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About CopperStall
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Piapiac
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Vancouver
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JamesGoblin reacted to a post in a topic: Crafting / Economy F A Q
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JamesGoblin reacted to a post in a topic: Is Anyone Else Affraid Of What This Game Could Be?
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IamMe reacted to a post in a topic: burrowing/wall breaking mechanic questions
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Blender reacted to a post in a topic: Male Assassin Visual Suggestions
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CopperStall reacted to a post in a topic: Crafting Update
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CopperStall reacted to a post in a topic: Combat Chat 2, Part I - Official discussion thread
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CopperStall reacted to a post in a topic: Still confusing: Alpha Testing!
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CopperStall reacted to a post in a topic: Question about upgrade
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CopperStall reacted to a post in a topic: Combat: No phake physics - Official discussion thread
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CopperStall reacted to a post in a topic: Combat: No phake physics - Official discussion thread
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CopperStall reacted to a post in a topic: Founders' Update: Future stretch goals - Official discussion thread
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Anhrez reacted to a post in a topic: What Are The Sub Classes Of Duelist?
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CopperStall reacted to a post in a topic: $2 Million! - Official discussion thread
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CopperStall reacted to a post in a topic: $2,000,000
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CopperStall reacted to a post in a topic: $2,000,000
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Fifty shades of greyboxing - Official discussion thread
CopperStall replied to Pann's topic in News & Announcements
I loved the little 'jetties' but I did have one suggestion: if you move the small piece of wall forward to the front edge of the jetty then the defender isn't horribly exposed when on the jetty. They lose the easy forward line of sight (LoS) but they keep the side LoS and are way less vulnerable. The loss of the easy forward LoS could even add interesting play since then full LoS on a jetty would require a defender on each neighbouring jetty so they could get LoS on their neighbours front edge as well as their own side edges. Food for thought. -
bahamutkaiser reacted to a post in a topic: Creating New archetypes and disciplines
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Creating New archetypes and disciplines
CopperStall replied to Unnamed's topic in Community Question & Answer
Noooooooooo!!!!!! My Guineacian NEEDs the Mr T Discipline! Oh god, the horror of his unadorned neck , his mohawk will just look silly, now -
Warprose reacted to a post in a topic: Maps + Map Item Slot
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HermaeusMora reacted to a post in a topic: Founders Update: Under the surface - Official discussion thread
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Kiro reacted to a post in a topic: Combat: Finding the fun - Official discussion thread
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Combat: Finding the fun - Official discussion thread
CopperStall replied to Pann's topic in News & Announcements
I want every 3rd treb to fire Assassins so they can get some height on their glide. -
Combat: Finding the fun - Official discussion thread
CopperStall replied to Pann's topic in News & Announcements
Great post. Good to clarify expectations early. Approach seems like the best way forward. Looking forward to watching the exploration -
Founders Update: Under the surface - Official discussion thread
CopperStall replied to Pann's topic in News & Announcements
And this reply separates the whiners from anyone who might actually have real concerns. Every whiner after that post goes *plonk* in my mental filter folder cause they obviously can't be taken seriously. I might give a pass to 1 or 2 shortly after due to post race conditions but otherwise: whiner exposed. Edit: OK, read after this post and the response was pleasantly non-whiney. No *plonks* required. Kudos -
Ask The Team (Personal Questions) V2!
CopperStall replied to TullyAckland's topic in General Discussion
Good description. The other thing I like to point out is that software dev is only deterministic in the most well-behaved and mundane end of the field. The determinism fragments for every innovative feature you add. -
Subutai reacted to a post in a topic: What Do You Think The Sub-Archetypes For Confesser Will Be?
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Combat Chat - Official discussion thread
CopperStall replied to Pann's topic in News & Announcements
Sweet. I though of exactly that kind of thing when you mentioned that's how they block. My specific scenario was to have my Lumberjack Commando (aka Guineacian Combat Engineer) dig trap tunnels along the enemy's front line that people won't fall into unless they weight a lot...like say a knight engaging their block -
State of the web/forums/store - Official discussion thread
CopperStall replied to Pann's topic in News & Announcements
Yeah, they are doing a great job. I've had a similar experience with Star Citizen for the community involvement aspect. The details are very different, of course, because they're targeting different game-play styles etc but they are both passion projects with a solid plan of community involvement. I'm especially a fan of the fact that ACE has already established that they are willing and able to say "No". The big risk with involving a community this early and this strongly is that either special interests will corrupt the game vision or it will fall into design by committee. They have show -
One possibility: maybe have a ranking system based off of only likes from ACE staff? This avoids all the rank-boosting exploits I'm aware of. It would add its own problems but it's an amusing concept.
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Ideally I like the idea of the land not respawning directly since that would prevent digging moats or other fortifications and/or traps. A way to balance this would be to not have the digging remove dirt, etc, but instead move it around and/or compact it. If you are digging through something soft enough you could compact the dirt out of your way. This would leave an open tunnel behind you and 'upgrade' the hardness of the walls of your tunnel as you jam the material you dug up into the walls. If you are digging through something that won't compact then you are stuck with moving the tunn
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Also, your Archer will either need line of sight on their target or will have to arc the shot and cope with the time delay that produces. Copperstall
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Perhaps someone could start by translating some of the promo vids? Could you prepare the vids with the spoken portion removed so they can dub in their equivalent language with the same music/effects? If you provided a link in the international portion of the forums and/or through Pann then they could get a big jump forward on spreading the word by having semi-official promo material. Don't know if that's practical but worth bringing up. CopperStall
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Did we get a confirmed Tera combat system?
CopperStall replied to Zomnivore's topic in Community Question & Answer
This is why open alpha is so useful. They can adjust it early and as often as necessary instead of having to commit to one approach and hope it works out. That has to be balanced with sticking to their vision instead of design by committee but they seem to be willing to say "No" so I'm pretty optimistic about that. CopperStall -
This is a useful topic to discuss. You might also be able to mine a similar thread I created a while back for ideas. http://community.crowfall.com/index.php?/topic/5644-minimum-alpha-content/ CopperStall
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Personally I want my Guineacian to have a pet monkey and ride a tiger. CopperStall