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Vanguard

Testers
  • Content Count

    30
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Reputation Activity

  1. Like
    Vanguard got a reaction from tempest in [Obsidian] Crowfall Stealth Operations   
    Might be down to try this out
  2. Like
    Vanguard got a reaction from JamesGoblin in Ninja Ranger Patch - Balancing things   
    I feel like between the server lag, pin point raycast and hit boxes, unless the player was 100% potato, they could still avoid all shots. Maybe a visual indicator (like the fireball animation) would make it feel better, like a lit up arrow only visible to the ranger. 
  3. Like
    Vanguard got a reaction from Soulreaver in Ninja Ranger Patch - Balancing things   
    I feel like between the server lag, pin point raycast and hit boxes, unless the player was 100% potato, they could still avoid all shots. Maybe a visual indicator (like the fireball animation) would make it feel better, like a lit up arrow only visible to the ranger. 
  4. Like
    Vanguard got a reaction from Tinnis in Damage inflation, randomness and "double" and "triple" crits   
    When sugoi "does" it the world is ending, but when we do it....lol testing
  5. Like
    Vanguard got a reaction from Uyathefox in Damage inflation, randomness and "double" and "triple" crits   
    When sugoi "does" it the world is ending, but when we do it....lol testing
  6. Like
    Vanguard got a reaction from Tofyzer in Damage inflation, randomness and "double" and "triple" crits   
    When sugoi "does" it the world is ending, but when we do it....lol testing
  7. Like
    Vanguard got a reaction from coolster50 in Damage inflation, randomness and "double" and "triple" crits   
    When sugoi "does" it the world is ending, but when we do it....lol testing
  8. Like
    Vanguard reacted to dolmar in Possibility of bugged weapons/armor?   
    It is alpha Prealpha even and I would love all of this to be sorted out before game launch . I do have good fights with sugoi with that being said I hope they make it to launch . On another note the bug of the item disappearing only disappeared from the char model meaning it had to be equipped in order to catch that bug that causes it to disappear. Equipped items disappeared on a re-logging in . So the book was equipped and prepared for use. Only issue I have is them owning up to it. I don't care if they tested the book its prealpha. I don't care if they made other weapons again its prealpha. I am glad they reported it. But I would like them to own up to using the item.
  9. Like
    Vanguard reacted to Gradishar in Fri, January 27 – Mon, January 30 - Bugs, anomalies and tech issues FEEDBACK   
    Ok...the ghosting of weapons issue. We did some testing tonight and discovered that the "missing weapon bug" where you lose your items (which sometimes come back upon death or changing vessels) actually effects your current damage and vessel effectiveness. We were testing the OP nature of the Myrmidon 6-C combo and noticed that our Myrm's damage wasn't that extreme tonight. We changed weapons between players and discovered that we had "ghosted" weapons still equipped when we removed our crafted weapons. Our powers didn't "gray out" when we unequipped our weapons...and our damage remained the same as naked toons. This caused us to experiment with trying to recover these ghosted weapons. Dying, and then summoning our bodies did not cause the ghosted weapon to unequip or reappear on our corpse/grave. However, switching vessels DID cause the ghosted weapons to appear on our grave and our powers were then "grayed out" as our ghosted weapons were no longer equipped. Equipping our superior crafted weapons caused a marked increase in damage...meaning that our ghosted weapons were over writing our "apparently" equipped weapons. Given the damage before and after, the weapon damage was not cumulative...but the ghosted weapons was the overwriting weapon. The lesson...unequip your items to determine if you have a ghosted weapon actually equipped which is overwriting your apparently equipped items. If your powers don't gray out, you have a ghosted weapon equipped which must be cleared through death/changing of vessels.
  10. Like
    Vanguard got a reaction from JamesGoblin in OPP Goes Mobbing through Sugoi Territory.   
    I mean it's cool, I'll find you. Bring your pet
  11. Like
    Vanguard got a reaction from JamesGoblin in OPP Goes Mobbing through Sugoi Territory.   
    Okie dokie!
  12. Like
    Vanguard got a reaction from JamesGoblin in OPP Goes Mobbing through Sugoi Territory.   
    5v5 Sunday 4pm EST, Sorrow?
  13. Like
    Vanguard got a reaction from JamesGoblin in OPP Goes Mobbing through Sugoi Territory.   
    Umm....I did that on your steam and destroyed you. And I have announced many times our coords and how many we have, no one showed up. If I want evidence I can go to your history
  14. Like
    Vanguard got a reaction from JamesGoblin in -W- vs Sugoi Even or Outnumbered 1/7/17   
    a state of affairs or an event that seems deliberately contrary to what one expects and is often amusing as a result. Let's get meta.
  15. Like
    Vanguard got a reaction from JamesGoblin in Sugoi Gaming - Semi-Hardcore PvP Community --- EST   
    No vods and haven't seen you ever since the name change. And picking one person off isn't winning, but if it makes you feel like winning, OK.
  16. Like
    Vanguard got a reaction from JamesGoblin in 9 Sugoi vs 13 Winterblades and uXa   
    This was done, just for fun. Disclaimer!
  17. Like
    Vanguard got a reaction from Vectious in -W- vs Sugoi Even or Outnumbered 1/7/17   
    a state of affairs or an event that seems deliberately contrary to what one expects and is often amusing as a result. Let's get meta.
  18. Like
    Vanguard got a reaction from JamesGoblin in -W- vs Sugoi Even or Outnumbered 1/7/17   
    Oh the irony of this comment.
  19. Like
    Vanguard got a reaction from JamesGoblin in -W- vs Sugoi Even or Outnumbered 1/7/17   
    So um... 5v5 next week W? Or gonna back down again? You wanna d-wave lets d-wave officially 
  20. Like
    Vanguard reacted to Genocide in OPP Goes Mobbing through Sugoi Territory.   
    LOL we dont even have 5 people playing yet. Let me see who I can get to confirm and I will give you the number i can field.
  21. Like
    Vanguard reacted to KrakkenSmacken in My Training System Overhaul   
    Did you read my whole post, watch the relevant parts of the video, or just jump strait to the end and smother your answer with confirmation bias?
     
