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Cosian

Testers
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  1. Like
    Cosian reacted to Thimble in [RP] Thimble's Promise   
    The drums of war were beating a steady rhythm (https://www.youtube.com/watch?v=G24_1FbBrbg). Corvus Citadel's warriors had joined forces with several other guilds pledged to defend the freedom of the Chaos faction. The forces of Balance had gained control of all three keeps, forcing all Chaos and Order crafting to be done in the safety of the Eternal Kingdoms. Now it was time to take back what was ours, and more.
    Thimble had been part of an advanced force into the area, days before the siege. They had set up camp near the magical gate leading to their temple, felling trees and busting slag to prepare for their reinforcements to arrive. Now those allies were appearing, banging hammers and swords on shields, the occasional roar of a champion drowning out all sound around them as they prepared their minds for battle.
    Finally the order was given. The massive force set out for Drachenfels Keep, the sound of dozens of porcine hooves creating a cacophonous roar. Most of the attacking force immediately began the assault, but Duffy, a member of the Corax Council of the Citadel, had other plans. He ordered the warriors of the Corvus Citadel and their allies Infernal to ride with all haste toward the portal to Hurijot. Once there, they leapt through the portal and made haste toward Storm Haven Keep, in the heart of territory controlled by the Balance faction.
    As they approached the keep, Duffy gave the order to Infernal to summon the great siege engines crafted in the weeks leading up to the attack. Immediately the towering wooden trebuchets began to coalesce into existence, followed shortly by giant balls of fire being launched at the keep's walls. Over and over the walls were struck, and though they weakened, they stood strong. The defenders manning the walls of the keep summoned their own engines of war in response; ballistae mounted on the walls, and their own trebuchets firing from inside their courtyard. Balls of fire the size of centaurs hurled back and forth, smoke trailing behind them, creating a lattice of streaking shadows on the ground.
    Thimble saw several of the defenders gathering on top of one of the corner towers of the keep. He used the wings of his vessel to propel him forward, and then began summoning the natural power that permeates all living things and focused that energy into orbs among the defenders. Having mastered the forces of Nature, he was able to see the orbs he summoned while the defenders were ignorant of their imminent demise. Once he was satisfied with the number of orbs, his focus strayed from Life energy to Death. With a smile on his lips, he summoned a Blight field, causing the Life orbs to become corrupted and explode, tearing the defenders' bodies apart.
    His attention suddenly shifted to the wall. It had seen so much punishment that it was beginning to crumble, bricks slipping off as the ones below them shifted. Another meteor-like fireball slammed into what by then amounted to little more than a pile of broken stones and blew a hole wide open. The wall was breached! The order was given to rush into the breach, no matter the cost. The forces of Corvus Citadel and their allies streamed in, instantly annihilating two of the Ranger guards who were trying desperately to stem the tide that was pouring in. Thimble threw orbs of Life energy in front of him as he ran, healing himself as he stepped through them, and laughed at the remaining guards who were targeting him. Duffy gave the call to charge directly into the room where the ultimate objective lay: the Tree of Life. More and more attackers piled in, and here is where the defenders were making their desperate last stand. Attackers fell, the crow spirits inhabiting them forced to fly back from the portal the better part of a league away. But for every attacking vessel that perished, two or three defenders met their end. Though the crows flying back were weighed down by the shroud of Death, far too many Chaos forces remained for the defenders to handle. The very life force of the Tree of Life was quickly extinguished, and Duffy himself was able to plant a new sapling using a golden apple harvested from the knotwood forest outside of Corvus Citadel.
    Word reached them of triumph at Drachenfels Keep. The forces of Chaos had done the impossible - they had taken two keeps from the vast and powerful Balance armies, led by the feared forces of the Winterblades. The Corax Council was under no illusion, however; the Winterblades were not a part of the fight at either keep. If they had been, the outcome would likely have been very different. Not for the first time, Thimble silently thanked the sacrifices of the spies who were able to relay the positions of the enemy forces.
  2. Like
    Cosian reacted to Thimble in [RP] Thimble's Promise   
    The forges within the Corvus Citadel had been a bustle of activity since the Trials had begun. Though Thimble was but a crow, he had mastered the use of hammer and anvil while inhabiting the reanimated corpse of a long dead knight. Long had he toiled in that vessel, sweating from the heat of the flames, his arms covered in soot. The body had required food and drink while working, but the Citadel had provided. Zerst, Master Chef of the Citadel, had been hard at work himself, creating endless amounts of his signature dishes: gerbil cream pies and gerbil juice. He claimed that there was a secret ingredient, but that he would never tell what it was. No matter; the products of his genius had helped Thimble and the other Crafters of the Citadel outfit nearly all of their combatants in armor made from rare ores gathered near the contested Goldenhorn ore fields.
    All of that was about to change. The Trial of Valkyn, the All-Father, had begun. The forge still needed tending from time to time, but Thimble had several very eager apprentices who were now skilled enough to take on most of the work. Now Thimble would be able to spend more time in the Trial, to compete to earn tribute with He Who Sits Upon The Dragon Throne, Valkyn the Ancient. He would burn, tear apart, and shred the reanimated bodies inhabited by the crows of Balance, and he would help lead the forces of Corvus Citadel and the rest of Chaos to victory. That was his promise, to himself and to his Brothers and Sisters of the Citadel.
  3. Like
    Cosian got a reaction from JamesGoblin in How are they going to balance factions?   
    The rallying cry works quite consistently no matter how many years the game has been going on.  It can actually be more effective as the game progresses.  Of course you can't do it every campaign and its more than a rando posting 'hey we need more guys'. 
    In games that run for a long time like EVE, SB, or WWII Online for that matter, storied players, clans, corps, or groups will be known.  These folks have will have developed larger networks of players and their leadership skills in making thing happen is established.  The marketing blitz is generally more than a forum post.  Phone calls are made.  Emails are sent.  Posts are made on guild websites.  People respond as its a lot more fun when you know a side is bringing some leadership, organization, and numbers into to a campaign.
      
