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Brindylln

Testers
  • Content Count

    105
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Reputation Activity

  1. Like
    Brindylln got a reaction from JamesGoblin in 5.90 LIVE Bug Reports for 5/17/2019   
    Yep, unplayable. Repeatable infinite loading screen.
  2. Like
    Brindylln got a reaction from Tiberius_Invictus in Why all the barriers to participation in the economy?   
    As others say, many of the concerns here are due to the game not being complete.  But some of them are not.  The following concerns have nothing to do with the incompleteness of the game (I'm adding my own concerns):
    Requiring players to craft vendor stalls, and then craft vendors, and then pay an upkeep is a VERY heavy price on participating in an economy. You need to specialize in about 4 different crafting disciplines just to participate in this way... but the point of the marketplace is so you can specialize in just ONE thing, and buy and sell to get all the other things.  So the cart is before the horse here. Custom items cannot be easily priced and marketed as commodities with bid/ask prices.  Buying and selling of custom items, each one being unique, is much less liquid and difficult for players, both mentally in terms of pricing and in terms of travelling to and from the vendors. This is a heavy drag on the economy.  I argued this point way back when they announced the crafting of custom items. Commodity items (e.g. harvestables, basic tools/weapons/armor, foodstuffs, etc) have no more liquid method of being bought and sold, and in particular of being priced.  A centralized (or regional) marketplace with bid/ask pricing would completely solve that. As it stands, they are bought and sold using the same clunky mechanisms under which custom items are bought and sold. I've never heard even a peep out of the developers that they intend to do anything about this. Some things they could do to improve the situation include the following. IMHO, even if they do all of these, the economy will remain heavily choked:
    Make EKs startable by anybody who wants to enter them Allow selling by consignment on any vendor that has it enabled. Provide temple vendors that sell by consignment Use something other than a limited slot inventory for vendors, so they can sell much more than you can see on screen. Create a commodity marketplace as described above Provide basic vendor stalls and basic vendors, easily craftable by people with no particular skill, which cost zero upkeep but which take a large cut of the sales. ... just off of the top of my head.
    All my comments above are related to my personal goal of being able to play this game solo.   If they intentionally wish to exclude that possibility and require guilding and grouping then a choked economy is not a big deal... but I'll probably not play the game because I'm not a very social person.
  3. Like
    Brindylln reacted to ComradeAma in 5.90 LIVE Bug Reports for 5/17/2019   
    Every map change I am stuck on "Loading Zone..." and have to restart 1-10 times to get in. 
    P.S. everyone has this issue.
  4. Like
    Brindylln reacted to Gopher in 5.90 LIVE Bug Reports for 5/17/2019   
    Every time I try to zone into live Camp I get stuck at "Loading Zone" screen.  I have shut down and restarted about 5 times now, this is when I try to zone from starter area to Templee.  It took me about 4 times to even load into camp the first time.
  5. Thanks
    Brindylln reacted to Tiberius_Invictus in Why all the barriers to participation in the economy?   
    I love that the crafting system is designed to require exchange of goods between players who have specialties at different things, and promote a vibrant economy.  What I don't understand is if a vibrant economy is the goal, why make it so %$&* difficult to actually exchange goods?
    So to sell something you have to build all the support infrastructure in your EK, pay for a dozen different vendors because each will only sell certain things, then watch the vendor salary get wasted because nobody's ever heard of you and they're not going to visit the EK of some scrub, and because your EK isn't even available when you're not around.  Even the most renowned trading EK's aren't getting much visitation
    Likewise, buying stuff is almost as difficult as selling; you have to leave the campaign, travel to different EKs, walk around to different vendors and pull up all 3 of the wares they're selling one at a time, then when you don't find what you're looking for go all the way back to the beach head in the campaign again.
    I don't understand this at all.  Do you want a vibrant economy or not?  Your crafting system seems to indicate yes, but your merchant system seems to indicate hell no.
    Maybe put a single trader in each faction's temple where any player can put up to 10 items for sale, and any player can buy from that vendor.  If you get more than 10 items that you want to sell, then use the EK system.  Just a thought.
  6. Like
    Brindylln reacted to mandalore in Trial of May   
    Hmmm.  White knight Mandalore to the rescue!
     
