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Brokienheart

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  1. Like
    Brokienheart got a reaction from JamesGoblin in Ranger Or Stalker   
    So in their November QA they addressed the roles of Rangers and MurderDeer (at 3:25):
     

     
    Judging by the Lore in each archetype and how they respond to the question, Rangers will be a stealth type, and the Stalker will be the anti-stealth. Feel free to disagree, that's half the fun, the other half is debating what that means.
     
    Edit: added where in the video it's addressed.
  2. Like
    Brokienheart got a reaction from JamesGoblin in Making Eks Matter To Everyone   
    I'm pretty sure JTodd's next line was, "and that's a bad thing." EK is not ment for a player to spend all their time there. It's primary purpose is player housing, guildhall, and permanent markets for higher tier items between campaigns. It is not made to sustain a player over the course of the game.
     
    I think people who say they will be PvPing all the time will begrudgingly realize that they will need access to equipment and vessels and may need to eventually take the journey to those 'carebear lands'...
     
    ...and that's when you get them with the CareBear Stare and warm their unnaturally frozen hearts...mwah haw haw ha!
  3. Like
    Brokienheart got a reaction from Urahara in X-Com 2   
    A couple things to note that will help you out when first starting. Note, I prefer Ironman mode as it forces me to attempt to play better. I tend to be a reset fiend when things go south.
     
    -If you choose Ironman, like me, it can become unforgiving. Sometimes you'll be at point blank range and just totally miss, which gets frustrating. Also, unlike the first XCOM which is much more forgiving if you take your time, this one really presses the urgency of the mission.
     
    -if you like naming your soldiers, find multiple naming plans. I generally go with friends for some and borrow GI JOE names for the rest.
     
    -in the game you get multiple drops that will give you bonuses upon completion. I tend to favor Rookies as a few bad missions can wipe out your roster. Where X-Com made keeping soldiers easier, and research of equipment was quicker, this one seems to take longer to get good gear as you are often pressed to balance overall mission vs. survivability. Rotation of soldiers is key incase a mission goes south.
     
    -Finally, make your own door. Set up on a side of a wall and blow it in Rainbow 6 style. Better field of view for soldiers and better setup then door stacking.
     
    Hope that helps.
  4. Like
    Brokienheart got a reaction from JamesGoblin in Lore snore or More Lore!?!   
    Granted in the heat of PvP combat, lore sort of gets thrown out the window as survival takes over. However, that said, I think lore is a very important aspect of any game and can become quite compelling. Should it be a deciding factor in everything you do, no, but by exploring the world you are essentially exploring the Lore of that game as well. Compelling lore can make the entire game feel much better than the alternative. Loose/no lore games just seem to be half hearted.
  5. Like
    Brokienheart got a reaction from Urahara in X-Com 2   
    Most people most about MMOs, but what about other games? Picked it up when it came out since I've been a fan when I played the original on the Playstation (should have kept it, it's a pretty rare game to find in Playstation format.)
     
    I generally play Ironman mode as I am a chronic resetter. Needless to say I have lost quite a few times, but I love the idea and setting. Quite refreshing compared to the reboot and the original. Anyone else playing?
  6. Like
    Brokienheart got a reaction from sagorian in EK visitor permits   
    Didn't even real OPs full text, haha. Yes...handing out permits is a terrible idea. Rediculous actually. However, the belief that there won't be EKs that are massive trade hubs is hard to believe as well. Most that are even populated will be guild based, however, there will be quite a few that exist as markets. Unless I missed something that came out recently.
  7. Like
    Brokienheart reacted to NicholasLionRider in EK visitor permits   
    Well what I meant was, there won't be a single guy that becomes an empire market EK. The "big market" EKs will belong to the bigger guilds. Joe from Iowa who plays alone won't get to the point of a mass bazaar EK. "ShadowFang" a make-believe guild of 15 years with 2000+ members, might. But my main point still stands, if you think you are the big man on campus giving people the PERMISSION to buy your way into a marketplace, you're an idiot. That's the sorta thing that makes guilds go, know that jerk that makes people pay him 15 gold just to enter his EK? Let's rob his guild blind and boycott that market. No matter how much Artcraft insists there will be "expert blacksmiths with insanely valuable gear that people want" doesn't mean there won't be only one. 
     