  4. Thanks
    Cosian got a reaction from JamesGoblin in How are they going to balance factions?   
    I spent many years in WWII Online, a side V side campaign style game that experienced the problems the OP states.  Over many years the game tried to address population imbalance with a plethora of mechanics designed to give the under pop side hope of turning things around.  Side Locking / Spawn Delay, faster captures for under pop, more equipment availability, etc.. etc..
    None of these 'handicapping' mechanics solved the problem and virtually all were not well received by the player base regardless of the side they were playing.
    IMO there are really only two things that work ...
    -  Shorter faction V faction campaigns in general
    - A mechanic that ends the campaign if a side achieves an 'overwhelming'  lead ... however that is determined or calculated.
    It is the start of the campaign that provides the opportunity for a fresh start, making new alliances, encouraging other faction players to join your cause. Players will eventually re-balance.  A good example is the rise of Chaos these past couple campaigns.  They did a forum marketing blitz and have picked up new players.
    A lot of people on these forums dismiss the faction V faction play, but I believe it is still an important part of the overall game.  The game needs modes that make it easy for players to get into the game, join a team, and learn the game at their personal pace.  etc...  I view faction as a crucible for eventually creating more players who want to play dregs.  So I don't think we can dismiss it and certainly need to make it a fun experience as well.
  5. Like
    Cosian got a reaction from JamesGoblin in Crowfall's Biggest Problem: Losing Still Needs To Be FUN!   
    Aye ... that game generated a ton of great play and stories for sure!  Made a lot of long time friends.  Good to see ya!
  6. Thanks
    Cosian got a reaction from JamesGoblin in Crowfall's Biggest Problem: Losing Still Needs To Be FUN!   
    As a long time campaign player in WWII Online since 2004, the concerns expressed here are near and dear to my heart and certainly a challenge for game developers.  WWII is almost identical to Crowfall in terms of what dictates the eventual campaign winner.  There is no gear curve or player leveling in WWII.  While it is skill and tactics based, at the end of the day its about numbers and good management of limited equipment a side can bring to bear ... but far and away its about numbers.  Here are my observations from 14 years of playing in this type of game.
    Over the years the game has tried all manner of 'incentivizing' an underpop and losing side.  This often took the approach of trying to balance things to give the underpop side some advantage.  They tried spawn delay for overpop side.  They tried faster caps for the underpop side.  They implemented mechanics that limited strategic movement thereby limiting the amount of town taking damage an overpop side could inflict in a period.  And the list goes on; falling just short of side locking.  In short, none of the balancing efforts yielded any appreciable results and in general none were received very well by the playerbase, especially controls on how fast one could spawn into the game.
    I fear that any effort here to skew the scoring to help the underpop team will yield similar results.  Further, I think that just as taking a town or holding a town was the measure of success for the vast majority of players in WWIIOL, it will be the same here and relegating a losing side to perform 'other tasks' to score won't be the carrot to keep people playing.
    One other observation ... without question the biggest impact on losing players in WWIIOL occurred when one side was able to string together more than 3 campaign wins in a row.  And this was very difficult to adjust for two reasons.  1) The game had no mechanics to adjust game parameters or win conditions.  2) More importantly the players had unwittingly created an unassailable side loyalty condition.  Very few people ever switched sides to self balance.  You were Axis or you were Allies.  Squads had their websites built around a side.  The game had structured high commands for each side.  It was only very very late in the games history when much of the playerbase was already gone where large squads came to the conclusion that unless they switched sides to self balance the game was finished.  With that experience in mind,  I would caution against mechanics that promote faction loyalty.  Because at the end of the day the player base will end up having to self balance.  Thankfully I already see that happening to an extent here in Crowfall and it needs to keep happening!
    So what to do?  I think the greatest impact that can be had is limiting the length of the campaign.  Who in their right mind would stick around when their vessel is campaign locked in a losing affair for 6 months.  90 days is too long as well.  Even if you have a really good campaign going where the scoring is relatively close you have to consider what is actually happening at day 70.  In this scenario you have a slogfest going.  Sides are fighting over the same old forts.  You take it during the day, side B takes it back during their highpop and then side C takes it during their highpop.  Rinse repeat.  The slogfest can be as debilitating to a playerbase as one side always losing.  We saw this in spades in WWII Online.  Once a campaign had stagnated people lost interest.
    So what is the purpose or attraction of having a campaign go more than 45 days ... or maybe even 30 days.  Crowfall has something that WWIIOL did not have and that is what I believe to be a robust mechanic for changing the parameters of the campaign.  So lets see some of that!  Why do I have to wait 6 months for a fresh start and something different.  A fresh campaign is the best opportunity to change the course of the ship.  It is an opportunity to reengage players that may have lost interest, an opportunity for larger guilds to help with some self balancing, and an opportunity for a losing side to make some new alliances and attempt to energize their side.
    I believe that if you simply limit the lengths of the campaign the problem will take care of itself and you won't have to go down a path of introducing balancing mechanics and 'incentivization' mechanics.
  7. Haha
    Cosian got a reaction from JamesGoblin in ZYBAK 1 - Crowfall Cutthroat Assassin PvP Montage   
    Yet your video was a montage of stealth ganking unsuspecting noobs, a number without armor at all.  I am sure those considering playing can't wait to experience it..... Hoot!
    That said, the music was great!
  8. Like
    Cosian got a reaction from Corpran in Issues logging into forum   
    I also have a similar and perhaps related issue ... using Chrome.  When I access the forum I am logged out.  When I select login from the forum page I login which sends me to my account page.  When I try to access the forums again from the account page I get to the forum page but am logged out.  The only way I can get into the forums in a logged in state is to go to the main page and logout.  Log back in on the main page and then I can access the forums in a logged in state.
  9. Like
    Cosian got a reaction from Devonic in Issues logging into forum   
    I also have a similar and perhaps related issue ... using Chrome.  When I access the forum I am logged out.  When I select login from the forum page I login which sends me to my account page.  When I try to access the forums again from the account page I get to the forum page but am logged out.  The only way I can get into the forums in a logged in state is to go to the main page and logout.  Log back in on the main page and then I can access the forums in a logged in state.
  10. Like
    Cosian reacted to Audin in 2.27 Siege. EPIC FIGHT!   
    Was worth the hour wait for this amazing fight. I can't wait for the next siege!
     