    They are developing a game and they’ve locked themselves into an expectation that there will always be a persistent 24/7 trial going.  Let’s be honest with ourselves, there shouldn’t be and they don’t have to do that.  Their testing needs come before us “playing” and they find themselves and a patch crossroads.  5.90 is a huge patch for them (just like 5.8 and 5.7 and 5.6) and they are close but it needs to be tested.  If there’s a campaign up on live then everybody is “playing” live and only a handful of people are testing test.  So they have to make a choice.  
    1.  Do they push an unfinished 5.90 to test and launch a trial?  It will most assuredly go bad and anybody who is playing the trial will be mad for them pushing something so unfinished and bug ridden.  
    2.  Do they delay the trial for their needs (a week or two at most) and ensure the large 5.90 bug list is under wraps before launching another trial? 
    One of those options is about placating people and costs them money, time and other resources while still trying to do their job (make the game) and the other is them doing their job.  If launching the trials every gets in the way of them pushing content so the game can move forward they should delay every time.  We paid for early access to pre alpha testing and if that becomes liability to the production of the game they should cut us off as needed.  
  7. Thanks
    Brindylln got a reaction from JamesGoblin in Just purchased.   
    Welcome @LyteKrame and @Strahmhv.  Make sure you start your skill training right away... training happens even when you're not playing.  The game is rather grindy at the moment and it takes a month or so to get your skills up to a useful state.  But don't worry, every now and then they wipe everything and make us start over from scratch, at which point you'll be starting from even footing.  So use this time to figure the game out. And good luck!
  8. Like
    Brindylln got a reaction from Kraahk in Just purchased.   
    Welcome @LyteKrame and @Strahmhv.  Make sure you start your skill training right away... training happens even when you're not playing.  The game is rather grindy at the moment and it takes a month or so to get your skills up to a useful state.  But don't worry, every now and then they wipe everything and make us start over from scratch, at which point you'll be starting from even footing.  So use this time to figure the game out. And good luck!
  9. Thanks
    Brindylln got a reaction from Franck83 in Improve the character creation risk   
    This is my gripe too. Waiting on skils (and choosing which ones) matters A LOT.  Equipment (armor, runes, etc) matters A LOT.   Attributes barely make any difference at all.  That was in 5.8.6.
    It seems like its super easy to fix: adjust some multiplier somewhere and the build complexity would go way up.  So perhaps they have it dialed down in order to balance the other systems first.  I'm hoping that's what is going on.
  10. Like
    Brindylln got a reaction from jakira in 5.8.6 LIVE Feedback and Bug Reports for 4/16/19   
    Stuck at "CONNECTED TO ZONE..." while logging in (very repeatable) on N.A. Balance Temple zone.  Behaves like Thracia did.
  11. Haha
    Brindylln reacted to mandalore in The increasing PvE Requirement   
    I backed Ashes and wish I could get a refund.  I gave CU money as well but my hope is to not have to play RvRvR.  I want the dregs.  I want a political climate that is dynamic and shaped by the players.  I want meaningful PvP for the sake of assets and not just who's epeen is bigger (it's always mine). 
     
