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SkEyesOGrey

ACE Investor & Tester
  • Content Count

    59
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Reputation Activity

  1. Like
    SkEyesOGrey got a reaction from ACE_FancyHats in 5.100 Snap Test Feedback Reports for 7/23/19   
    Overall starting to look like a game. The five pips with the harvesting skill is interesting, once I realized the number of pips did different things rather than just something more powerful that system gained a lot of depth. It might be nice if the harvest Q bound skill could be cast without stopping like the combat Q bound skill.

    Harvesting nodes being all the same level makes a certain amount of sense for testing, but was a bit frustrating. I'm hoping that later on, the nodes rather than spawning 4 L10's will spawn a mix, at least in some areas.

    Crafting being divided among all the tables is counter intuitive, but I think it's really going to drive home the desire for many specialists. The main one that had me running all over was building a shovel. Obviously, ideally in game the necromancers will be buying shoves, not making them.
  2. Like
    SkEyesOGrey got a reaction from ACE_FancyHats in 5.100 Snap Test Bug Reports for 7/19/19   
    The weak points on the animal carcasses seem to be spawning beneath their feet? On a slope this makes it inaccessible. Level nine ghost elk.
     
    Resources fall into or behind placed terrain. Happened with some knotwood on the brass steps by the gate, and in a rock elsewhere.
  3. Thanks
    SkEyesOGrey got a reaction from Xarrayne in 5.100 Snap Test Feedback Reports for 7/23/19   
    Overall starting to look like a game. The five pips with the harvesting skill is interesting, once I realized the number of pips did different things rather than just something more powerful that system gained a lot of depth. It might be nice if the harvest Q bound skill could be cast without stopping like the combat Q bound skill.

    Harvesting nodes being all the same level makes a certain amount of sense for testing, but was a bit frustrating. I'm hoping that later on, the nodes rather than spawning 4 L10's will spawn a mix, at least in some areas.

    Crafting being divided among all the tables is counter intuitive, but I think it's really going to drive home the desire for many specialists. The main one that had me running all over was building a shovel. Obviously, ideally in game the necromancers will be buying shoves, not making them.
  4. Like
    SkEyesOGrey got a reaction from ACE_FancyHats in 5.100 Snap Test Bug Reports for 7/16/19   
    All of my crafting basics skills show mastered, but it shows 95% completion. There's 194k points trained left over.

    A spider corpse in god's reach de-spawned while I was carving it. I had been interrupted by another spider attacking and then returned to carving it, but it still seemed fast.
  5. Like
    SkEyesOGrey reacted to miraluna in Faction Population Balancing   
    Ignore the grouchy testing veterans and keep posting your feedback  The developers need to hear from newer players too.
  6. Like
    SkEyesOGrey got a reaction from JamesGoblin in {Ooc} Rp Forum Rules...   
    [OOC] 
    So ... internet live chat rp I've done ... ages ago ... Forums not as much. Any ideas or best practices to let folks know you've responded in a thread? I think I've got the tavern followed but I'm not really seeing any notifications on it. And I'm not particularly fond of quoting in RP it just get's confusing...
     
    Sorry if this is a step out of the realm of this thread, but it was the closest I could think of to drop this on.
  7. Like
    SkEyesOGrey got a reaction from JamesGoblin in Roleplay Aspect of the Game.   
    Sorry, I should say the concepts are gorgeous. My mind may or may not extrapolate...
  8. Like
    SkEyesOGrey got a reaction from JamesGoblin in Roleplay Aspect of the Game.   
    The in game lore is gorgeous, I've had some good times on several threads with RP already. I think if you combine Kraahk and Akineko's thoughts you're probably spot on. We don't really need systems for it as long as we strive to build it in game. It seems a consensus already reached but Elvo, I don't see emotes as a need at launch. I also don't see the game going on years before some appear - our Dev's are too creative not to, and sometimes too easily distracted by "Oooh Shiny!"
  9. Like
    SkEyesOGrey got a reaction from JamesGoblin in I do not like how gathering in Crowfall makes me feel   
    This is definitely an issue. One that I'm pretty sure is only present because they currently need us in one place so that the people on the server are seeing conflict and they can test what happens when there are groups on a plot, how combat is working, and for that matter.... can the crafters get away.
    As I imagine it, exploration will be more important after launch, because that stand alone node isn't going to be tier 9. It'll be mineable by a small group and not everyone's going to immediately know where it is. Knowing the location of the resources and getting the people qualified to mine them out there safely will be an important part of the game.
    I like the idea of being able to ditch loot in an attempt to get away or simple method of trade hell I like the idea of having hidden caches to stash things in.... but now I'm going off into fantasy land.
    The impression I've gotten is that we're running up against two things with this option. 
    1. System resources. All the doobers about are potentially a resource drain. I know very little about that.
    2. Programming time. As in all things, I think the devs are weighing things like this against getting functional core mechanics up and running.
     