     
  11. Like
    Cosian got a reaction from Calliope in Issues logging into forum   
    I also have a similar and perhaps related issue ... using Chrome.  When I access the forum I am logged out.  When I select login from the forum page I login which sends me to my account page.  When I try to access the forums again from the account page I get to the forum page but am logged out.  The only way I can get into the forums in a logged in state is to go to the main page and logout.  Log back in on the main page and then I can access the forums in a logged in state.
  12. Like
    Cosian reacted to ZombieGandhi in Excellent fights order   
    We all put up a much better fight last night, than we did a few nights previous. Each fight is giving us a chance to look at where we did well, and what we need to improve on. I look forward to more good fights, and learning all the more from them. 
  13. Thanks
    Cosian got a reaction from JamesGoblin in Uncle Bob via Mega Alliance?   
    OK, if that is the case then the video shows -W- being pushed back and off their position 4 times by something close to even numbers.  Further, -W- was unable to take the breach on their first attempt and had to retreat as well.  Given you are stating that actual numbers in the fight were even, this also suggests that gearing didn't play a part since Chaos was controlling the battle ... until ....  Chaos sallied forth to knock -W- off the bane tree hill they had retreated to.  That was a tactical error and you lost the hill fight.  You were pushed back to the gate away from the breach.  -W- was then able to get in the now lightly defended breach.  All Chaos had to do is defend the breach and they would most likely have won.  No numbers disparity and gear disparity did not matter.  Chaos lost due because they lost the hill fight and did not defend the breach plain and simple.
     