    https://www.youtube.com/watch?v=QHHg99hwQGY
     
    Doesn't really matter, because that response gives me an opportunity to detail exactly why I think it's bad design based on the above presentation and Thomas Blair's own statements regarding the intent of the systems. I'll steer clear as much as possible of other arguments simply because I've said them before in other threads.
    Ironically, it actually goes against the stated goals of the developers. What??? How did I get that?  
     
     

    Universal skills are supposed to be different, and open unique pieces of gameplay functionality, but the entire combat line does not. With the exception of siege, which has not been designed yet, every single node, every single improvement, is simply a duplication of something similar to what you get in the archetype skill trees. Every skill is literally the same type of skill as you would see from "via leveling up a character" As to serving it's intended purpose of being "far different", it simply doesn't.  The developers are literally going against their own stated design intent by keeping it as is.
    It makes players choose between playing primarily for intellectual enjoyment, or playing primarily for emotional enjoyment. Crafting and harvesting are intellectual pursuits, in that you take them because you want the intellectual enjoyment of playing the economy game. One of the main parts of CF that distinguishes it from a MOBA, long term strategy and guild skill interrelationships. On the other hand, combat is more emotionally focused, in that you get that instant thrill of winning, or sense of loss.
    It's Fighting against human nature and is probably a losing battle I base this on both my own personal plans to work around this mechanic if it is kept as is, and what others have stated they will do.  The solution is simple, buy two accounts or more, scrap VIP or possibly only VIP the "combat" account, and train into as many as economic skill lines as needed to have a combat focused account, and an economy focused account, in as much as I need to play both sides of the game.  
    Understand what emotion your game is trying to evoke  I am pretty sure the emotion this game is trying to evoke, with the CW resets, the EK, the Lore, and the entire purpose for the hunger, is a game of conquest and domination.  Conquering your enemies both physically through combat, and economically through attrition.  Since the goal of the game is to try to evoke two types of emotion, two types of stimulation, and two types of conquest, driving players to experience only one of those to it's full potential, is designing like you want to marginalize one type of play over another.
     
    Make the fun part also the correct strategy to win Combat is fun, and is seems to be the primary way which players will win each campaign world. Hamstringing the players ability to fully enjoy that fun because they absolutely need to have at least on guild level the economic professions to survive the attrition that is hunger, makes the correct strategy to win, something other than the funnest part of the game.
     
    That's why its bad design, and ironically not the stated intent for design goal for the different skill trees.
     
     
     
  22. Like
    Vanguard reacted to PaleOne in The Gank Before Christmas....   
    I plan on killing all of you on Xmas during the next test..
     
    Don't worry I will leave something special on your corpse!( After I relieve you of all your other belongings..)
     
    Happy Holidays!
  23. Like
    Vanguard got a reaction from Tinnis in Sugoi Group Fights - Stress test and weekend test (Dec 16-18th)   
    Count me in!
  24. Like
    Vanguard got a reaction from wor in Sugoi Group Fights - Stress test and weekend test (Dec 16-18th)   
    Not enough zerg, please revise.
  25. Like
    Vanguard got a reaction from moneda in Sugoi Group Fights - Stress test and weekend test (Dec 16-18th)   
    No, you're missing it. Exploiting bugs just makes an increase in skill cap, just like that fessor jump. 
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