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Alyriel

Testers
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About Alyriel

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    Treepie

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  1. Same question. Putting those basic recipes on a minor disc accessible by untrained crafters is fine in itself. But why remove them entirely from the major crafting discs? That only penalizes people that did put in the passive training time and do equip the major disc to craft. We now have to sacrifice the rune slot for helper monkey or attention to detail just to roll a basic lacing sinew.
  2. Villein rune would help alot to extend the durability, but I can't say I know anyone that uses intermediate tools for any length of time - just go right to blue tools.
  3. Better this happens now than at release, no?
  4. Leveling a vessel isn't really that much of a grind is it? Or not beyond the first one. You can farm gold enough to level a blue at least in just a few hours. I'd hope to see vessel rolling options evolve to give some of the customization that SB character creation offered. Looking past the nostalgia, the customization was not that extensive, 80% of creation runes I'm sure no one ever took, but still there were a few things you could take to give a different twist to a character. The state of both emulators is a sad thing. Maybe its simply nostalgia colored memory,, but neither one brings back the same feelings - wacky changes on one side, and murraybane on the other. I won't disparage either one more here, its not the place for that. My fondest memories of SB are from new server starts. Crowfall isn't meant to be SB, but I hope campaign startups can recreate the new server feel.
  5. Not wrong about the Fae racial advantages. Ive played around with high elf assy and its just not the same. Maybe if the high elf racial power were strengthened it could make up for the fae big mobility advantage.
  6. Galo vaen. I'm a little rusty but I think thats right.
  7. The different campaign levels should take care of some of that. In 3 faction losing does not hurt as much and you would still get some export. Down to the Dregs where the skilled guilds will be, after a loss they should want to try again, try a new spec, get revenge.
  8. That happens to me when running around the map, not constantly, once every few minutes. Just frequently enough to be annoying.
  9. I have to disagree with the premise, if Im understanding what you mean. You should not be trying to complete everything in every skill tree. The skills set up requires us to make choices. Do you want to focus on combat, or on crafting, or whatever? If you're combat focused, then you contribute those skills to your guild and have to rely on the crafters to keep you set up with gear. If you focus on harvesting, you have to rely on your guild's combat specialists to keep you safe while you gather. It will be, and should be, very hard to solo in CF.
  10. I like your concept, Ill apply: Account name: Alyriel Guild: TBC Number of members moving in: initially 2. General use (at the start) merchant.
  11. I didnt think pvp could be turned on at a per parcel basis.
  12. Ideally Id like to see upkeep as a tax proportional to the value of the items stored on the vendor. That discourages using it only as storage, and makes upkeep have a realistic relation to the amount of business it does.
  13. It looks interesting as a concept, but not intended only as a merchant hub?
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