    Do we really think that it would make such a large difference that it's worth them diverting time and memory resources to it?
     
    I'm curious too. I am more often than not a solo player in other games, and prone to allowing hours of mind numbing grinding for myself. How have you experienced the positives in other games? What would you take away from other games and hope was a learning point for our Devs? @srathor
  10. Like
    SkEyesOGrey got a reaction from Kith in If its as grindy as Albion Online I'm OUT   
    Crowfall will be very Grindy. For one subset of players.
    That's the part of This game theory that amazes me. By making specialization so valuable - limiting the number of skill trees learned at a time - They have pushed the idea of player roles beyond DPS, Tank, and Healer.
    If it plays out as I hope it will - and as I believe the Devs envision - if you don't want to grind, you never will. The harvesters and crafters will do what they do best and grind away at weapons armor and resources. The fighters will (hopefully) protect them, and never grind.
  11. Like
    SkEyesOGrey got a reaction from JamesGoblin in Mountain Citadel Parcel - New Details (as of may 2017)   
    I wanted this so bad. Heh, a little asocial though, never gonna happen.
  12. Like
    SkEyesOGrey got a reaction from Kraahk in Roleplay Aspect of the Game.   
    Sorry, I should say the concepts are gorgeous. My mind may or may not extrapolate...
  13. Like
    SkEyesOGrey got a reaction from Kraahk in Roleplay Aspect of the Game.   
    The in game lore is gorgeous, I've had some good times on several threads with RP already. I think if you combine Kraahk and Akineko's thoughts you're probably spot on. We don't really need systems for it as long as we strive to build it in game. It seems a consensus already reached but Elvo, I don't see emotes as a need at launch. I also don't see the game going on years before some appear - our Dev's are too creative not to, and sometimes too easily distracted by "Oooh Shiny!"
  14. Like
    SkEyesOGrey got a reaction from Akineko in Roleplay Aspect of the Game.   
    The in game lore is gorgeous, I've had some good times on several threads with RP already. I think if you combine Kraahk and Akineko's thoughts you're probably spot on. We don't really need systems for it as long as we strive to build it in game. It seems a consensus already reached but Elvo, I don't see emotes as a need at launch. I also don't see the game going on years before some appear - our Dev's are too creative not to, and sometimes too easily distracted by "Oooh Shiny!"
  15. Like
    SkEyesOGrey got a reaction from JamesGoblin in Default mode for a new player   
    Alternatively, perhaps F could toggle out of combat mode? Is it mapped to anything in combat mode currently?
  16. Like
    SkEyesOGrey got a reaction from JamesGoblin in If its as grindy as Albion Online I'm OUT   
    ::sighs:: At the moment? It has been since they first started talking about the systems. I have faith they'll find a good balance. Might not happen immediately but nothing about this has ever been expected to be immediate.
  17. Like
    SkEyesOGrey got a reaction from JamesGoblin in If its as grindy as Albion Online I'm OUT   
    I love an involved crafting system. If they really get into alloys like they have proposed (My limited experimentation makes me think they haven't yet) Weapons and armor are going to be real fun to play with. Already I've found one of the status effects just from playing with yew wood, and it has me excited for the potential.
  18. Like
    SkEyesOGrey got a reaction from JamesGoblin in If its as grindy as Albion Online I'm OUT   
    Fair enough
  19. Like
    SkEyesOGrey got a reaction from JamesGoblin in If its as grindy as Albion Online I'm OUT   
    Crowfall will be very Grindy. For one subset of players.
    That's the part of This game theory that amazes me. By making specialization so valuable - limiting the number of skill trees learned at a time - They have pushed the idea of player roles beyond DPS, Tank, and Healer.
    If it plays out as I hope it will - and as I believe the Devs envision - if you don't want to grind, you never will. The harvesters and crafters will do what they do best and grind away at weapons armor and resources. The fighters will (hopefully) protect them, and never grind.
  20. Like
    SkEyesOGrey got a reaction from Kcing in If its as grindy as Albion Online I'm OUT   
    I love an involved crafting system. If they really get into alloys like they have proposed (My limited experimentation makes me think they haven't yet) Weapons and armor are going to be real fun to play with. Already I've found one of the status effects just from playing with yew wood, and it has me excited for the potential.
  21. Like
    SkEyesOGrey got a reaction from JamesGoblin in Mining Gems   
    As a mostly solo player, this is an appealing thought, but I'm very intrigued by the incentives this game is hoping to give on working together. I think cooperative harvesting may be an interesting gameplay choice.
  22. Like
    SkEyesOGrey got a reaction from JamesGoblin in 5.2.7 Playtest Feedback and Bug Reports   
    Been a good long while since I jumped in game loving what I'm seeing so far.
    Bugs:
    Guinician burrow doesn't change graphic sometimes - Ie I still appear to be running on the surface.
    Fall damage seems very intermittent, probably a mechanic I just know nothing about.
    Crashed once when I attempted to view the map. The map came up black with a gradient gray oval in it. The game then crashed out, it appeared there was an error box but all it said was windows. Also crashed out twitch which was just running in the background, and reset my wallpaper settings on my desktop of all things.
    ** These are in Live 5.2.7
     