    Dave the wonderful swordsman in the VIP EK might be good, but I'd rather find Tim who makes just about as good of swords in a free EK. No work in Crowfall will be "one of a kind" it will be "one of 'a' kind". AKA, it will be a good sword, but there will be thousands other like it.
  8. Like
    Brokienheart got a reaction from RKNM in Lore snore or More Lore!?!   
    Granted in the heat of PvP combat, lore sort of gets thrown out the window as survival takes over. However, that said, I think lore is a very important aspect of any game and can become quite compelling. Should it be a deciding factor in everything you do, no, but by exploring the world you are essentially exploring the Lore of that game as well. Compelling lore can make the entire game feel much better than the alternative. Loose/no lore games just seem to be half hearted.
  9. Like
    Brokienheart got a reaction from JamesGoblin in EK visitor permits   
    Didn't even real OPs full text, haha. Yes...handing out permits is a terrible idea. Rediculous actually. However, the belief that there won't be EKs that are massive trade hubs is hard to believe as well. Most that are even populated will be guild based, however, there will be quite a few that exist as markets. Unless I missed something that came out recently.
  10. Like
    Brokienheart got a reaction from JamesGoblin in EK visitor permits   
    I'm sure if gates and large doors work the same in CF as in Shadowbane where they are limited to who can open them, it won't be that hard to limit people to where they can roam.
  11. Like
    Brokienheart got a reaction from freeze in Unveiling the Skill Trees - Official discussion thread   
    I do understand what you are suggesting, Candesious. However, I would direct you to THIS wikipedia page. Business theory and planned obsolescence is a key component to any sort of continuous capital. A 20-25% decay reduction also mean a 20-25% reduction in the amount of items needed to be made. Less items needed to be made means less overall crafters who play. It ends up not being a profitable business model as people with nothing to do/with no needed job don't play games.
     
    In the end we agree to disagree. This is the last I will post about item decay here.
  12. Like
    Brokienheart got a reaction from chancellor in Unveiling the Skill Trees - Official discussion thread   
    I think it's been stated as much that it WON'T happen. I would be actually disappointed if they did carry over.
  13. Like
    Brokienheart got a reaction from Arkade in Unveiling the Skill Trees - Official discussion thread   
    Because the whole idea of CF economy depends on item decay and having to replace broken equipment and weapons, this is actually a game breaking idea. 
    If you look at MMO history, what broke crafting in Ultima Online was (it's been a while since I played) the Age of Shadow expansion. With the expansion came a little piece of paper in game, that when combined with a weapon or armor, more or less permanently bound it to your account. This in essence broke crafting as need for items became less and less. I honestly quit shortly after, so I don't know if it was ever addressed or fixed.
     
    Edit/addendum: I could be wrong Tyrant would know better. Time and age fuzz the memory.
     
    Moral of the story: Some game systems should not be mucked with.
  14. Like
    Brokienheart got a reaction from freeze in Unveiling the Skill Trees - Official discussion thread   
    I think it's been stated as much that it WON'T happen. I would be actually disappointed if they did carry over.
  15. Like
    Brokienheart got a reaction from chancellor in Unveiling the Skill Trees - Official discussion thread   
    Because the whole idea of CF economy depends on item decay and having to replace broken equipment and weapons, this is actually a game breaking idea. 
    If you look at MMO history, what broke crafting in Ultima Online was (it's been a while since I played) the Age of Shadow expansion. With the expansion came a little piece of paper in game, that when combined with a weapon or armor, more or less permanently bound it to your account. This in essence broke crafting as need for items became less and less. I honestly quit shortly after, so I don't know if it was ever addressed or fixed.
     
    Edit/addendum: I could be wrong Tyrant would know better. Time and age fuzz the memory.
     
    Moral of the story: Some game systems should not be mucked with.
  16. Like
    Brokienheart got a reaction from Aguise in Unveiling the Skill Trees - Official discussion thread   
    Because the whole idea of CF economy depends on item decay and having to replace broken equipment and weapons, this is actually a game breaking idea. 
    If you look at MMO history, what broke crafting in Ultima Online was (it's been a while since I played) the Age of Shadow expansion. With the expansion came a little piece of paper in game, that when combined with a weapon or armor, more or less permanently bound it to your account. This in essence broke crafting as need for items became less and less. I honestly quit shortly after, so I don't know if it was ever addressed or fixed.
     
    Edit/addendum: I could be wrong Tyrant would know better. Time and age fuzz the memory.
     
    Moral of the story: Some game systems should not be mucked with.
  17. Like
    Brokienheart got a reaction from JamesGoblin in Unveiling the Skill Trees - Official discussion thread   
    If you pause the video and look at the archetype tree and count the abilities I am guesstimating about 20ish abilities can actually be used (including the proficiency builds). Some of the skill tree (especially the initial ability) seem that they will consist of attribute skills (health, attack speed, etc.). The general skills, hard to guess, but I'll take a swing and say they will consist of resistances and the like.
  18. Like
    Brokienheart got a reaction from JamesGoblin in Unveiling the Skill Trees - Official discussion thread   
    The Path of Exile and FFX in me is super pumped about the number of skills. Like most people mentioned though, the planner in me really makes me pause and worry. Hopefully all of the skill trees will be posted at some point to allow for some planning and processing what is important.
  19. Like
    Brokienheart got a reaction from tierless in Unveiling the Skill Trees - Official discussion thread   
    If you pause the video and look at the archetype tree and count the abilities I am guesstimating about 20ish abilities can actually be used (including the proficiency builds). Some of the skill tree (especially the initial ability) seem that they will consist of attribute skills (health, attack speed, etc.). The general skills, hard to guess, but I'll take a swing and say they will consist of resistances and the like.
  20. Like
    Brokienheart reacted to Whip in Guilds and Sub-Guilds   
    Disclaimer: sorry if the math doesn't add up. I'm being quick.
     
