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Farblue

Testers
  • Content Count

    113
  • Joined

  • Last visited

About Farblue

  • Rank
    Piapiac

Profile Information

  • Interests
    Online gaming, reading and some writing.
  • Gender
    Male
  • Location
    Birmingham,Alabama

Recent Profile Visitors

1,189 profile views
  1. When trying to log in game I placed my username and password in as usual but a red popup said I lacked some sort of entitlement. I can log in to main website and access forums but when I try to access the Support I get another popup saying I do not have a proper or complete email client. I have paid for a Bronze package last year in March. When first trying to access the tests listed in your emails I got to the page showing servers at the times listed but was unable to get any further. After 3 attempts I simply gave up. Today, when accessing game icon I got the log-in page but was refused
  2. From the posts I see that the 'problem' is that you get to play one character locked into a CW, which is basically a PVP arena. Not only that but this 'arena' will run for possibly weeks or months. All the gaming time will be in the same location with the same surrounding, same combat elements and, generally same opponents. In addition the former Archetypes will be like suits so you may be allowed to swap suits (presumably in the EK) if you have them. For crafters this may also be a bit of a problem since playing in a CW will degrade the crafting aspect, especially in lower CWs. All in all
  3. From the posts I see that the 'problem' is that you get to play one character locked into a CW, which is basically a PVP arena. Not only that but this 'arena' will run for possibly weeks or months. All the gaming time will be in the same location with the same surrounding, same combat elements and, generally same opponents. In addition the former Archetypes will be like suits so you may be allowed to swap suits (presumably in the EK) if you have them. For crafters this may also be a bit of a problem since playing in a CW will degrade the crafting aspect, especially in lower CWs. All in all
  4. Make it one campaign per archetype. Was not happy changing from the original 1-3 Archetypes which we could immerse ourselves as characters with a persona. Now we simply make enough or have cash to change Archetype suits, which in reality is simply equipment leveling. Pinning my hopes now on the Eternal Kingdoms not being like so many other 'homes' in a game. You know, buy land, a house and furniture. Just how can any single player, with their EK, develop a full 'Kingdom" without some sort of big guild? Yes these big and medium guilds will have lots of lands, and castles and forts etc...the fol
  5. Got into the game (cash invested) because of the 'Game of Thrones' premise to combine with combat in an MMO. Second I was very happy to see the character investment in Archetypes, where we could be immersed in our character and their design (within the parameters of the Archetype). Then - OOPS! Archetypes were changed from immersive characters to a change of 'suit'. Absolutely the same as 'equipment leveling' that I saw in Star Wars The Old Republic. The Eternal Kingdoms were simply a guild operation backed by those individuals with RL money who could afford it. Now I freely admit that the
  6. When playing MMOs I have always gotten a great deal of pleasure from healing powers. Other players seem to appreciate the assistance during combat and this can make a player who can heal feel very welcome. The combination heal/fight mechanic is an interesting twist. I had to smile when I saw the model, T&A is a standard in MMOs. For the guys it is Conan. When playing WOW several of my male friends liked playing female characters and the first thing they mentioned was the 'sexy' talk, then the abilities (which are the same as the male of course). It might be a little interesting if they 'mo
  7. I think they said you can set your personal EK to PVP if you wish. Since I do not want to run a kingdom myself, I will offer my EK to my guild 'king' as a PVP enable battleground for guild events that are PVP. Since the EKs are singular then there would be no real uncontrolled crossover for the guilds regular EK central operation.
  8. It does seem that social and trade activities will be dominated and centralized within an EK. Also. since each EK is a separate 'world' there is no continuity or 'one land mass' covered by 'kingdoms' so there will have to be some game system introduced so that players will even know about other kingdoms. Even exploration to discover other EKs is not mentioned. Still a long way to go. I guess 'parcels' will be sold in the shop to bring in revenue and I understand this if expense doesn't limit such things to a few well off players. The 'layaway' system actually sounds like a way to allow players
  9. I am actually worried about the change of focus in the game to a 'vessel' system. One of the primary attributes of this game that attracted me was not the PVP, but the detailed and 'Special' design of the Archetypes and I was delighted to see the effort being made on them so early. Now they are a set of combat clothing you obtain and put on to play. Equipment leveling like so many other games out there. I too, like Lore and background in a game, it increases immersion and pleasure in the play but Crowfall lore is about some faceless 'gods' and we are their 'Champions'. Not to save the campaign
  10. It does occur to me that EK play where, if in a guild, you turn your own personal EK into a massive resource provider for the Guild. Since we can control who can enter our personal EK as well then it should be 'safe' to a certain extent other than 'infiltrators' in your main Guild who might be able to sabotage your EK. I was thinking of an EK where I have a massive mountain range with stone spawners and forests with wood spawners etc...then some space for crafters as well.
  11. I read thru the EK-FAQ with a sense of relief. Information about the parcels themselves was welcome. Now I know every player gets a 'parcel' to start with and can combine them with friends or a guild. Good enough there. What the EK-FAQ indicates is an inventory of items for use in 'creating' the layout and contents of that parcel from buildings to mobs of NPC spawns. What I would like to know, or get some idea about, is what kind of inventory will we have when we start playing the launched game? Does this inventory for the 'creation tool' we see in the EK-FAQ have more items based on pledge le
  12. Be nice if there was a stream when it occurs and especially afterwards for those of us who cannot attend.
  13. Now this is the kind of post that is most valuable. I read thru it and decided that there is a lot I should consider, and check into, about the development of Crowfall. I deeply appreciate the non-troll effort and specific addressing of any of my concerns. Thanks and will follow your advice.
  14. I saw that one of the devs indicated that Crowfall was out to emulate something like EVE Online. Does this mean meta-guilds running 90% of game? What happened to the first concept of FPS PVP at various difficulty levels along with 'Game of Thrones' play style? Politics among the big boys (EVE style)? Game being based on how much you lose vs how much you gain? Elitism epeen ruling all aspects of play? Not making any 'complaint' as yet, simply asking for comments on those questions that have become more relevant as we progress. I would ask that trollers and forum pvpers stand off but I know
  15. I see that some players want a 'crow' to have little personal presence or interaction with the game itself. Simply a click/possess icon. From a designers POV that is unfortunate. Basically we could just select a 'vessel' from the log in screen. Getting more 'vessels' in game would increase the list on the log in screen. Neither new or particularly interesting. We are losing something here for a new game touting Archetypes and TOW types of play. I wonder if they intend selling Archetype Vessels in the 'Crow' shop? 'Lipstick on a Pig?'. Not really. A customizable crow with effects in the EK
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