Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Holyvigil

Testers
  • Content Count

    253
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Holyvigil got a reaction from JamesGoblin in Delaying Assassin and Frostweaver until after launch   
    No it should not be released when it's done.
     
    But seriously that is how you troll.
     
  2. Like
    Holyvigil got a reaction from Bramble in Ek Wars   
    No it's not a boring mechanic. It's a way to feel like you are progressing in the game as an individual player. Without having a safe zone for players they will always be at risk of being reset by other players who choose to join zerg guilds. 
     
    Making a player run persistent world where you can be freely attacked could be fun but don't replace the EK with that.
  3. Like
    Holyvigil got a reaction from JamesGoblin in Max is a good boy... The Best Boy   
    Just make sure on applications when the question "may we contact your previous employer?" is asked select "no" and you're good to go..
  4. Like
    Holyvigil got a reaction from RageAmp in The oddity of Inventory Bloat   
    This will not be changed substantially. There is meant to be an weight limit and a for lack of a better word "too big to be put in your backpack limit". Carvans will be implemented to effectively increase your inventory limit but it will also increase your visible wealth in the world.
  5. Like
    Holyvigil got a reaction from JamesGoblin in Lessons I've learned from albion.   
    The Devs have stated multiple times wait until factories have come out to compare crafting systems. So I would advise wait until they do and after playing with them for a while relist your complaints with the system if they remain.
  6. Like
    Holyvigil got a reaction from bahamutkaiser in Meet the Cleric   
    I'd like an update on ACE's vision for healing. I remember last year ACE stated they do not want the trinity of tank DPS healing in groups and that they preferred this game to be light on heals. Is that still ACE's vision? 
    What do you guys think about ease of character vs how strong it is? Should a character that you could play while you were brain dead be weaker than a class that requires skill? Or should every class be balanced when the classes are played optimally?
    I would also like an add on that displays stats such as heals per second, damage per second, stuns per minute, accuracy, and so on. Then we could attempt to start tracking these things better than just eye balling them.
  7. Like
    Holyvigil got a reaction from Dondagora in Meet the Cleric   
    I'd like an update on ACE's vision for healing. I remember last year ACE stated they do not want the trinity of tank DPS healing in groups and that they preferred this game to be light on heals. Is that still ACE's vision? 
    What do you guys think about ease of character vs how strong it is? Should a character that you could play while you were brain dead be weaker than a class that requires skill? Or should every class be balanced when the classes are played optimally?
    I would also like an add on that displays stats such as heals per second, damage per second, stuns per minute, accuracy, and so on. Then we could attempt to start tracking these things better than just eye balling them.
  8. Like
    Holyvigil got a reaction from JamesGoblin in Meet the Cleric   
    I'd like an update on ACE's vision for healing. I remember last year ACE stated they do not want the trinity of tank DPS healing in groups and that they preferred this game to be light on heals. Is that still ACE's vision? 
    What do you guys think about ease of character vs how strong it is? Should a character that you could play while you were brain dead be weaker than a class that requires skill? Or should every class be balanced when the classes are played optimally?
    I would also like an add on that displays stats such as heals per second, damage per second, stuns per minute, accuracy, and so on. Then we could attempt to start tracking these things better than just eye balling them.
  9. Like
    Holyvigil got a reaction from JamesGoblin in First Look: New EK Assets   
    Actually yes. A tactical element would be choosing to throw fireballs or arrows. Tactics is literally choosing how to fight a battle.
     
    This is a good update that: 1) changes the way the game is played 2) gives players more choices on how to play it 3) diversifies the world's appearance.
  10. Like
    Holyvigil got a reaction from baerin in BDO news piece perfectly describes why I like BDO   
    And I hope ACE disagrees with you and that instead of never learning from BDO they learn from their mistakes.
  11. Like
    Holyvigil got a reaction from JamesGoblin in The First Campaign - Official discussion thread   
    so Todd doesn't post for months and isn't in the Q&A's any more then he goes and drops this. 
     