  14. Like
    Cosian got a reaction from RikForFun in Uncle Bob via Mega Alliance?   
    OK, if that is the case then the video shows -W- being pushed back and off their position 4 times by something close to even numbers.  Further, -W- was unable to take the breach on their first attempt and had to retreat as well.  Given you are stating that actual numbers in the fight were even, this also suggests that gearing didn't play a part since Chaos was controlling the battle ... until ....  Chaos sallied forth to knock -W- off the bane tree hill they had retreated to.  That was a tactical error and you lost the hill fight.  You were pushed back to the gate away from the breach.  -W- was then able to get in the now lightly defended breach.  All Chaos had to do is defend the breach and they would most likely have won.  No numbers disparity and gear disparity did not matter.  Chaos lost due because they lost the hill fight and did not defend the breach plain and simple.
     
  15. Like
    Cosian reacted to Heartsteel in Uncle Bob via Mega Alliance?   
    Browsing around, from what I can tell, a lot of you are:
    1. Upset cause you're on the losing end.
    2. Defending being on the winning end.
    and a lot of you are just
    3. Whiny toddlers.
    Anytime the word guild is even mentioned in a game, they forge alliances and make enemies. It's just how it goes. Next campaign some of 'em are probably gonna stab each other in the back anyway when there's no reward to work for so the factions will most likely even back out after a few short campaigns. Several of you have legit ideas and arguments which is great, but most of you are just ticked that you're either on the losing end or a guild you figured would help your faction win left for the guild alliances. All over an imaginary golden reward or whatever. Y'all are acting like you're being cheated out of $1,000,000. It's sad.
    The problem here really seems to be the guild alliances. Wanna get rid of them? Give the guilds a reason to fight each other. Player individual rewards are great, but top guild rewards would probably take care of that even faster. Granted, we are in pre alpha and there isn't a lot of big, coordinated guilds yet, but you have to look beyond that. Where are we gonna be at launch? New players come in, new guilds, new skillsets, ect.. Get a good number of guilds and competitive players and boom. Faction tier rewards, Guild tier, then player tier. Rewards for teamwork and rewards for solo. The top player isn't necessarily going to be in the top guild, and the top guild may not necessarily be in the top faction. Everyone gets a fair shot.
    But seriously, if we're gonna be this insulted over a gold badge, then we need to rethink our life priorities and we're probably just not ready for rewards yet.
  16. Like
    Cosian reacted to Jah in Uncle Bob via Mega Alliance?   
    Balance was not the largest faction. Chaos had more people than Balance on both the first night of the campaign, and the second night when the first siege happened.
    Any campaign is unwinnable when people stop trying to win it. The imbalance in the score right now is a direct result of chaos giving up as soon as they lost the first siege.
  17. Like
    Cosian reacted to KrakkenSmacken in Incentive to even out factions   
    This campaigns guild shift was planned weeks ago.  
    Splitting up players that work together and want to play together by random, is a great way to convince them to stop playing.
  18. Like
    Cosian reacted to VaMei in The longer campaign ... why?   
    I would love to see long and even very long campaigns, so long as there is doubt in the outcome. When one team decisively controls the field, it's no longer fun for anyone and there's no point drawing it out. I don't want to count anyone out yet, but by Monday we should know where this is going. Aside from Death joining the fight, what's likely to change that makes for a good story?
    I'm hard pressed to think of a turn around scenario that would be better because a stale campaign is drawn out vs seeing that turn around at the start of a new campaign.
    In addition to a fixed end date where the score will determine the victor, I think campaigns should have victory conditions that will allow for a decisive victory. i.e. Control 90% of point generation for 24 hours, you win. Control all keeps for 3 days, you win.
  19. Like
    Cosian reacted to Nytefury in GF Crowfall and ACE   
    I don't necessarily disagree but it's definitely amusing the person making the point probably gather ganks about 50 newbs a day, "really encouraging all the new people to play" haha. 👍