    This is the information we have on guilds and sub-guilds.
    If there's any more please let me know:
     
    Bending the knee: 
    Sub-guilds & Alliances: 
     
    So we know a few things:
    Guilds will be limited in size. I've heard the numbers 100 and 300 being thrown around.
    It might work like a document type database as Todd suggested. This means:
    Instead of a member you could have a sub-guild which in turn could also contain 100 to 300 people.
    We don't know yet how deep this might go. Imagine its 3 layers deep with a King, Dukes and Counts.
    A king has 299 Dukes, who each have 299 Counts, who each have 300 Members. That's close to 2.6 million players   So I doubt it'll work like that.
     
    If I had to speculate they would either
    Put a limit in depth based on their hierarchy titles (King, Arch-Duke, Duke, Count) with a restriction on how many "vassals" respective titles could have:Example: maybe a primary guild will be 100 people max, but you can have only 10 sub guilds, who in turn can have only 50 people... who in turn can have only 10 sub guilds who can have only 20 people... Now you have the same three layers, but they make only 690 players maximum. and/or... they limit the total amount of separate objects that may exist in their array. For example... A king may have 99 Dukes if he wants... Who in turn can have 99 counts if they want also... but if the total size of the structure hits 700 people then nobody can "recruit" anymore. I know we're on the speculation train here... but I'm certain they will balance this in terms of how many people participate in a campaign world. For example, if a Dregs campaign server contains 5000 people maximum... then I could see a cap on total array elements be 1000 people max. Essentially 1/5th of the server per group.
     
    My mind's eye (while managing my expectations) sees a campaign world start with "many kings" all saying "the throne is mine by right".
    But this "bending of the knee" mechanic might shift groups of players as objects into other guilds. A game-play mechanic where one's loyalty moving from campaign to campaign will be remembered.
     
    It would be even more intense if it were so that the king and his bannermen would get a larger fraction of the embargo. And dukes would get < kings but > counts... People that didn't bend the knee or were not able to fit into the cap would end up with 0%.
     
    It would also be cool if at the end of the campaign world this entire structure falls apart and resets for the next campaign. And all these objects are separate objects again.
     
    This would raise the stakes even more for people to want to be on top of the pyramid.
     
    I very much look forward to ACE fleshing this out more.
    During the kickstarter this concept was the one thing that made me feel like it was Christmas eve.
  21. Like
    Brokienheart got a reaction from Whip in Aaand Crowfall is dead   
    I won't be as kind. People look here, this isn't Dundermifflin (I'll edit myself, thank you) reddit, or 9gag, facebook, tumblr, or any other foolish site that uses titles like such to draw attention. If you need to be that dramatic, do it inside your post so we can properly rip on you for your lack of understanding and ignorance. The title is stupid, annoying, pointless, and an attempt at attention grabbing...like all the emo kids back in the early 2000's. Don't be that kid guys...that kid is 10 years past their sell by date.
  22. Like
    Brokienheart got a reaction from JamesGoblin in What's your biggest fear(s) for the game?   
    Remember too though that the store is more a function a la Star Citizen, things to buy that will overall fund the game. I'm not too worried that the items bought now will make a huge impact down the road. I wouldn't be opposed, however, once the game is live to see a store more akin to Path of Exile where it becomes more and cosmetic purchase than a game breaking one.
  23. Like
    Brokienheart reacted to Isarii in You Might See Me, You Might Not   
    What are you talking about? Perfect capitalization of all proper nouns in the OP, and you're supposed to capitalize most of the words in a title. Who taught you English?
     
    Yes, I'm the last remaining person who thinks thread titles should be capitalized. Sue me. Titles are titles.
  24. Like
    Brokienheart got a reaction from JamesGoblin in Fly on the Wall: Castle Building, Part 2   
    If I remember correctly, late Shadowbane had resources nodes that were "gathered" by NPCS that would have to be defeated in order to claim the spot for your guild. The problem with having to gather every resource and do all the work is that you are developing a game more like RUST and ARK which are fun to play, however, the game forced you to focus more on resource gathering than anything else. I'm not opposed to doing some gathering, however, I don't think that it should be the majority of what every player does (unless they wish to). I am not opposed to a little bit of automagic.
  25. Like
    Brokienheart got a reaction from Lord_Piper in Fly on the Wall: Castle Building, Part 2   
    If I remember correctly, late Shadowbane had resources nodes that were "gathered" by NPCS that would have to be defeated in order to claim the spot for your guild. The problem with having to gather every resource and do all the work is that you are developing a game more like RUST and ARK which are fun to play, however, the game forced you to focus more on resource gathering than anything else. I'm not opposed to doing some gathering, however, I don't think that it should be the majority of what every player does (unless they wish to). I am not opposed to a little bit of automagic.
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