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SkEyesOGrey

ACE Investor & Tester
  • Content Count

    62
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About SkEyesOGrey

  • Rank
    Magpie

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  • Language
    English
  • Gender
    Male
  • Location
    Maine

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  1. This is the reply I got, as always very quickly. Gordon Walton (Crowfall) Aug 16, 2020, 10:33 AM GMT-5 Those codes did expire, but we still have an option. The Crow Code is the username of your account. Just have your friend enter that when they create their account (or on the Redeem Codes page of their profile if they already have an account). The 10% off will be applied to their next purchase. Let us know if you have any other questions The best deal right now though is our Guild promotion where a 20% discount is possible if you
  2. A couple friends and I also ran into this, I thought the refer a friend links were gone jan 13th, but they still have a spot for it on the registration page. I just had them register and send an email to support
  3. Hello all, Looking for a guild that's got it's hands into a little bit of everything. I'm usually a solo player so I tend to develop a broad base of skills. Both put Crowfall outside my norm, and I'm hoping to break those habits. Subject to change, but right now I am anticipating playing an Elken ranger and leaning towards doing a lot of crafting. Specifically, necromancy intrigues me. Some light roleplay would be cool, but I've never successfully brought that into an MMO before. With voice technology more available, that may have changed since last I tried. Of the three factions, Balan
  4. This is definitely an issue. One that I'm pretty sure is only present because they currently need us in one place so that the people on the server are seeing conflict and they can test what happens when there are groups on a plot, how combat is working, and for that matter.... can the crafters get away. As I imagine it, exploration will be more important after launch, because that stand alone node isn't going to be tier 9. It'll be mineable by a small group and not everyone's going to immediately know where it is. Knowing the location of the resources and getting the people qualified to m
  5. Sorry, I should say the concepts are gorgeous. My mind may or may not extrapolate...
  6. ::sighs:: At the moment? It has been since they first started talking about the systems. I have faith they'll find a good balance. Might not happen immediately but nothing about this has ever been expected to be immediate.
  7. I wanted this so bad. Heh, a little asocial though, never gonna happen.
  8. I love an involved crafting system. If they really get into alloys like they have proposed (My limited experimentation makes me think they haven't yet) Weapons and armor are going to be real fun to play with. Already I've found one of the status effects just from playing with yew wood, and it has me excited for the potential.
  9. Crowfall will be very Grindy. For one subset of players. That's the part of This game theory that amazes me. By making specialization so valuable - limiting the number of skill trees learned at a time - They have pushed the idea of player roles beyond DPS, Tank, and Healer. If it plays out as I hope it will - and as I believe the Devs envision - if you don't want to grind, you never will. The harvesters and crafters will do what they do best and grind away at weapons armor and resources. The fighters will (hopefully) protect them, and never grind.
  10. I'm pretty firmly against this idea. But the reason's I'm hearing in favor of it seem totally covered by the vessel system people are railing against. You like trying lots of different things out - cool you can totally do that. Not only that, you can do it in one session. Switch vessels. Don't like the new thing, switch again, or switch back. Don't like the generic half rotted corpse you get at the temple? Befriend a talented necromancer, have them build what you want to try next. The new direction skill have gone also blows the skill training issues out of the water. Each skill line
  11. At the beginning there was a huge misunderstanding about this. Many of us understood that EK wars were endgame. It was a fascinating idea. Further into development it came down that EK's were strictly player housing. Has this been reversed in some sense? I don't follow the news half as well as I ought. As for general PVP, it's my understanding that they intend to allow pvp permissions to be modified by the EK owner by plot. Also this could be wrong or outdated. While I think that Being able to flag 'Available for challenge' in Ek's is a very cool idea, there were concerns it would dr
  12. Missed this, Source? Really hope this is a thing. But let's let them finish the game first yeah?
  13. Lorewise, it would be kind of weird to have hunger elements in the EK's but having some monster spawn plots available in EK's would be pretty awesome regardless.
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