ACE Investor & Tester
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About Svenn

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    Seeds of War
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  1. Or even better... have both! Let people decide which they prefer. It's not uncommon for games to give multiple keybinds for the same thing with slightly different functionality. If we have to choose one, though, I choose Jah's way.
  2. They do like 2 updates a week. Development isn't fast enough to keep up with that. Not every update can be some massive change. Also, this is huge.
  3. YES! I love it! I'm so glad that you guys are focusing on making everything customizable in the UI. It really makes a huge difference.
  4. That's exactly why the group sizes need to be small. Since the game is mouselook action combat with no targeting (well, without being able to just pick a target out of a crowd) everything has to be AoE. The larger the group size the more powerful group buffs, heals, etc become. They could put strict limits so that "This heal only hits 5 group members" but then the targeting becomes worse. Now there's one person in your group that needs healing, you can't pick them, and the AoE will randomly pick 5 people in that cluster of your 50 group members to heal... and it's probably not the one you want. Like I said, for organization I'd absolutely like to see "siege groups" which are just multiple 5 man groups in one larger group... but individual group sizes have to stay small for the actual gameplay to work simply because it's not a tab targeting system.
  5. 5 is a pretty standard group size for most MMOs. It's usually 4-6. Some games allow you to open it up to a larger group for raids and stuff, or band together multiple groups. I think the idea of being able to put together a "siege" group or something that's just a bunch of 5 man groups together would be the best way to handle it (each 5 man group is it's own entity in terms of buffs/leadership/etc but with the benefits of things like sharing map markers and being able to see party info for the full siege group). You then can organize people in these individual groups into their own squads. That's actually much better for organization and much easier to balance than just massive single groups. That's a really cool idea for leadership, I like it. A skill for increasing group size so you can get more coverage from buffs/heals/whatever group specific stuff.
  6. This is where mouselook action combat really falls apart, imo. Targeting is a pain, so you just end up with a bunch of aoe crap that's a lot less interesting. Cones and stuff would help a little, but that's still just a form of aoe. It's damn near impossible to actually do single target stuff, which is what would allow a lot more interesting effects.
  7. It's been a while since I've used it, but on Playstation 4 I believe you can just purchase the exact amount needed to buy a game or DLC or whatever item. It's a system, not a game... but same idea. I generally avoid spending money in most microtransaction games so I can't think of specific game examples off the top of my head, but I'm pretty sure I've seen a couple games that let you specify a price, or at least if you pick an item in the store let you just purchase that exact amount of microtransaction currency. How about this for a system that would make players more likely to purchase I think: You pick an item, or add a bunch of items to your cart, and on checkout if you don't have enough crowns it asks if you would like to buy the exact amount of crowns. If you're going to keep the bonus crowns (which I still think is a mistake) then just give the player the ratio of whatever tier they are past. ie. I add 2750 crowns to my cart, go to checkout. I have 125 crowns. It offers to sell me 2625 crowns at the 115 crowns:$1 ratio (the same as the $20 for 2300 crowns package), so $22.83.
  8. Thank you! This really should just be the standard in PC games. Customization is a big part of PC gaming.
  9. Please make sure that all of these interactions are changeable in key bindings! No hard coded commands!
  10. They release at minimum 1 expansion a year (typically one giant expansion and a few mini-expansions per year-ish). At this point they are up to 10 acts (they added SIX acts last year in one update), and a crapload of other content. They do about 3 leagues a year with unique rulesets too. And it's all free. Boggles my mind. Definitely one of my favorite games, one of my favorite companies, and absolutely the best cash shop in any game ever (enough that I've willingly given them close to $1000 without actually even specifically wanting anything from the cash shop). Sorry, got a bit off topic here.
  11. Actually, Path of Exile sells "Points" that you use to purchase stuff. $5, $10, and $20 bundles equal 50, 100, and 200 points. Items range from about 10 points to a few hundred points, in increments of 5. It's a pretty simple system and you can easily buy exactly whatever you need (or close enough), assuming you are spending at minimum $5 (which is fine, I get that less than $5 and it's not worth it with the processing/credit card company fees). This is very important. Microsoft Points were originally set up this way long before there were any rules about obfuscating purchases behind points systems, and it was incredibly exploitative. It was impossible to spend all your points because the numbers never lined up. It's a cheap psychological trick to get people to spend more money than they want to. And while we're on the subject... the idea of bonus crowns for spending more money is also an awful practice. It sounds harmless enough, it's a free bonus! But what actually happens is that psychologically the best price (135 crowns/1$) becomes the "baseline" and people that buy smaller packs end up feeling like they've been punished in most cases. People then either feel like they've lost value for buying a smaller pack, save up for the large pack instead of making lots of smaller purchases, or other similar situations which actually end up worse for both the players and ACE. That's another thing that Path of Exile does right. $1 = 10 points, always (the exception being some supporter packs, but that's because you get a bunch of unique cosmetic stuff, sometimes physical stuff, and then points equal to the dollar amount, or $5 less than the dollar amount, you spent on top of all the other stuff for your supporter pack purchase). A good cash shop (from the payment standpoint, not the content end) will make it obvious what the value of $1 is without having that fluctuate, allow players to buy exactly what they want without overpaying, and not leave random unspendable points. That's how to treat your customers fair and not make them feel like they are being exploited.
  12. That's been there for a little while. I assumed it was stuff like connecting Facebook, Twitter, Twitch, etc for any sort of integrations they have with those.
  13. Thanks! I'll wait and see. I'm definitely keeping the KS one, and I'll decide about buying the other after we see the final models. That reminds me, will there be a point where you cut off buying that stuff for KS backers so we can't buy the older designs at some point? I just wasn't sure if those were placeholders or what and didn't want to spend the money/crowns until I knew for sure what I'd be getting.
  14. I got over 10k crowns from the conversion, not too shabby. Question: How representative are the mount pictures for the final versions? There are multiple nightmares from different years, and I have the Kickstarter one... but is the 2016 Nightmare actually going to have purple flames while the others are orange/red?! If so, I might need to pick that up...
  15. ESDF SUPPORT! THIS IS THE GREATEST PATCH NOTE EVER! Surprised you guys had never heard of ESDF users before. There are dozens of us! Dozens! (There's even a condescending website about it.) It's home keys, it opens up more keys for binding, you don't have to move your hand to type, and it's just more comfortable. Keyboards are set up for your hand to be on the home keys, so everything is based around that. It just makes more sense. I honestly can't even play with WASD at this point it's just so uncomfortable.