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soulein

Testers
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soulein last won the day on October 26 2018

soulein had the most liked content!

About soulein

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  1. Congrats to Yumx and Vanguard!
  2. I'm not against there being legions of disorganized solo players for us to wade through. It makes for great PvP videos.
  3. You're assuming a model in which players are isolated individuals pursuing a gear grind with varying levels of effort. This isn't World of Warcraft and the game's rewards aren't the same either. Players play as part of a guild in a cooperative effort. They're motivated by more abstract things like a guild's honor or victory in a campaign, or pure greed, not solely by their relative gear score or honor rating.
  4. You're assuming a model in which players are isolated individuals pursuing a gear grind with varying levels of effort. This isn't World of Warcraft and the game's rewards aren't the same either. Players play as part of a guild in a cooperative effort. They're motivated by more abstract things like a guild's honor or victory in a campaign, or pure greed, not solely by their relative gear score or honor rating.
  5. This thread is like a PVP'er saying that they just want to queue up for Battlegrounds instead of exploring and looking for PvP. "I just want to go get some kills and not jump through a bunch of hoops." Trading is just as much a playstyle in this game as PvP or Crafting is, and the playstyles often bleed into each other. Gatherers and Crafters might have a vendor to offload their excess goods or materials, the same way a notorious ganker might have a vendor to offload his loot. Individuals will also be competing in market with guilds who pool their resources into keeping vendors stocked with quality goods and rare loot drops. The point is that all of these activities, and the game in general, reward player agency and effort. When you make it incredibly easy to access the same activities, you're necessarily reducing the feeling of empowerment the players get for achieving something difficult. At least, that's been the case in almost every other MMO to date. If you have a solution to the dilemma, I'd love to hear it.
  6. You're talking about a siege where you hid inside a tree room with multiple rank 10 guards, ballistas, a choke point and a physics advantage. You're somehow proud of this?
  7. Your idea sounds very similar to the system Shadowbane (the spiritual predecessor to Crowfall) used to prosecute sieges vs. player built cities. We're all hoping that such a system is used in the promised "Dregs Ruleset" wherein players will build their own factions instead of choosing from the three currently available. Here's a short explanation of SB's siege system: https://morloch.shadowbaneemulator.com/index.php?title=Bane I'm not sure such a system can work in the faction campaigns, but most of us are hoping for something like this when they finally implement the FFA/Guild vs. Guild campaigns.
  8. Let's cut out the Faction Campaign asks for now and let them work on the Dregs.
  9. There should be an initiatory event, rather than having a guaranteed vulnerability window every x hours/days. The attackers should have to commit to the attack by crafting the Bane Tree which beings the scheduling event, followed by the siege event. Finding the materials for crafting a Bane Tree should be prohibitive/expensive, making offensive operations costly and deliberate.
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