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About wyvernwulf

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  1. Aracoix were mentioned so I had to swoop in. lol An Aracoix-transformation discipline rune versus an archetype? That might be a cool idea, actually. Would it grant flight or the ability to glide in an Assassin-esque way to anyone that can find and use? Granted... we would never hear the end of Red Bull jokes if a Myrmidon got a hold of it...
  2. Awesome news, ACE! I like Tully's honest reaction to 'gotta get back to work on combat.'
  3. I like the idea of lore and world-friendly cosmetic stuff. Goofy stuff is fine and all... but CF doesn't seem to have that tone. Pandaren Monk mini-pet.... ugh
  4. I second and third the motion to acquire Meridian. Let it be so!!!!
  5. As always my role tends to fall to being the ridiculous melee that runs in as a distraction so my team can get the upper hand, or staying back to support my team as support or long-range damage, regardless if hitting a caravan, running zones or participating in a big fight. Either way, I'm aiming for my usual noobish-to-average-mediocrity that I enjoy so much while helping Fess with raiding those supply lines lol
  6. As the true Mother of Wyverns, I approve of these beautiful works of art! Truly, you have done my Wyverns a great service to their representation!
  7. Orcs are fine for most fantasy staples I suppose, just probably not in this game. Besides, even if they took a unique spin on them, I fear adding them to the game just make people complain, "You're only doing that because WoW has Orcs!" I say go with archetypes and races that work to compliment the ones we have now lore-wise. If Orcs work, fine. If they don't, leave them out. I don't think they should be a requirement for a fantasy MMO.
  8. Thank you for this fix! Was about to post about the issue but saw this lol
  9. Even with the possibility of being able to play as a non-combat player, this raises a good point for disabled accessibility. My hope is they will take into consideration creating an accessibility mode for players when developing controls to allow for you to be able to participate easier. I agree with the rest, definitely keep watching development and hopefully they will see what they can do to accomodate!
  10. I feel like someone will cry foul of something being unbalanced once we see all the possibilities of character-building that are in the game and demand more limitation. But one of the things I enjoy about the MMOs I've played is having a decent-sized toolbox for my character to utilize; those are the games I tended to keep playing. I can see both sides of the coin, limited abililties makes it more challenging, but then there's the argument of "why have these abilities if I can't make use of them?"
  11. I completely support this! And I know "minnows" is meant to be minos, but it genuinely made me giggle. Minnows can can promote to perch or bass! The basis comes from the Minotaur Doomsayer allowances in Shadowbane. It worked there, would be interesting if it worked here too!
  12. We must continue to do the dance of joy at this momentous occasion!
  13. https://www.youtube.com/watch?v=f-mPnmfrm6I Man, I had no idea being hardcore meant I wasn't allowed to enjoy music in my games anymore. I'mma go tell all those composers and musicians that work in the game music industry to just pack up and go back to Mozart because casual.
  14. As long as my trebuchet can launch a large rock through your airship's canvas support balloons, it sounds cool to me! Granted, I would prefer the skies be manned by flying characters a la archetypes instead of mounts/ships. Also, character flight should utilize limited resources to stay in the air that have to be replenished after a short time as well...hopefully not tied to the same resource that you use to function your character in any other way... I love the idea of ocean-faring ships, though. Depending on the landscape of a world map at the time, it might help in the strategy of
  15. Very true on the technical side. But what if you can't turn it off? At least in the case of the overall lighting of the world as a whole being veiled in a reeeeally dark night, if they could find a way that even dynamic shadows being off and raising the gamma couldn't improve their vision during this ruleset, it could in theory work. I'm not sure how they could do that, but it's food for thought.
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