    A few suggestions:
    1) Look to the Total war RTS series for siege warfare. In particular gates and victory positions should be a capture point or hold F as you claim it. If it is a hold F your heroes should yell out "the gate is being captured" or a horn should sound if any of the defenders are near it. That way it is possible to capture things by stealth or betrayal but it isn't cheesy.
    2) If balance is winning Order and Chaos should team up to destroy them since they have an equal band in the victory conditions. Also that way it is always 2 on 1 against the strongest faction in the game rather than everyone picking order and by default winning. 
    3) there should be a global warning when balance is switching sides with a 5 minute warning. 
    4) Bought maps should go out of date as buildings change and selected defenses change. Since this a small world I don't think maps will be that valuable but we'll see.
  12. Like
    Holyvigil got a reaction from coolwaters in The First Campaign - Official discussion thread   
    so Todd doesn't post for months and isn't in the Q&A's any more then he goes and drops this. 
     
    A few suggestions:
    1) Look to the Total war RTS series for siege warfare. In particular gates and victory positions should be a capture point or hold F as you claim it. If it is a hold F your heroes should yell out "the gate is being captured" or a horn should sound if any of the defenders are near it. That way it is possible to capture things by stealth or betrayal but it isn't cheesy.
    2) If balance is winning Order and Chaos should team up to destroy them since they have an equal band in the victory conditions. Also that way it is always 2 on 1 against the strongest faction in the game rather than everyone picking order and by default winning. 
    3) there should be a global warning when balance is switching sides with a 5 minute warning. 
    4) Bought maps should go out of date as buildings change and selected defenses change. Since this a small world I don't think maps will be that valuable but we'll see.
  13. Like
    Holyvigil got a reaction from bahamutkaiser in BDO news piece perfectly describes why I like BDO   
    Why is that the entirety of what I want that?
  14. Like
    Holyvigil got a reaction from BarriaKarl in Harvesting Passives ... Why they hurt gatherers   
    We'll just have to agree to disagree on vocab.
    I think active/passivity is a slider based on how much thought and different interactions you get to do in the process. With the question being how passive or how active.
    You think active/passive is your avatar being physcially present and moving or not being physically present and moving. With it being a yes or no question; is it active or not.
  15. Like
    Holyvigil got a reaction from KrakkenSmacken in Harvesting Passives ... Why they hurt gatherers   
    I think there is a lot of good things in this post. 
     
    1.) "they went with the active route". Really? Pushing F is active gathering to you? How do you get any more passive? What game has you push less buttons than one for gathering?
     
    2.) the allure of gathering goods is very objective based. But there are no objectives right now. The same is true of combat of course but combat can also be fun due to the challenge of improving your skills. If you know you're gathering this metal so that you can give it to your armor smith so that he can make a bunch of armor for your guild so that your guild can win the next castle fight against your rival guild that makes gathering a lot more fun. Conversely if you know you're gathering this metal to sell it on the market to make some cash so that you can buy a fancy fort that also makes gathering more fun. Gathers are team players or they are people who want to strike it rich. Both of these options are not in the game so gathering is quite pointless right now. I think that if they made a trading system, a guild system, and a economy system that would go a long ways to improving gathering.
     
    3.) I have never met someone who enjoys pushing F for hours on end. This is why the reward needs to be worth it for gatherers. I've known games to have a more in depth system of research and experimentation with appropriate reward for going down those avenues and that is good. I've also known games that have items that have really cool effects whether that be a companion, achieving a mission much easier, some kind of sound fx/graphic/customization, or better damage. Those items had two effects either: 1,) made doing what they desired to do either possible, much more feasible, or ended up saving time in the end 2,) made the players avatar unique. 
  16. Like
    Holyvigil got a reaction from Teufel in Harvesting Passives ... Why they hurt gatherers   
    I think there is a lot of good things in this post. 
     
    1.) "they went with the active route". Really? Pushing F is active gathering to you? How do you get any more passive? What game has you push less buttons than one for gathering?
     
