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kimmykun

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  1. Like
    kimmykun got a reaction from JamesGoblin in Wildfire Brotherhood - Wb (Brazilian Guild / Guilda Brasileira) [Brazil / Brasil]   
    Já tinha feito na verdade, como Douglas Kim:
     
  2. Like
    kimmykun got a reaction from JamesGoblin in Wildfire Brotherhood - Wb (Brazilian Guild / Guilda Brasileira) [Brazil / Brasil]   
    Ah, aproveito a oportunidade pra me candidatar não só a Master of Whispers mas também a Master of Resources.
     
    E ajuda postar essa relação de pessoas e cargos no fórum da guilda também, se formos mover a discussão pra lá. =o
  3. Like
    kimmykun got a reaction from JamesGoblin in Wildfire Brotherhood - Wb (Brazilian Guild / Guilda Brasileira) [Brazil / Brasil]   
    Hey! Muito grato! =D
     
    E sim, alguém há alguns posts atrás disse que teriamos que ter um lider/Master/guia pra cada 10~15 membros no grupo.
    Acho redundante ter 5 Mestres e um rei caso a guilda não tenha mais do que 50 pessoas, mas se passar disso (cruzem os dedos!), com certeza eu gostaria de poder ajudar com algo nesses lados aí. =D
     
     
    Exatamente esse é o meu problema. XD
     
    Eu sou muito passivo quanto à discussões e tudo o mais (aprendi a esperar que os outros revelem todas as informações antes de começar a retrucar). Por causa disso, eu sempre espero as pessoas virem até mim ao invés de ir até elas. Por isso, não acho que seria bom na parte diplomatica de uma guilda.
    Eu não iria correr atrás de novas oportunidades de negócios, mas acho que saberia aproveitar bem todas as que surgissem por aí.
     
    Se isso não for um problema para todo mundo, acho que posso até me candidatar sim, para Mestre dos Sussuros da guilda. =o
  4. Like
    kimmykun got a reaction from JamesGoblin in Wildfire Brotherhood - Wb (Brazilian Guild / Guilda Brasileira) [Brazil / Brasil]   
    Eita, esse tópico tá movimentado. o__o
     
    Juro que tentei, me esforcei; Lí e re-li tudo, mas com certeza deixei algo passar, me corrijam se eu estiver errado em qualquer coisa.
    E já aproveito pra me apresentar por aqui:
     
    Nome: Douglas Kim
    Idade: 22
    Experiência: Algumas experiências mistas (curtas e longas) com Ragnarok, WoW, LoL, DotA 2, EVE Online e Guild Wars 2. Assiduo viciado em Simcity e Civilization, jogos de estratégia em não tempo-real (turnos FTW). Fora dos jogos, trabalho como ilustrador indie fazendo um quadrinho de drama/slice-of-life.
    Cargo: Nenhum (Tutor/Master of Whispers talvez?)
    Por que devo ser escolhido: Eis a questão, não acredito que deva ser escolhido para nenhum cargo importante, mas tenho uma paciência putástica para lidar com outras pessoas, facilidade pra entender todo e qualquer tipo de conceito se a situação requerir e consigo explicar isso de várias formas simples para outrem. Posso sempre servir como mediador entre novos jogadores e membros mais velhos/experientes da guilda, além de explicar conceitos básicos e avançados do jogo (e da guilda) para novas pessoas.
     
    E no mais, olá a todos. =)
  5. Like
    kimmykun got a reaction from courant101 in City Sieging Explored   
    I can see this scenario happening because: While Guild 1 is chasing the bloodstone, they don't know their city is being attacked.
     
    and I can NOT see this scenario happening because: Coordinated guilds probably will use some sort of Skype/teamspeak communication system, so they WILL know the siege is happening as soon as it begins. Unless the map is incredibly huge and takes a while to traverse.
     
     
    But I'm still incredibly delighted to know that this IS a valid possibility and that you're allowing players to follow through with it or any other strategies they can think of.
     
    Faith in online gaming restored.
  6. Like
    kimmykun reacted to jtoddcoleman in City Sieging Explored   
    Hey gang,
      Today's update focuses on City Sieging -- a key element of the Crowfall vision.  Building, defending and sieging of fortifications is a primary focus of the Campaign design, and the activity around which most (if not all) the win conditions will be centered. At a high level, this system should allow players to build fortified strongholds dynamically in the world (i.e. dropping castle wall segments, towers, buildings, etc) and then using those fortifications as a combination "home base/staging area" to control the surrounding area and the materials produced there.     This video walks through an example of a City Siege scenario between two guilds... and we've also updated the FAQ a bit, to fix a few errors and clarify the idea a bit.   
     
