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Svenn

ACE Investor
  • Posts

    414
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  • Language
    English
  • Guild
    Seeds of War
  • Gender
    Male

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  1. Guilds are already tied to accounts, not characters? What is even changing there?
  2. Top 20% in all categories and #5 overall in Divine Favor for the second Dregs in a row!
  3. If we could get updated scoreboards to match this too, that would be great. The points make zero sense right now. Like, I don't even know how to explain the points here: Also, a suggestion for one thing to use for Gameplay metrics would be divine favor participation (as one possible metric, not the ONLY metric). People participating in this are actively contributing.
  4. So does this mean dregs will have individual rewards or will it still be on the officers to hand everything out? Overall this sounds pretty great. I like the token idea. I like new rewards. It's nice to see new EK stuff. The campaign trophy placement statue reminds me of the Path of Exile challenge totems which are fun to display.
  5. <QUESTION> Can we get a dregs campaign with a guild member cap (of something around 50 members per guild)?
  6. Love all of this! However: Since guilds are such an important part of the game can we get a "Guild" default tab just to emphasize to new players how important it is that they should be communicating with their guild? In my experience, player retention and participation is much higher when players are actually communicating with the guild so this should be heavily emphasized.
  7. We're currently sitting at #6 overall in the current Dregs campaign for Divine Favor. We've got some open slots to fill. Especially looking for some more combat focused players now, but we're open to all applications!
  8. I'm still waiting for some data on how often this actually happens. I keep hearing "It's a huge problem! It happens all the time!" but somehow I never see queues even when I'm hanging out in zones with active sieges. Can someone give me numbers of how many times this has happened in this current dregs campaign? I'm genuinely curious as to how bad of a problem it is, but no one seems to be able to give me any info about when this has happened other than maybe a couple times. I'm not saying it doesn't happen (I absolutely believe it does) or that it's not a problem (it absolutely is), but is it a big enough problem that we need a ton of time dumped into some quick fix system that's going to cause even more problems to fix it?
  9. 6. More barriers to entry to the siege system meaning harder for new players/guilds to even get their foot in the door.
  10. I believe they had to cap it because it caused serious performance issues. Still, it sucks, really bad, and it only benefits the zergs.
  11. Why are you complaining? If you can't hold a keep AND the outposts, why are you even bothering to play this game? Seems like you need more members.
  12. Yeah, small guilds! Listen to this guy! He knows exactly what's best for you, despite being in a mega-zerg himself! (/s, just in case that wasn't clear)
  13. 1) How often does it currently happen? How many times this dregs? Give me some numbers here. I'm curious, because I never see queues in any zone and I'm frequently in zones with sieges happening. 2) I'm not saying it shouldn't be fixed. I'm saying this is a terrible way to fix it.
  14. "Play our way or don't play at all." We had fun in the first dregs without ever taking a keep or fort. We still managed to be top 20% in every category (and #5 overall in Divine Favor). Our play style was guerrilla tactics, and it worked. We started an alliance that might actually be close to 100 actives across 4 guilds, but that guerrilla style is still a large part of how we play. We don't enjoy the zerg style. We have a keep now that we've held through 2 sieges (a no show and LoD showing up with forces much larger than ours and then getting distracted by Hax while we finished off the trees). With these changes, there's little chance we'll ever even have a keep given that they will have to drastically reduce the number of keeps. With fewer keeps, the mega-zerg alliances will just control them all. With zone lockouts we won't be able to do these guerrilla tactics. Our whole play style is dead. Removing play styles is not a good thing for the game.
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