    PS. I never know what to report or how best to report it, don't really want to bog you guys down with things you already know about....
  23. Like
    SkEyesOGrey got a reaction from Kratox in (OOC) What are your thoughts on the vessel system?   
    ::grins:: Yeah with this system the variants of play and personalities are going to be very interesting. I'm just hoping those who were upset by it originally will give it a chance.
  24. Like
    SkEyesOGrey got a reaction from JamesGoblin in Fri, January 27 – Mon, January 30 - Bugs, anomalies and tech issues FEEDBACK   
    Jumped into the test environment for the first time today to putter around on sanctuary crafting for a little bit. I'm impressed, smoother than most beta's I've tested. For what's active at any rate.
     
    I played as a confessor and really just did some basic harvesting. I did run into a couple things though.
     
    I stopped to finish harvesting a stump someone had left. Once it was destroyed collision was still active for the stump.
     
    A boar was stuck in a hillside (I don't think there's ever going to be a game completely free of clipping issues).
     
    The piles of stones around the slag deposits on sanctuary react in an interesting way when harvested. The UI graphic reacts to the front stone, showing full health. The actual harvesting and damage occur to the bottom overlapping stone.
     
    Also and it sounds like this is common (Was on the first page that I skimmed here) The confessor loses forward momentum when jumping. She makes it halfway though what I would expect her arc to be, and then appears to hit and slide down a glass wall. There were a couple places this was rather amusing.
  25. Like
    SkEyesOGrey got a reaction from JamesGoblin in Title III raise 2nd stretch goal achieved - Official discussion thread   
    Crowfall Team, Thanks for the email on the rewards
     
    Now I just need to see if I can get Monomux active on the test environment for his 21st Birthday today Hopefully have his 2fa done and a copy of the game gifted to him today. I shot an email to support asking what to do to transfer test access with the core game and test access (since it doesn't look like test access is giftable.)
     
    Other gamers feel free to search him and wish him a happy birthday - I kinda love embarrassing my friends
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