Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

  • Days Won


royo last won the day on October 9 2019

royo had the most liked content!

1 Follower

About royo

  • Rank

Profile Information

  • Language
  • Gender
  • Location

Recent Profile Visitors

1,131 profile views
  1. I think this kind of mob can work like u want @yianni , i assume it's like a world boss but it can promote pvp if we know when the monster pops on this or that map .
  2. Salut et bienvenue à toi @CerbereStyxx ! Bonne année à toi aussi Comme l'a dit @Uta n'hésites pas à passer sur le discord pour de l'aide ou des conseils, tu pourras aussi y trouver des liens vers quelques vidéos tutos et/ou des streamers. Si tu cherches des partenaires pour pex/farm s'entrainer tu devrais aussi t'y plaire. En attendant bonne découverte du jeu à toi et j'espère te croiser bientôt ig.
  3. even the mob rank can be decrease we got infected to finish Xp and sacrifice we need more risk/reward imo!
  4. I think joveth need to be decrease (mob lvl and ressources lvl 5 max) to promote infected which can be a good world between campaign. Cause today infected is empty because there's no interest to risk something when u harvest u can have better thing in joveth...
  5. totally agree with @Jah, and we have to know and test the system for future new players to catch up the older players. It's really important cause many new players come atm and cant do anything good in craft before many weeks so we need to test how we can help them in the future. X1 passive training and catch up system really need to be test fast to balance them before there is too much player. If these systems are not balance ppl will criticize the game as hell
  6. Salutà tous! Dans le but d'organiser une soirée d'entrainement pvp sur mon royaume éternel (ek) je vous mets le lien d'un doodle afin qu'on soit le plus nombreux possible! https://cally.com/pbxhdsq467fphtte Cette soirée est destinée à la communauté francophone que vous soyez débutant ou initié n'hésitez pas à venir pour découvrir le pvp de crowfall ou vous entraînez pour devenir le roi du champ de bataille! Petit règlement afin de rendre les choses équilibrées, venir avec un corps de base (vessel blanc) pas de bijou et/ou collier et au niveau du stuff celui que l'on recolte en war tribes ou équivalent.(de toute façon dans la commu fr peu de joueurs ont mieux !) Venez nombreux pour une bonne partie de fun!
  7. royo


    Yes but if i have 2 accounts after 4 months it's cheeper than one vip and i can train A+B+C+(A/B or C) so after only 4 months 2 accounts is more p2w than 1vip . And as u said many ppl will have alt account u cant do nothing against that but u can offer something more pleasant for ppl who just play with one account and be competitive against someone with 2 for example. Anyway we have two differents pow and i'm sure we cannot change here.
  8. royo


    Yes for me p2w means be stronger/better than an other player in one thing and that's why if u can train 3 talent trees in the same time it's not a problem for me, because u never be better in each tree than someone who train 2 of these tree. We have differents opinions but it's life, aniway i dont think dev will come back on this point unfortunately...
  9. I am agree with @pamintandrei, badges from pre-alpha must become only cosmetic at launch at least (for the beta idk) because in the beginning of the game they give a too big bonus. After many month of passive trainning they are less impacting but still usefull. It will be totally unfair to let us a such bonus against new players for the launch.
  10. royo


    I never understood all the critics about the old vip (3 talents tree trainning) it's not pay to win at all because u just have on bigger horizontal progression. It's cheeper to take two non-vip account and have 4 talents tree trainning ! I thought on the contrary it was a good idea for many reasons . And now after the tears of the community at that time, we are wondering what they can do which is non P2W and enough interested to be paid... Really sometimes people like to complicate simple things....
  11. pretty agree with you on that. I think skills trees need more horizontal progression like the last part of exploration. With that a new player can be quickly good in one thing and feels usefull for his friends/team/guild, and an old player is just more diversified . And your idea to slow when u learn a second profession can be a good idea but there's other way too . Let's see what they announce wednesday
  12. another question, will u increase the max population per map for dregs? I hope and think it's yes (i maybe missed this information), but if it is, have you an idea of the next pop max ?
  13. sorry but skill exists since hunger dome even if it was useless at this time ! end of flood
  14. you probably talk during hunger dome or second phase (i dont remember the name, big siege maybe) but it seems to me that when passive began to have sense (for big world) it was X10 but i really can be wrong and it doesnt really matter for the problem. I still think player base need to test skill training in X1 speed to see how it is slow and make feedback on it.
  • Create New...