     
  20. Like
    Cosian reacted to ZombieGandhi in [Order] Down, But Not Out   
    I know on Order (and on Chaos, I assume), there are a lot of people who've already given up on this Trials campaign. I've read the forum posts, and heard the lack of enthusiasm in some of your voices when suggesting we go pick a fight with Balance, or even dare to see about putting pressure on a keep. We can post ad nauseam about the variety of deficiencies and disparities that may or may not exist, though this does not help us, but to harm us. It poisons our fighting spirit and digital bloodlust. It saps our willingness to try new things, to think asymmetrically, and to work with what we have, instead of what we have not. I'd like to introduce a little less doom and gloom, and a little more excitement. 
     
    First, I'd like to show all of you on Order, who didn't log in for the first siege night on Trials, just what you missed out on. It's easily one of the most fun battles I've had in this game, and even though we lost the keep, I don't think anyone there left with nothing less than a smile. This is not any form of self-promotion, but one of sharing a cool moment in a game we all love (sometimes to hate).
     
    Before anyone gets mad, the opening gag is rather quite self-aware and tongue-in-cheek, but going by the forum posts, I figured I'd better just say so than assume everyone gets the bit.
     
    For those of you who aren't keen to video watching, I'll give this a brief breakdown:
     
    We used mass ballistae (now the patented ZombieGandhi's Ballista On Every Tower strategy) as a way of showing up any potential overwhelming numbers--we didn't know if all of Balance would show, or a few. 
     
    We held choke points--sometimes not as well as we should have--in combination of the ballista: the ballista were the hammer, and we the anvil.
     
    We even used the ballista healing bolts to heal the Tree of Life (as well as set fire to people in the tree room). 
     
    Squishy players (leather, ranged, naked, under-leveled) took up a ballista, as for now, they take no damage. A level one fresh vessel could have set fire to dozens at a time.
     
    Now using defensive siege weaponry isn't an IQ200 level play, but at the moment, this is only the second time I've ever seen it used, and the first time to adopt my own patented strategy (which will cost you a pinecone to use). This is asymmetrical strategic thinking, and it did us extremely well--far better than I had expected. Lesser guests to our keep would not have done so well--a testament to willingness to fight. 
     
    This long-winded post is meant to try and convey a few things:
     
    1.) We may be down, but we're only out, unless we say we're out (Chaos and Balance does not decide that, we do. No excuses. Stop. I know you're thinking of one now).
     
    2.) Asymmetrical combat is our friend. Experiment, get freaky, find the weakness of your opponent and exploit it, and don't let them exploit yours.
     
    3.) Have some goddamn fun. This is a video game. If you're not logging in with some measure of excitement, you're doing it wrong.
     
