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Naka

Testers
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    5
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  1. I guess if expressing an opinion makes me open to personal attacks, then so be it. I will stick by my guns. I was hoping for more depth that required more skill then pressing 1 button every time I wanted to block/parry/dodge something. Every game that has active block parry, etc., does it this way. I personally don't care about how much more time/money it cost them to make a deeper combat system. If I wanted Tera combat. I would play Tera. I want Crowfall combat. I hope they are not going to give us some shallow system that every other game gives us. Think outside the preverbal box Crowfall Devs...
  2. Aye, well aware of the mechanic, they took the cheap easy way out....I was hoping for more depth then doing what every other game does...
  3. I am disappointed with the block button. I was hoping they would be a wee bit more creative here. Instead of an active block, I was hoping it would be integrated into different skills. I feel combat would flow smoother if I had a skill where I jumped, skipped, dodged parried or blinked in a specific direction based on skill used. This would require me to think about my counter move and hit the appropriate button accordingly. If you was swinging a HUGE sword from my left, I would jump right and go right into an attack of some sort. The attack should be part of the active block, dodge, etc. This would be quicker and flow better. Is the dodge parry whatever button going to be tied to a global timer??? Or will it have the same 80% que to the next skill?? What is this 80% que equivalent to as far as ping difference? Are you expecting this to slow this down where 50 ms and 200 ms ping can play together or is the gap your expecting a smaller or larger diference?
  4. Ya, I don't think it is wise to upgrade to ruby now, I kinda regretting not doing it now...
  5. hmmm, having issues with the forum....I cannot quote post anymore
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