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Whip

Testers
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  1. My condolences to the family and all who knew him. A gamer's salute to Coolwaters o7
  2. I made the mistake of graduating as a graphic designer. But I was fortunate enough to start my career in a web technology company. When I found out how disproportionate the paychecks were between graphic designers and programmers, and how interested I was in logic and code, I decided to try and get into it after I was let go after 3 years there. Now, numerous years after all that, I work as a senior full-stack web developer. I remember looking up "What's the best programming language" and "how to start" and all that. Some of the best advice is already given. Mine is to do something like freecodecamp.com or codeacademy.com and then start doing projects and freelance work. Don't give up. Try and fail often. Make friends who are devs. Ask for help. Ask for sessions where they give you advice. Also don't get too caught up in the "latest greatest and best-est of frameworks". Even the most hipster of start-ups can't keep up. Try learning some angular2 or some react and you should be golden. But before worrying about frameworks... get your fundamentals straight. Learn JavaScript, or Java, or C++, or any language... the fundamentals you'll learn with it you'll bring to any programming language. If web, then learn HTML and CSS next, then get into frameworks and servers. Start with freecodecamp or codeacademy. I gave my brother-in-law the same advice and he develops for a hospital's R&D department now.
  3. I think the "Alliances" could be expressed through the feudal system. Guild A Leader = King A with 50 members Guild B Leader = Duke 1 of A with 25 Members Guild C Leader = Duke 2 of A with 30 Members Total Kingdom A strength = 105 members What happens when Guild B grows another 50 members? And... Guild C happens to like Duke 1 more than King A? Maybe Duke 1 of A will declare himself King? And maybe Duke 2 of A will swear fealty to this new king? Kingdom A strength = 50 members Kingdom B strength = 105 members The hunger pressing on... "winter coming" and the ever changing relative power of these feudal systems will force people into alliances.
  4. There's very little consequence to "switching class". Just like there's very little consequence to "switching ship" in EVE Online. You bring the class to the fight that's necessary for the team. In this aspect, if the support class allows people to maneuver around game mechanics and other obstacles the class will ALWAYS be used by the team.
  5. Sorry to "gravedig" this post 21 days after the last post. But +1 to chat bubbles. I know Todd and and Thomas Blair like to mock the idea, implying its silly to have them. And they don't like them for aesthetic reasons. But i'd argue their non-aesthetic but functional value. In every game I had them I was able to connect with other players much more immersively than in games in which I did not have them. Would I have bonded with so many other SWG players if they were not able to express their personalities through mood based chat bubbles? If I had to rely on the chat window in the corner of my screen, definitely not. I mean, we even had 120+ emotes. Again; to scratch the idea from an aesthetically point of view, I don't understand. Functionally it has value has it not? Surely there's a solution. I don't think I would've ever sat with people around a camp fire in SWG if I shared the chat with 120 other people. Or if I had to spend time analyzing who said what instead of just looking at them. You might say there's "groupchat" for that. But there's no emergent social events like the random campfire exchange if someone has to accept a groupchat window. You guys are hitting all the right triggers with your game mechanics. But I'm sorry to say, this is an MMO. If I don't make bonds with people, there will be nothing for me to come back to after the novelty has worn off. Edit: Its early of course. We're alpha, this could be an after release thing like Todd mentions. But the way they discussed the notion felt a lot like someone suggested a silly idea and they were making fun of it... "comic sans". Common guys.
  6. Thank you @Tyrant It was a privilege to hear you talk about your life journey in a nutshell. One of the biggest lessons I take away from it is that its alright to follow your gut from time to time. Other opportunities will present themselves like they did previously and then you can make the most of it again. It gives me confidence in Crowfall to have your wisdom and experience as part of the team. Keep up the good work guys, Whip
  7. Yes, I'm eager to try out the vessels system. Also nice beard!
  8. Are we sure Valkyn is dead (on the graphic)? I thought he just went missing down in the center of the Mealstrom. I still "believe" he's out there fighting a major battle.
  9. Looks great! I love that she's also a redhead /blush
  10. Thank you very much MiracleMax & Blair for putting the extra time in to keep us informed despite of issues that were beyond your control.
  11. Probably the most exciting part of Crowfall I am looking forward to. I can't wait to see it all come together.
  12. I understand your concern, I think. And I agree with most of your concerns. They're worth having. They have to tackle something first though, and they've decided to tackle combat first. I think that might give you the impression that combat is the "be all, end all". During the Kickstarter days however they've expressed their understanding that Combat is a means to an end. That you can't have meaningful combat without a meaningful social system and a meaningful economy. This game development is an iterative process and because of the kickstarter-model they have to try and make it work for us along the way. If it weren't for us, I doubt there would even be a chat system in the combat test. Give it time. These guys have never dissapointed me when expressing their vision. But its going to take time to polish that rock into a diamond.
  13. Very good episode. I like what I'm hearing. Nice work ACE.
  14. I thought this was going to be an announcement to implement chat bubbles but alas. +1 to Chat bubbles. I'm not sure why or how but Chat bubbles in SWG along with the 100+ animated emotes is what contributed most to my social interactions in that game. I don't think it would've been as "immersive" otherwise. You could them make an optional checkbox in the options?
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