    2.) the allure of gathering goods is very objective based. But there are no objectives right now. The same is true of combat of course but combat can also be fun due to the challenge of improving your skills. If you know you're gathering this metal so that you can give it to your armor smith so that he can make a bunch of armor for your guild so that your guild can win the next castle fight against your rival guild that makes gathering a lot more fun. Conversely if you know you're gathering this metal to sell it on the market to make some cash so that you can buy a fancy fort that also makes gathering more fun. Gathers are team players or they are people who want to strike it rich. Both of these options are not in the game so gathering is quite pointless right now. I think that if they made a trading system, a guild system, and a economy system that would go a long ways to improving gathering.
     
    3.) I have never met someone who enjoys pushing F for hours on end. This is why the reward needs to be worth it for gatherers. I've known games to have a more in depth system of research and experimentation with appropriate reward for going down those avenues and that is good. I've also known games that have items that have really cool effects whether that be a companion, achieving a mission much easier, some kind of sound fx/graphic/customization, or better damage. Those items had two effects either: 1,) made doing what they desired to do either possible, much more feasible, or ended up saving time in the end 2,) made the players avatar unique. 
  17. Like
    Holyvigil reacted to Scree in Harvesting Passives ... Why they hurt gatherers   
    I think the charts are pretty obvious at this point; most of the gatherers here had a rough understanding of their layout if not the exact specifications. The problem here is more discussing what the intended output for a gatherer is. The previous two charts you've shown us haven't really changed much in the last x months. I don't notice anything new on them, that is, and we've worked out quite a few of those tables already ourselves.
    I assume, however, and hopefully, you can clarify this @thomasblair; Are the volume of resources being generated by even a passively enhanced gatherer, what you think a lone gatherer should be able to collect? I suppose this gets into some really tough theory math based on expectations of gear for an entire guild, and city building, and all of the support infrastructure necessary.
    Right now the vision seems to be players spending 60-70% of their free time gathering, not pvping. A number of resources necessary to craft a full set of advanced gear is daunting for an organization of any size. To be clear, I'm okay with this approach, but it'd be nice to know one way or the other that the amount is intended. The more obvious answer to me is you haven't done a pass over resource generation vs recipe costs since the gathering changes and they are not accurate right now, but an official answer might calm some of the nerves (or worsen them, lol).
  18. Like
    Holyvigil got a reaction from bahamutkaiser in BDO news piece perfectly describes why I like BDO   
    BDO was fun and the whole point of MMOs is to have fun.
  19. Like
    Holyvigil reacted to Gaulwa in Harvesting Passives ... Why they hurt gatherers   
    There are lots of fair points around here, and I agree with the concerns of harvesters. Surely, a perk shouldn't give the equivalent of months of training for free just to kickstart the economy. Waiting months of training to barely reach the level of the perk in a single resource type is not fun.
     
    I would like to propose a slight modification:
    Yes, the perks should stay and provide a resource boost to kickstart the economy.
    In return, how about the perks severely reduce your chances of getting quality material? Either reduce the chances, or remove them completely.
    We could call it "Careless Mining" "Rushed Harvesting" or something similar. You harvest more, but disregard quality.
    In that regard, since you are paying a cost (lower quality output), I would even agree to let the passive stack with everything else.
    It would be a great help for low level players since you cannot get any lower than white so it's basically a free bonus ressource, but a good harvester focusing on quality will quickly be above the flood of white items and have no use for that passive.
  20. Like
    Holyvigil got a reaction from coolwaters in Ready, aim, fire - Official discussion thread   
    so the majority of people in this thread think the reveal is going to be racism. What kind of people are you?
  21. Like
    Holyvigil got a reaction from JamesGoblin in Ready, aim, fire - Official discussion thread   
    Tree Climbing!
  22. Like
    Holyvigil got a reaction from baerin in Ready, aim, fire - Official discussion thread   
    Tree Climbing!
  23. Like
    Holyvigil got a reaction from Kreigon in Ready, aim, fire - Official discussion thread   
    Tree Climbing!
  24. Like
    Holyvigil got a reaction from Xarrayne in Dev Track not loading   
    just says loading dev posts or in the forum website says in in in.
  25. Like
    Holyvigil reacted to VIKINGNAIL in The opposite of fire - Official discussion thread   
    The opposite of flames is moderation, the big reveal is more moderators.
×
×
  • Create New...