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TullyAckland last won the day on October 1 2015
TullyAckland had the most liked content!
About TullyAckland

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ArtCraft Alumni
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Male
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Austin, TX
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You and me both!
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Combat Chat V - Official discussion thread
TullyAckland replied to Pann's topic in News & Announcements
As time goes on and more Archetype's come online we'll be looking back on previous abilities and re-working, moving them around and in general, doing mechanical improvements across the board. -
Combat Chat V - Official discussion thread
TullyAckland replied to Pann's topic in News & Announcements
We've been wanting to add a more forward motion to attacks and allow for small free movement in-between combo's. This way melee combat would feel less restrictive. That's not to say we are going to move away from full body animation locks, but certainly give more consistent momentum with each swing allowing. What you're playing right now is the result of 16 weeks of work, we've identified numerous improvements we want to make in the future and I'm confident that we'll accomplish the perfect balance between melee and ranged movement options! -
Combat Chat V - Official discussion thread
TullyAckland replied to Pann's topic in News & Announcements
Totally, I even took one of Blairs kittens. It gets on well with my Pug. -
Combat Chat V - Official discussion thread
TullyAckland replied to Pann's topic in News & Announcements
Good theory but no, when testing I often ask others to come in and test various things (like movement). The big differential between internal tests and the live server is of course latency. This'll improve overtime so that things become more accurate! -
TullyAckland reacted to a post in a topic: Combat Chat V - Official discussion thread
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Domination! Actually, I just had to double check the damage values of hellfire aura after seeing this. Yup, found a miscalculation. It's currently getting an additive 180% weapon damage but is also ticking twice a second. This should either be once a second or a reduced weapon damage add. Personally, I'm a fan of more ticks so will adjust accordingly.
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Combat Chat 4: The Hunger Dome - Official Discussion Thread
TullyAckland replied to Pann's topic in News & Announcements
Just because we don't have random spawning in yet, doesn't mean it won't ever happen. Remember, this is pre alpha milestone 1. if I listed all the things we still want / have to create for the final game I'd be here all day! -
Crowd Control And Teamwork - Official Discussion Thread
TullyAckland replied to Pann's topic in News & Announcements
Don't get caught up on the mention of 15 seconds, its more of a placeholder to prove that the event is triggering as expected. This number will be changed later on once we refine how the system calls the events. A lot of which I'm playing with today :-). -
Combat Chat 3: Powers Q&A - Official discussion thread
TullyAckland replied to Pann's topic in News & Announcements
That's actually something we're working with right now. When a fireballs expires (either hitting its lifetime or colliding with the ground / wall / player) it will explode in a radius. It ends up having a little bit of a flak cannon effect going on. -
TullyAckland reacted to a post in a topic: A castle, a keep and a crow - Official discussion thread
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First Look: Knight powers and UI - Official discussion thread
TullyAckland replied to Pann's topic in News & Announcements
Adding onto, modifying existing or totally replacing abilities are what we intend promotions to do eventually. -
Oh wow. These last 6 months have been a blur! Thanks for sticking with us, everyone! We appreciate your support and posts! I'll get back to numbers now.
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Anyone believe the " Premium Guild " Package is overly priced?
TullyAckland replied to siberain's topic in General Discussion
Admittedly we've done a poor job explaining the difference between what every guild gets access to, and the purchased package: Every guild: Gets access to a heraldry creator, like you've seen in other games. This allows you to pick symbols and colors, and form your own customized look. Certain packages we sold in Kickstarter grants access to an expanded set of symbols and colors to allow even deeper amount of customization. The Unique heraldry submission is for those of you who have truly special desires for their logos that our heraldry creator can't accommodate. The process w -
What 3D modeling software are they using?
TullyAckland replied to Ohunter's topic in Community Question & Answer
Zbrush is where it's at. -
Combat: No phake physics - Official discussion thread
TullyAckland replied to Pann's topic in News & Announcements
That's the nicest thing anyone's ever said about me. ;(