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About epee11c

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  1. Yeah don't worry about the beta 6 thing, everyone who has a package has it.
  2. epee11c


    They likely won't let you swap between one handed and two handed because that drives costs through the roof and the idea of the archetypes is that you get access to a certain weapons group. That's not to say you couldn't get access to a one handed sword and shield via disciplines though.
  3. NOTE: Some of what I will say has been stated by other members of the forums however I don't believe your questions were fully cleared up... here goes... 1. In short, the answer is no that's not all that they are. Longer answer, the permanent worlds CAN be trophy shows, however, you can do much more with them. Things range from, set them up for full pvp with loot for the winners (that the losers would have to give), set them up for pvp allowed but no loot, set up a sales area (for those interested in crafting/vending or creating the world these people want to sell on (YAY taxes! )) and even just creating a huge world for you and your friends to explore. quick note: the EK does not generate loot of its own. 2. Short answer, Outside of your EK (Eternal Kingdom), no. Long answer, as stated above you could set up your EK this way (no confirmed "full loot" mechanic for EKs but I could see looting characters implemented). You could just play in your EK and never touch the campaigns but this would mostly be for people who are interested just in crafting or making the biggest EK to attract vendors. Combat wise, you're supposed to play in the campaigns primarily. The game is set up for people to head into the campaign worlds. If you're looking for large scale, back and forth PvP with strategy rather than "set up my skills so I go 1,2,3,4,5,6,7... and then I win" or " I have the largest army and a clan with $$$$ so I instantly and always win" (Uncle bob style) this is the game for you. Remember, you get to keep some or all of your loot within the campaigns once they end (assuming you win or aren't playing on the dregs) and your character does level up so there is some permanence. They just want to keep the game from turning into EVE Online, where literally nobody can do crap except the big megaclans and it's SUPER annoying and boring for new players/small clans. 3. You can hop back to your EK whenever you'd like (without your equipment and items from the campaign). So you could have an EK war and a campaign going at the same time but you will not be able to play multiple campaigns, and to be honest, they last so long and have so much within them, it would be a lot of work to do more than one. 4. Dregs are not permanent but you keep 100% of what you earn in the campaign IF you win. If you lose it's 0%. Again, none of the campaigns are permanent, but 1-6 months is about as long as most mmos let you go before giving you something that forces you to sell your stuff or make a huge upgrade anyway (a soft-reset) so I don't see why you'd need them to be permanent. 5. This is not the game they want (outside of the EK). As they have said many times, they are trying to make it as fun as possible for the people who like the idea of this kind of game, they are not going for player count. This game is to bring back old philosophies and mesh them with new and old ideas to create a whole new line of awesomeness! If your clan is, unfortunately, looking for another watered-down WoW *(which is killing clan systems btw) they may not like this game but if you like skill based games that add spice to the industry and support clan and individual play (assuming the devs deliver, which they have so far, and they are reputable so I don't see them failing in that) this game shouldn't dissapoint. I honestly don't understand why it is so important to have garrisons that don't end and allow you to eternally farm (not fun in my opinion) when you can have excitement, intrigue, skill improvement, and a challenge. Too many mmos hold hands now, there's no challenge to them and so, they only allow for fun up to a point. After that point it begins to become a chore rather than a game. All the information that I pulled from can be found in the FAQ http://crowfall.com/#/faq or the youtube site https://www.youtube.com/channel/UCHVjXO-WdYHUIdxC8buCkzQ/videos which I recommend going through before asking more questions because as Xedrox said most un-eloquently but truthfully, most of this is in the FAQ. Another thing that may be cool good to watch are these two QAs they did during the last night of the kickstarter https://www.youtube.com/watch?v=vDMixnyiv1A https://www.youtube.com/watch?v=dcigy2eD9Jw and mmorpg.com (youtube: mmorpgcom) has some great informational interviews, although it can all be found in the FAQs and Crowfall's videos now I believe. Hope this is helpful, if so please label this thread as answered I don't like getting on answered threads that are listed as unanswered so I just try to leave a reminder.
  4. epee11c


