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Shadowmant

Testers
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About Shadowmant

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    Magpie

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  1. So right now the exploration tree seems to be simply the gathering tree. There are a 2-4 minor nodes in the exploration basics tree that could be used to help one explore the map such as a reduction in movement CC effects and a small sprint speed boost but other than those it's all just gathering skills and buffs. Not that gathering isn't important, but the actual exploration of this tree is just really underwhelming. I'd love to see some stuff in the tree that actually helps with the exploration loop. Out of combat speed buffs, out of combat mount speed buffs, mob aggro aura reductio
  2. Ah, so it's not in really in the campaign world yet. No wonder I was having such a hard time. Appreciate the info
  3. So I figured I'd boot up the game and see how things are coming along with the new patch and like how the skills are now setup so you cannot do everything yourself. My only issue is that I can't figure out how to go about buying gear from other players since I cannot make anything but the most basic gear myself. Can anyone point me in the right direction?
  4. Really makes me wonder what the final version of vessels will look like. If they are specific (human knight for example) and crafted it could be really difficult if your short on resources to be able to get a vessel that perfectly matches your skill training. Could be interesting.
  5. I'm really liking the direction of the new system overall. I think that 30 day bank for the VIP is a big seller as far as I'm concerned. Having to make sure I'm logging into a game every day tends to burn me out on games.
  6. An mountain range that is impassible on the outside but has a large cave network to go through the mountains.
  7. Got my invite But no tests until Wednesday
  8. Excited! Any chance we'll be hearing about what the test will entail before it happens? Will it be the same hunger dome, just with more classes or will it be different at all?
  9. I think it really depends on how long they are. If they are too short they will feel temporary and will be hard to invest in. If they are too long they will stagnate and become boring. I think the real trick will be to find that good middle ground where you feel invested and then you win or lose and it refreshes to a new campaign before it stagnates.
  10. I'll use WoW as an example. The servers "Whisperwind" and "Blackhand" are completely separate servers and even have different rule sets (PvE vs PvP). These are the equivalent to a crowfall server. They are a huge open area that you can travel around freely. Crowfall is slightly different in that each servers terrain will be different instead of just a copy/paste of eachother as well as that each server will have a win condition and be shut down after a pre-determined amount of time.
  11. For those of us that didn't want the physical goods will the store support trading in items for store credit be up soon?
  12. No, I'm pretty sure it's a stoned flying white dragon.
  13. Sending you guys an application, glad to see you got your thread back.
  14. Once campaign worlds go live it would be nice to be able to see how many open slots are available in each world. Solo players likely won't care since as long as there is a single slot open they can get in. Guilds however (especially larger ones) will need to know what worlds have the capacity to take in their guild so they don't get split up between campaigns.
  15. For the hunger dome itself this would be fine but Im not sure that would transfer to the real game well as you wouldnt want to remove containers from the game the moment they are empty.
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