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About Zage

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  1. -In the crafting menu, pressing the down arrow when quantity is at 1 should put the quantity to the max and vice versa. Or other means to enable quicker traversing of the UI. -Adding a hotkey to purchase items without a confirmation would be nice too. Like control + click or something. Same for selling. -Be nice to simply press Enter when at the character screen that is selected and already apart of a world to enter. Currently, you have to use the mouse and the game likes to log you out fairly quickly due to the food bar. Getting back in with a keyboard press is a better experie
  2. I hopped in at one point over the last month after playing heavily in the beginning of 2019. I would love to come back and play this game more and provide more feedback. The reason I don't is because I get 25 FPS on a 1080 TI with a 4th gen I7 processor and 16gb of ram on Windows 10. I drop the resolution from 1080p to 720p and try all the graphic settings but it's all the same. If you guys make significant performance increases in the game please send us kickstarter updates or the changes in the email to let people know. I'd think you'd get much more players back to the game. Un
  3. Here are some ideas and feedback as a non game designer. -Give points for PvP kills in certain zones near the end of the campaign. I'm looking at Heroes of the Storm comeback mechanics - the losing team gets more XP per hero kill the farther behind they are. I understand this can be exploited but maybe you can find something that makes sense. I haven't played overwatch but I think they may have something there too to check out. The late game POI capture multiplier is probably along the same lines. -Maybe have the campaign start with the factions middle zone completely capped and
  4. Could you elaborate on this? Also, what is a combat discipline? LIke the soon to be legacy Master of Sword,hammer,bow, etc disciplines?
  5. Exactly. I'd like to see more of the campaign events that ACE and the community come up with. Why wouldn't they be open to trying them out and wouldn't it be fairly easy for them to setup as some point? I hope the dregs does not allow player crafted vessels because I consider that an import.
  6. I'd like one where you can't import anything. Similar to Path of Exile events.
  7. If it's equipped you can't lose it on death. Maybe a craft or 2 on it. That may be the reasoning.
  8. What happens to our inventory and equipment when we switch vessels in a campaign with this change? Is it staying the same or is our inventory and gear staying on the vessel?
  9. I kind of assumed recall capabilities would be controlled by the campaign? Has ACE not spoke about it yet?
  10. Hi, I would like to thank Artcraft for pushing back soft launch. I think a majority of people are disappointed to hear that but as a player that wants a full experience once server data remains I'm all for this. The term soft launch just sounds like a steam early access game =[ This is probably not the best area to provide FEEDBACK but since i'm here posting I'm going to mention some items from playing last weekend. Prior to this I haven't touched the game since December 2015. Firstly, the crafting system to be looks great but the UX is tough. The dependent crafting items ar
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