    What I don't want is a massive barrier to PvP from a half assed overly grindy PvE system that forces its self on me like a drunk Standford swimmer.  I don't want to spend more time smashing people that are behind and can't compete simply bc I am a no life neck beard (and I really am) bc the power curve is wildly uneven (a finished level 30 blue vessel with the right discs and some blue gear is a god compared to new players in less).  I don't want so spend hours farming for random drops that nobody wants (looking at you thorns based minor disciplines).  I don't want a game that fosters Uncle Bob while pretending to combat it and telling me thats a problem with a future fix. 
  12. Haha
    Brindylln reacted to mandalore in The increasing PvE Requirement   
    If their response is to add durability loss when harvesting I blame you. 
  13. Thanks
    Brindylln got a reaction from JamesGoblin in Slightly confused   
    I play from New Zealand where my ping time is 199ms.  It plays just fine.
    I believe that the game honors your perspective for whatever you are aiming at... so you can run behind something and attack (as an assassin, for example) before the message gets through the server to your opponent, and the game says "yes you were behind from your perspective, your attack counts as from behind" even though the defending party has no chance to defend themselves from this because they haven't even gotten the network packet that says you ran behind them yet.  On the flipside, everybody else can do this to you.
  14. Thanks
    Brindylln got a reaction from Nazdar in Let There Be Light - Official Discussion Thread   
    Fully dynamic was the right choice. The sun moves across the sky.  The terrain is dynamic.  In the future, people might even carry torches (can't prebake that). Prebake is okay for Mario Bros, not for Crowfall.
    Are you guys using forward or deferred rendering?  WIth deferred rendering and a g-buffer, you can have lots of lights (thousands) at reasonable cost per-light.  With forward rendering w/ an early z-pass, you can have much lower data bandwidth, esp on 4K devices, and transparency is easy, and you can support multiple lighting models, but the number of light sources is limited (forward+ improves on that though with tiled light culling).  So... I'm just curious which rendering strategy you guys went with as Unity supports both.
  15. Like
  16. Thanks
    Brindylln reacted to VaMei in 5.8.6 Snap Test Feedback and Bug Reports for 4/4/19   
    As a skinner, this really hurt.
    Harvest nodes that fight back, check Nodes that yield fewer resources at night, check No nodes on keep/fort parcels, check Guards kill harvest nodes, check Competition from levelers farming the nodes only for xp, check - at least they wont be farming gold anymore. Corpses despawn if not looted immediately after killing, check - Do me the favor of removing the 1 dust and trash items, and just spawn the harvest node so it'll be there once I'm out of combat. No motherlodes, check Oversupplied meat instead of valued dust & embers, check - Correction: 1 dust, as loot. Blood & Bone in place of gems, minerals & heartwood. I'll call that one close enough to even, but people only want bone so they can get gems and minerals easier, and blood so they can polish gems. Now, no gold either.
    For the last campaign (Kane), I was able to find quality spawns for all types of hide (just in time for a wipe :rolleyes:). It's not on par with the quantity and diversity of basic and ML nodes in a single adventure canyon, or at any given keep, but it's a start. Here's hoping that carries forward.
    The skinning profession needs some serious love to be on par with the others. For testing purposes I'm sticking with it. If the game were going live today, I'd walk away from skinning and not look back.
  17. Like
    Brindylln got a reaction from Drunkasaurus in Skill Tree Points   
    As a general principle you want to give players plenty of ways to fail so that success has meaning.  But this situation takes it too far
    It is just not practical for players to be logging in every night.  Eve online (the game where time-based skill training came from) lets you build up a skill queue that goes for months.
    The situation could be ameliorated if we could update our skill trees via the website.
  18. Like
    Brindylln reacted to Arkade in Who the hell is Jamesgoblin   
    I vote for a new stretch goal.
     
    The James Goblin:
     
    This unique NPC can't be killed. Upon meeting you, James will follow you around until he finds someone more interesting. Unfortunately, the location of the James Goblin can always been seen on the map, regardless of fog of war, making you a target for your enemies. If you stealth while he is following you, he will frame you in faerie fire, so that he can still look upon you in wonder. The more success you have while being followed by the James Goblin, the more inclined he will be to stay with you and the more difficult it will be to pass him on to another, though periods of inactivity may cause him to grow bored and wander off.
     