    Pole-arms are for sure in (at least as for-sure as anything is at this stage) Fury promotion class is shown wielding a spear and although the end seems rather larger than your usual spear, it is a game... and we are playing as heroes ("I know, bloody heroes, right?"). I think they will appear more as oversized spearheads, winged spears or corseques simply because those look cooler than the original spear. As for the "ax" that looks so ridiculous I would like to point out that it is a weapon that exists although they enlarged the end for effect. The idea is that you gain reach and power. More reach means things don't get as close to you before they die and more power (along with the spike on the back to pierce armor) means those things are more likely to die even with full plate. The weapon is called a pollaxe. It's actually not a halberd because it has the armor piercing straight spike rather than a curved one to grapple mounted opponents. Very small difference aesthetically but it made a big difference in how the weapon was wielded I'm sure (never used one myself). If you still want to call it a halberd though be my guest, I don't really care.
  5. They aren't "in a way selling them." One month after release they will be available for all for free, even the new ones. On top of this, since everyone who backed gets a month of VIP only the people who both buy the game on release (or back from this point on) AND want to start with the Minotaur would have to purchase it. The "pack of seven Archetypes sold as an expansion" is not happening. As stated above by another member of the forums, the devs have said there will be no need to purchase archetypes. And finally, read here (#2 & 4) http://crowfall.com/#/faq/54dcbdb91f84dc694e40a581 here (#7) http://crowfall.com/#/faq/54e9503e93fc8d634e4d690e and in the AMA I believe they touched on p2w and why they are going to make sure it's not in Crowfall... I could be remembering it from somewhere else but hopefully this all helps you guys out.
  6. In addition there has to be ways to gather equipment while naked, otherwise you wouldn't be able to do anything other than fistfight on the no import campaigns so I wouldn't worry too much about it. The devs will put something punishing, but not game breaking in for losing equipment. It all breaks eventually anyway.
  7. Also this: https://www.youtube.com/watch?v=dcigy2eD9Jw start at 51:00 If you decide you don't like how a character is built or want to change Archetypes.
  8. Equipment, from the sound of it, will not be very important (besides having SOMETHING with relevant stats). Nor will it, hopefully be that hard to get ahold of with all the crafters running around in the forums. I could definitely see them allowing us to take our equipped items back (nothing in inventory however) but they have not confirmed that. honestly if they didn't allow it many people would put their equipment away and just run around near-naked for the last few days of the campaign, which would be really lame.
  9. Do keep in mind that you'll probably have to play the game A TON to get good with more than three characters. I don't see it as being easy to swap between them all. Like in league for example, jack of all trades has been proven worse than the (almost) one trick pony many many times. I see it beeing similar here. If you're a backer you should play around in beta and see what characters you like then level them up.
  10. I would assume you can't just kneel when it's obvious that you're losing. The kneeling mechanic is probably an outside of combat action that you can take during the spring/summer(/fall maybe?) that will allow players who know they would otherwise lose to choose a side after all the initial alliances are decided. This is only my idea of why people wouldn't kneel. I am interested as someone who only gets involved in small guilds, if any at all, how they will make alliances work so I don't automatically lose every campaign, which would make things restricting because I would only be able to play in the lower level ones if I automatically lose. They've said it will be possible to play solo and still win and even do well. Hard, but possible. I'm intrigued to see what they do. They won't do that. They've already said multiple times that this game is a competative PvP game that is not for everyone. There WILL be losers and there WILL be winners.
  11. Sounds a lot like mostly pve... which they're trying to avoid. Yes there would be some pvp but the further you went into the campaign the more it would look like dayZ but 400 years earlier... It sounds like a cool idea. It's just not the game I kickstarted and I really don't see the devs doing this as this game is being sold as a PvP focused mmo/strategy hybrid. Don't get me wrong it sounds like a cool idea, I just don't see it happening in this game. Now watch a Dev come on and say "oh yeah we are planning to do something like this!"
  12. Even better, combine them. You have to sit down at the fire/heat spot to regen health and you have to sit to eat a meal. This would also be an easy way to keep people from ducking behind cover and eating their roasted pig in three seconds flat then rejoining the fight with an extra 10% hp or whatever. I'm not sure what rout they are planning to go for the food system but I really don't want to see pigchuggingbehidrocks.
  13. I have felt the same way in the past, however, the new (and old renewed) ideas that are planned for the crafting system do have me somewhat intrigued. AC has stated that there will be full time PVPers. It would likely be beneficial to be able to make some easy and quick-to-craft items just in case you are stranded and your equipment starts to fall apart, however it will not be necessary. There are definitely people who will be full time crafters, only making the occasional foray into combat when absolutely necessary. These are the people you will likely get many of your high tier gear from. The casual or secondary crafters will be able to supply you with the gear you will likely want to equip in a situation that you are likely to die in (say raiding a keep). All said and done I encourage you to try it out in the beta when things reset and everyone is just playing around. You may find you like it enough to make it a secondary goal. Worst thing that happens is you understand how the system works a little better and how much people should charge you for their equipment.
  14. Note that they are only the most popular by a few percent... there will be PLENTY of variety. Plus we don't even know the skills or equipment of each class yet, just very general stuff (knight is a tank, assassin is an assassin (who knew?), Templar is a somewhat less tanky tank, etc.)
  15. I would not be surprised if you can customize them. They have said that they will give guilds the tools to design whatever system they'd like. I can''t see them doing that without being able to go in and only check the boxes they want people to have access to.
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