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  1. While using the found resources minor discipline on a duelist, when you spend your pips (with any pip spending power) the UI will show that you still have 2 pips stored. These pips are only a UI bug, you can't actually spend them, and building pips up still functions normally in the background, although you won't be able to see the first two real pips you build.
  2. I like that people have to make a choice. The majority will likely be choosing combat and a exploration line which opens up a niche for crafters to excel in and values their contribution to a clan.
  3. So what about in Dregs when clans have real ownership and risk during sieges?
  4. There are many parallels to be drawn between Path of Exile's leagues and Crowfall's campaign resets. Chris Wilson explains how his dev team has achieved long term success via their league system in this video. Chances are CF devs have already watched Chris's presentation or maybe even attended the conference but just in case I figured i'd pass it along. Apologies if this has been posted before, I did a search and found nothing.
  5. Yeah, they seem pretty sold on the idea of being able to mix in glides between dashes and jumps. I don't think they want the glider to be limited to just merely sprinting off a cliff. Edit: That would fix the problem though, although I don't like it (not nearly as fun).
  6. While not "mandatory" Fae mobility is too good to pass up on if it is an option for your class and you are a competitive player. It is so good that I won't even bother looking into duelist as a stealth class and am hyped as custard about a frost mage with fae mobility. -Stealth movement speed is a massive quality of life feature for any stealth player for both running away and chasing or scouting. It is good enough to enable certain plays that other stealth classes could never do. To increase stealth diversity the same passive should be found on guinies and somewhere within the stealth r
  7. Not really. Templar still has garbage tier mobility so most people won't have issues kiting the templar out. Atleast now those people are having to outplay a player instead of just walking out of a stationary red circle on the ground, far more interesting gameplay imo. The templar has almost no place in open world pvp due the stationary aoe nature of divine light and complete lack of mobility. This change would solve both while maintaining their position as a strong point defense character. Damage and healing values can always be adjusted for balance but at least the class will be fun to play
  8. They should really just make divine light a player based aoe that moves around with the templar and grants some movement speed while its active.
  9. In general I am a fan of the design decision that some classes should be better at some things than others. However, I feel like the degree at which they pidgeon-holed the Templar into being a fixed point dominator (The lack of reliable pip generation is compounded by the lack of mobility required to chase down and hit things to build pips) has diminished their viability of fighting in any other situation. The solutions provided by Vesperre in the mobility and dps category would be steps in the right direction to bring this class up into being viable in more diverse situations. Taking inspirat
  10. There should absolutely be a full wipe. This is the first sanctioned test run to really mimic the beginning of the game at launch. So lets mimic it and get good testing data with everyone beginning on an equal playing field.
  11. I hope some of the training tomes are incredibly rare, and difficult to obtain, even if the skill it grants is only slightly better than some other skill. Something like a tome that only spawns once per campaign and requires completion of a complex scavenger hunt or a tome that has to stay in the inventory to train it's skill and that tome can be looted on death.
  12. Slightly unrelated but I remember a while back talk about being able to actively train skills up to a certain point. I asked about this in the skills discussion thread because I'm not sure if its actually going to be in game still. I'm curious how it would work considering there are so many different skills that technically could be raised by just hitting something with a melee weapon i.e. crit chance, crit dmg, atk dmg etc. Would they all train at the same time or just the next closest skill to what you already have trained or are currently training.
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