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pal

Cormorant
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  1. Just a idea, i dunno if it would work out as a power.
  2. Well if you say each story is just an example, ill give you the benefit of the doubt. Just dont want to deal with boring and generic one liners....
  3. Your not wrong, just a smarta*ss. JK, jk, i should change the title name....
  4. Any specifics on where we cant plop buildings down?
  5. If thats the case, cool. But i can understand if thats not how it works...
  6. 1. The Archetypes in Crowfall can be the same way. In TF2 if a heavy is using a different weapon he might unlock some different dialogue/ one liners but he is still the same person. Maybe thats the same with Crowfall... 2. Like i mentioned above, same person with different dialogue. The falconier knight should be just as cocky as the archery knight. But instead of saying stuff about shooting arrows he talks about his pets. 3. I tend to agree but there is already a story and personality (to some extent) behind each of the characters so its going to be slightly impossible to come up with the guys own background. (Unless for disciplines. You could make a story up about how he became a falconier or etc.) 4. Fair point, just a little idea to animate everyones story in 3D....that would get more attention.
  7. Not much your going to be able to customize by the looks of it though. It looks like WoW's style of customizatation where you just tweak the hair, face, gender, and color.
  8. Go ahead, i just think that its going to be hard when you run into several characters who look exactly like yourself...and your character already is supposed to have a backstory/personality...
  9. Like what Valve did with the TF2 classes. It makes playing that Archetype more fun. It honestly does. Bonus: Make "Meet the" videos to intoduce each Archetypes background and personality. Here is TF2's "Meet the Sniper" for example. https://www.youtube.com/watch?v=9NZDwZbyDus Thats all folks.
  10. 1. Well, im not saying that this idea is going to totally replace the pvp, or even be all that important. Its just a feature that adds more pve content for those who might want more. 2. I say why not? All Artcraft would have to do is say that the villages are home to "forsaken people" who although cannot be overtaken by hunger, are forced to work..or something like that. Its not like they cant change a tiny bit up; the game isnt even in alpha yet.
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