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ACE Development Partners
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About Silkhe

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    North of the Wall

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  1. Bugs that you have encountered should be directed to TEST Bug Reports
  2. Will there be a wipe of crowfall grind? ... now-a-days, the juice is not worth the squeeze
  3. Great post Yumx! I have several accounts and log in and play nearly every day. I have weathered the previous patch storms / wipes and continue to play... despite many of my friends & family members ditching this game (for the most part). I've generally always embraced the grind. Since patch 5.0, there has always been more than enough trivial tasks needing to be done towards addressing many more various meaningful tasks, which are then needed to address even more various essential tasks and/or combined group tasks towards probable successes... G wizz, lots of tedious tasks
  4. The down-sides to active progression systems have been clearly stated many times; It all too often excessively rewards neck-beards and botters/script-writers... while unfairly penalizing active players that work long hours or that are simply unable to play long hours (while not cheating the system). Passive progression is quite fair and even. It doesn't discriminate. I certainly hope that it stays in CF (regardless of time-gates and/or required patience). It certainly could use more tweaking & tuning, but I for one like it, and I generally like crafting/harvesting as well
  5. lol... dang, ya beat me to the punch Jah 😉 ... my multi-tasking cost me
  6. If this were true, G-wizz, I must be all set and completely self-sufficient in the live build ... with my thirteen accounts all completely maxed in their individual passive specializations? But it's not true. I'm far from all set, even while playing regularly and being very active since the live server had it's last avatar/inventory wipe? Why is that? Hmmm, lets see here; every account needs a max level avatar with sufficient spec's. Each individual avatar needs the correct disciplines... recipes and/or knowledge... crafting and/or harvesting armor... jewelry... tools.
  7. I learned early on that it takes quite a bit of grit and determination, as it should. If your guild/mates have enough determination, your approach to the game and your tactics will evolve, and you'll have fun in this game if you play smart & learn from mistakes. It's just not easy, as a small guild starting out. This is not a battle-royal with strict match-making guidelines, for reasons. Utilize even number scrims in an EK (or the 'Infected'), for practice and development. Practice various group comps, and improve your gear/vessels when able. Grow the guild if able... and make f
  8. LOL, I'm having flash-backs. Heard this a lot leading up to the 'Trial of the Gods' campaigns. Spent all my time prior to, and three campaigns into those Trials on 'Order' Faction listening to those fears? I suppose there are many that are still afraid of the 'boogeymen', yet this game has yet to offer proof that it is even capable of attracting and sustaining such numbers, and/or those gaming communities? I hope that some day this game is capable of drawing & holding a 'substantial' population... long term. As the historical evidence being to the contrary, I'm not sure why
  9. I'm not referring to a change to the passive skill tree flow-chart, and the turning of knobs that are already built in. I am referring to any new 'active progression' game-play changes that likely require new code, back-end system support, inherent rounds of bug-fixing, along with the system server-side + player-side communication & support. Just look at how long the passive 'catch-up mechanic' has been such a hot topic... yet ACE has not provided any solid plans? It must not be all that simple, I am willing to guess? Regardless, active players that start a game like this months
  10. Hyperbolic wording, but regardless, I prefer my simpler approach mentioned earlier. Player engagement & supplemental systems are already imperative, and already working... for the most part? I suppose I simply find it less broken than you do?
  11. You're simply advocating for 'Alliance Campaigns!' ... not actual guild vs guild... likely not in the long run And if the campaign ends up with just 3-big alliances, we're back to a very familiar 3-faction war campaign (hmm, I had thought that was to become a separate care-bear rule-set?) and naturally... the top tier guilds gravitate together... because all good buddies... well you know, an easier path & less uncertainty... and (I heard that) they only hang out with like-minded folks anyways, lol and shazam... we are reliving the failed trial of the gods 3-faction w
  12. I think you misunderstand guild vs guild, and the accumulative downsides that any such 'green alliances' would ultimately bring to a guild vs guild format. But I can't really nitpick any such plans, because the actual particulars haven't yet been clearly laid out or pitched?
  13. Yep, a Faction-War Hybrid then. Basically more of the same, but you now have membership control across the "faction"? Possibly, an even worse 'Trial of the Gods' redo? It will likely become less and less about guild vs guild. But hey that's fine if you want that non-sense, as long as they keep a more hardcore GvG format - that is more similar to the current iteration I mean. The current system has room for alliances. The current system has room for politics, and the potential for political games, deception, and betrayal. So you have to be more careful & coordinated in yo
  14. Are you missing the faction-campaigns already? Don't worry, they'll be back again some day. Lol, the evolution of Staff ... somehow he's turned care-bear; now wanting security blankets & crutches?
  15. How many smaller guilds don't want to add members? How many do? Look at things from another perspective Alliances without constraints = Faction Wars... and if added to the Dregs; doesn't it only become some sort of Faction War Hybrid?... Sounds pretty care-bear-esque to me? Some prefer a more hardcore Guild vs Guild format (lol...the Dregs). You can still form alliances in the campaigns, regardless of any constraints. Although, in all honesty I do hope that they add good options for the Dregs rule-set, that may add various optional & unique mechanics fo
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