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soulein

Testers
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soulein last won the day on October 26 2018

soulein had the most liked content!

About soulein

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  1. I've been arguing for 10 man groups for years.
  2. House Avari is recruiting and will be an active participant in the next campaign!
  3. Tenderize (From Knife Grinder) doesn't seem to be reducing Bleed Armor/Resistance at all. Knights do not benefit from increased basic attack damage as a result of lower PCM/Power Efficiency.
  4. More classes for existing races please. Centaur Ranger, High Elf Cleric, open up duelist to other races...
  5. It's total fabrication. It's a fake. This one was invented by a writer. Not this time.
  6. Staff thinks his team mates on Chaos are the problem, but really he's just not very good at the game.
  7. Yes there is.... Standing in the ashes of another guild's city after a four hour siege.
  8. I think a king of the hill system for the dregs (as described in my post above) would work well giving people a reason to stick around, even if they aren't playing for the W. To your point, we haven't really had the population for more than one campaign per region, so it's hard to tell if the iterative campaign system works when there isn't enough of a critical mass to really test it.
  9. You also couldn't "win" a shadowbane server. It would just stagnate and die until we were begging for a server wipe.
  10. I really hope that the Dregs isn't using the same point system we see in the Faction Campaigns. I'd like to see the Dregs base its victory condition on map control. The question then becomes: How do you prevent latecomers from spoiling the campaign by waiting for Winter to make their move and conquer the map? I'm sure this question is easy to answer, and the use of player built cities and the bane system for sieges/war declarations will mitigate this greatly. The Dregs will have a vastly different "feel" than what exists currently in the faction campaigns and should correspondingly have a different system for declaring victory. I like the idea of a leaderboard where you're guild is only able to get on it if you meet certain conditions (owning a large enough city/stronghold, owning multiple cities/strongholds). Once the qualifier is established, the guilds on the list must either eliminate each other or force each other to "bend the knee", abdicating the campaign victory to another guild on the list. This also differentiates players and guilds who are "playing to win" from players and guilds who are just there for their own reasons (crafting, PvE, ganking, etc...) When you include the ability of guilds to band together and make their own "factions" (and break them up when things don't work out) there is the potential for different reward schemes based on player/guild/alliance status.
  11. The game needs enough people playing that the game can sustain multiple campaigns. At the end of a campaign, guilds and players should be able to go their separate ways and end up in different campaigns if they choose. It'd keep the game fresh in a way that's totally impossible right now.
  12. I think Faction Campaigns were a mistake. Almost everyone in the MMO-verse has played a Realm vs. Realm or Faction vs. Faction PvP game. This game mode isn't novel or interesting to anyone, it's just a half-way point to the features we're all really attracted to: Guild vs. Guild, city building/sieging and player politics.
  13. You obtain them by killing the War Tribes scattered around the map. Look for the bosses and get a group to help you kill them.
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