    To further promote some hopeful unity, I would like to extend a hand, so to speak. Transcendence (TRA, that's me/us) is already starting to work with Infernal. Order may be low population, but I see there's other guilds putting points on the board. I hope you're reading these forums, and this thread, as if you are, I hope you'll reach out. Let's work together to see what we might accomplish. Fight by our rules, not theirs. 
     
    If you'd like to contact TRA, I invite you to message me in game, or here, Discord, or wherever. Or if you'd prefer to talk with someone far more pleasant than myself, there is also Nueby. 
     
    I cannot speak for other Order guilds, or even Chaos guilds, but if you're feeling in the down-and-out brigade, and seek to use this post as a manner of connection, then by all means, please do. The more people working together, the better the fights for everyone will be. 
     
    All I can say, and speak for, is that Transcendence--whatever our numbers may be--won't be backing down. We'll take the fights, we're looking forward to thinking asymmetrically, and we'll be on this digital battlefield. We hope to see you all out there too, whether you're fighting with us, or against us. 
     
    edit 'cause I words like Blair maths
    edit two, 'cause I REALLY words like Blair maths
  21. Like
    Cosian got a reaction from Navystylz in The faction war experiment is a failure- Bring the dregs   
    I think the majority here, myself included, would like a straight line to dregs development approach.  But I think ACE is doing right providing some focus on faction play as we do need good introductions to game to attract and hopefully develop more dregs players.  I view faction as a potential crucible for a steady stream of more dregs players.  That said, I think its pretty close and perhaps good enough to get some focus on dregs!
  22. Like
    Cosian reacted to firstworldpotato in Call to Order on NA   
    This is the opportunity for testing.  Better this type of stuff happens now.  What the devs choose to do is unknown.  They might put in mechanics to discourage faction stacking, but in the end, they can't (and shouldn't) control what guilds choose to do in these types of situations.  It will be a learning experience for all.
  23. Like
    Cosian reacted to Navystylz in State of PvP   
    Just stop. The curve is shallow enough. Just all the moving pieces add up. There has to be a reason to partake in the very robust crafting, and no one would if all the mats and work going into better stuff did nothing. 
    Going from white vessel to epic vessel on my Templar net me a whole whooping:
    41.6 Attack Power 4.2 FDM 1.1 Crit  0.4 Armor 1.7 Crit Dmg 2.2 Healing Mod 16.4 Support Power 260 HP  And this also is considering just having an epic vessel gets your 4 attribute points per level rather than 3. Sure rolls could have been higher, but vessel upgrading isn't the massive "omg I can't compete" poorly made socks show people think it is. It's something they tell themselves is the problem rather than they are player a weaker class, in very weak gear, or just aren't that knowledgeable about fights.
    The single biggest issue with gear is the HP. You get a poorly made socks ton of HP from gear, but other than that, the jumps in damage are not huge at all. It's only when you put all of it together, those small bits add up to be a pretty nice boost. But it takes vessel, armor, weapons, jewelry together to make this more meaty change and asking for that curve to be nerfed even more to make weaker players feel like they have a fighting chance is just fallacy.
    The single biggest thing I have found for my own deaths are 1) my lack of experience and 2) fighting classes that are absurdly strong right now requiring very specific abilities to counter.
    So please, so us all a favor people who think like this and stop asking for more gear nerfs, stop asking for wipes to be at the same level competing, or wipes of passive to "be fair". It's a lie you tell yourselves that does nothing but hurt the game and make people not want to test because they get tired of accomplishing what they've already done over and over.
  24. Like
    Cosian got a reaction from KrakkenSmacken in Fairness in maps..   
    Those imbalances do shift from map to map.  Also, relative to the keeps, it can create some more interesting strategic decisions for a side.  Rather than going all in on defense of 'your' keep with the R9's, go all in on taking the keep with the R10's.
  25. Like
    Cosian reacted to Navystylz in Fairness in maps..   
    Gratz, Balance had had to deal with Order and Chaos having better stuff the last few campaigns. But no one was on advocating patch in Balance getting equal stuff. I had to go to Chaos keep to farm the crap ton of motherlodes sitting around the keep.
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