    A few notes on this scenario:   - yes, it's simplified -- and it also covers a lot of ground, quickly!  This is meant to be a companion piece to the Campaign FAQ, so if you have questions, read the FAQ first!   - this scenario would be most likely to occur in late Summer or Fall of the Campaign, since the guild in question appears relatively secure in their position and the local points of interest are discovered/well-known.     - the Bloodstones ruleset was created with a secondary purpose: technically, the second guild (Kane's Fist) isn't shown as "owning" a city.  This ruleset would open up the possibility for a landless guild (i.e. a mercenary company, or as we like to call them, a "band of roving thugs") to generate victory points and win the Campaign.  Easy?  No.  Possible?  Maybe!   Additionally, remember that this is a high-level description; things like warmth and construction time, placement of siege equipment and material production aren't referenced, to keep the scenario simple.  In actual gameplay, the tactical decisions made by each team prior to the siege would likely provide a huge "swing factor" and dramatically alter the outcome.     Again, this is only an example!  And as the video says, the most important thing to remember is: YOU GUYS will decide if this is a valid scenario/strategy, or not!  These aren't scripted events. Our job is to provide the tools; your job is to figure out how to use them to your advantage.   That's it for today! Beginning this week, we will be posting game-related updates on Tuesdays and Fridays with occasional founders/team updates on Wednesdays. So, more to come later this week, and thanks again as always!
  7. Like
    kimmykun reacted to seventhbeacon in Olá A Todos!   
    Welcome to the forums!  Yeah, the one thing MMOs tend to avoid is a win situation.  I kind of got the Win feel with the SWTOR game but have stuck with that mostly because I'm a huge SW nut.
  8. Like
    kimmykun reacted to Hobs in Olá A Todos!   
    Welcome, from the other side of the equator!  I agree with you that to have a way to win will be refreshing.  Even more so, the ability to learn from your performance - win or lose - and restart, is very appealing.
     
    What archetype are you looking to play?
  9. Like
    kimmykun reacted to Merovatis in Olá A Todos!   
    Hello Douglas!
     
    err...
     
    E aí Douglas!? Beleza!?
     
    I´m from Brazil too! And I know how you feel about MMOs these days and the the fresh new ideas by Crowfall too!
     
    Definitivamente, you should see this thread here:
     
    http://community.crowfall.com/index.php?/topic/5328-wildfire-brotherhood-wb-brazilian-guild-guilda-brasileira-brazil-brasil/
  10. Like
    kimmykun got a reaction from seventhbeacon in Olá A Todos!   
    Hello everyone, I'm Douglas Kim, a young illustrator and gamer down here in Brazil.
     
    The things that definitely interested me about Crowfall is the gorgeous art. It's simple-ish, yet very beautiful. It does not relies on fancy effects, explosions, magical auras or what to like so many other modern online games. That is a huge turn-on for me as an artist and gamer.
     
    Another great thing was the prospect of a new online MMORPG that tries to break the old conventions imposed by other games in the genre and isn't afraid of trying new things, and a lot of those new things definitely attracted me to it. 
     
    I've played WoW in the past and always had lots of fun, but lately, I've began to dislike the massive button mashing and "waiting for things to happen", instead of a true action-based combat. We're past the dial-up connection days, I think we can manage to have real-time action-based combat in a MMO game.
    I've also played EVE Online (not for too long, though), and one thing that always turned me down on it was the fact that you probably would never "win" at the game. With the passive skill training system, whoever began playing before you already has a huge advantage against you and whoever begins playing after them.
     
    I think Crowfall will be a great game in spite of all this and I'm madly excited about it. I never supported any game on kickstarter before (especially a MMO) and want to believe that this one will be "the one game" that hooks me up, that makes me think of it when I'm away from it and make me want to go back to it.
     
    And on that note, are there other brazillian orportuguese players/supporters here?
    It'd be nice to know y'all.
     
    Cheers!
  11. Like
    kimmykun got a reaction from LucasRodrigues in Olá A Todos!   
    Hello everyone, I'm Douglas Kim, a young illustrator and gamer down here in Brazil.
     
    The things that definitely interested me about Crowfall is the gorgeous art. It's simple-ish, yet very beautiful. It does not relies on fancy effects, explosions, magical auras or what to like so many other modern online games. That is a huge turn-on for me as an artist and gamer.
     
    Another great thing was the prospect of a new online MMORPG that tries to break the old conventions imposed by other games in the genre and isn't afraid of trying new things, and a lot of those new things definitely attracted me to it. 
     
    I've played WoW in the past and always had lots of fun, but lately, I've began to dislike the massive button mashing and "waiting for things to happen", instead of a true action-based combat. We're past the dial-up connection days, I think we can manage to have real-time action-based combat in a MMO game.
    I've also played EVE Online (not for too long, though), and one thing that always turned me down on it was the fact that you probably would never "win" at the game. With the passive skill training system, whoever began playing before you already has a huge advantage against you and whoever begins playing after them.
     
    I think Crowfall will be a great game in spite of all this and I'm madly excited about it. I never supported any game on kickstarter before (especially a MMO) and want to believe that this one will be "the one game" that hooks me up, that makes me think of it when I'm away from it and make me want to go back to it.
     
    And on that note, are there other brazillian orportuguese players/supporters here?
    It'd be nice to know y'all.
     
    Cheers!
  12. Like
    kimmykun got a reaction from LucasRodrigues in Olá A Todos!   
    Já olhei e respondi lá. Obrigado pelo toque. =D
     
     
    Hey, thanks for the warm welcome!
     
    And I still have no idea, there's so many options.
    Beside what's been told in the trailers and concept videos, with the further customization, there are so many possibilities, I'm kind of at a loss. <XD
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