    The James Goblin will randomly cast LIKE on you. This will cause your movement speed to increase by 100%, but will also give you a debuff that does 10% damage every second while moving.
  19. Like
    Brindylln reacted to Jah in "Soft" Population Control: Total Export Cap   
    Personally, I'd rather code for a bad community. Good communities are boring.
  20. Like
    Brindylln reacted to Tark in Account Name and Display Name should be different   
    The implementation of your 2FA is cumbersome. Most MMO's and other entities that use 2FA will only query you for the 2nd factor of authentication IF:

    1. You are logging in from an unknown area (ip address/computer) that hasn't performed authentication via 2FA
    and/or
    2. A certain number of days has passed where you require the user to re-authenticate.
     
    Until a more modern approach to 2FA is implemented you are going to have people resist using it. Some of us have many accounts and they are going to enter a code each time they log in. Its way too cumbersome. Customer service will be bombarded with complaints that their credentials were stolen because they didn't use 2FA because of its current annoying implementation.
  21. Like
    Brindylln got a reaction from RikForFun in Account Name and Display Name should be different   
    This issue has been brought up before.
    Website uses your email.  But the client software uses your username.  I dont know why.
    As a former security researcher with a MS in CS, I can say fairly difinitively that since the dawn of (username:password) authentication, username has never been considered to be a secret. In the unix world, login names are used in log files, for home directories, output by the old 'finger' command, etc.  Many websites use your login name as your public username.  Relying on login name to be secret or obscure will give a false sense of security where no real security actually exists. No  software that I know of handles usernames with the same reverence and care as it handles passwords... and there are plenty of points of attack that would work to reveal a username that have been locked down when it comes to passwords. There are ways to suss out your email address too, so dont think that using your email address to login is somehow more secure.
    What is orders of magnitude more secure is adding more characters to your password. Each character multiplies the search space significantly.  Do not use the same password that you use somewhere else - either get a reliable password manager (e.g. Bitwarden) or use a mental scheme for constructing a password based on the domain name.
    And if you actually care about your account, use 2FA -- yes it is less convenient, but not so inconvienent as losing your account.
     
  22. Haha
    Brindylln reacted to jen140 in Store related issue / Kinda exploity   
    Hello.
    First of all, can I keep it ? =D
     
    Anyway, if you had "Fort Lodge - Gamescom Discounted (2017)" thingy redeemed in the store (used the code but didn't pay for it) you will have the ability to buy it for 45.99 crowns instead of euros. So this item will cost you less than 10 euros if you buy crowns =).
     
    Screens:



     
    Thanks for letting me keep it (plz ? =)).
  23. Like
    Brindylln got a reaction from KrakkenSmacken in Account Name and Display Name should be different   
    This issue has been brought up before.
    Website uses your email.  But the client software uses your username.  I dont know why.
    As a former security researcher with a MS in CS, I can say fairly difinitively that since the dawn of (username:password) authentication, username has never been considered to be a secret. In the unix world, login names are used in log files, for home directories, output by the old 'finger' command, etc.  Many websites use your login name as your public username.  Relying on login name to be secret or obscure will give a false sense of security where no real security actually exists. No  software that I know of handles usernames with the same reverence and care as it handles passwords... and there are plenty of points of attack that would work to reveal a username that have been locked down when it comes to passwords. There are ways to suss out your email address too, so dont think that using your email address to login is somehow more secure.
    What is orders of magnitude more secure is adding more characters to your password. Each character multiplies the search space significantly.  Do not use the same password that you use somewhere else - either get a reliable password manager (e.g. Bitwarden) or use a mental scheme for constructing a password based on the domain name.
    And if you actually care about your account, use 2FA -- yes it is less convenient, but not so inconvienent as losing your account.
     
  24. Haha
    Brindylln got a reaction from Hunt in May 8th Wipe?   
    quit your job for live
  25. Like
    Brindylln got a reaction from Lightsig in Please put in place a bug/suggestion tracker   
    I don't think having an external bug system is a bad idea.  It could also help in holding ACE to account, if you are the type to cast aspersions.  However it is a huge commitment, not just setting it up, but maintaining it long after you become bored with the idea.
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