relied on passive defense to buy me time time to either fight or flee. Would only freeze if I got stunned. There were two types of Thieves back then, the quick and the dead. Movement to combat was and is just as important as away from it. Liked to get the fastest attackers to chase me well and far from their group so I could quickly double back and kill. Would waste full groups, one by one this way. Train some mobs on them, to mix things up but I digress. Really hope we see Proccing toons in CrowFall. Am quite sure we will. Character creation looks so familiar and am sure it will have some new ground for us all to check out and enjoy! Sorry for the digression but I hope this discussion from the past helps give some insight and relevancy on character creation and theory-crafting as it relates to CrowFall. Will address the next poster on Flight and my player experience in my next posting... and aim to be back on topic.
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