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Pann

ArtCraft Developer
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Pann last won the day on August 15

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About Pann

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    Director of Community

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    ArtCraft Dev Team
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    Female
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    Austin, TX

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  1. P.S. I just got word from Jack that the awards for the Trial of Cybele have been handed out.
  2. To earn one, all you need to do is spend a total of four hours or more on the TEST server between August 9 - September 17. FULL STORY
  3. Congratulations to Kunter84 whose "Fun Friday - Cleric POV" video has been selected as the #CrowfallGame #WarStory of the Week! In the battle for Impius Keep during the Trial of Arkon, the underdogs of the Chaos faction bravely attempt to turn the tide in their favor. There are some helpful bits of strategy advice to found in the video, including these nuggets of wisdom: Don't let the enemy get behind you Fill the breech with fire Go for the squishy targets first What tactical advice do you find most helpful during a siege?
  4. The spoils of war aren't always about gold (though gold is generally a very good incentive). For many , securing a prestigious place in history is equally important. The history of Crowfall is your story. We want to help preserve it through War Stories. There are a number of ways to tell your story: through videos, GIFs, screenshots and battle reports. You can then share them on Twitter (with the hashtags #CrowfallGame and #WarStories) or the Crowfall forums. Each Wednesday, we will select the "War Story of the Week", awarding 500 crowns to the creator. We look forward to reading your story soon!
  5. The ACE Q&A for August live stream that was supposed to happen today has been cancelled. One of the 'stream team' members is ill.
  6. When I began my work day this morning, one of the first things I saw was a message that Marth had sent last night. It read, "There was a massive fight tonight. Hopefully someone sends you footage, was easily 70v70." I asked around and it was Galvia to the rescue. He was still in the process of getting the video prepped for YouTube, but hurried that along and shared the link. My favorite part of the video is when he admits that he was getting so salty that he switched off the audio. That's not to say that I enjoy Galvia being unhappy, but rather that it's a great sign that the game, even in pre-alpha, can evoke that much emotion. Not all War Stories are success stories, but boy howdy, can those feels be real. What’s been your favorite Crowfall moment so far?
  7. It's in the pipeline, but I'm not able to give an ETA for when it will happen.
  8. Head over to MMORPG.com to read Crowfall: Embargoed! wherein Red shares his impressions about the Magic Loot and Embargo Systems and important changes to experimentation in crafting.
  9. Congratulations to Yumx, whose won 500 crowns for submitting our War Story of the Week with his video, Trial of Arkon - 8 v 20 Fight! When the Trial of Arkon began on Tuesday, Yumx and his Vanguard guildmates chose to fight under the banner of Chaos. When the first siege kicked off, they weren't yet prepared for the fight and found themselves under attack by more than 2:1. However, numbers don't always ensure simple success. Steady communication and strong tactics can be an underdog's best friends.
  10. Win Conditions have been revised: (Total Kills + (Assists/5)) divided by Deaths
  11. Testers said they would like to see some variety in the rulesets for campaigns. So, we decided to mix things up and value the killing blow more than an assist. Yes, kills + assists / deaths is the normal way to go about it, but we felt it fit the theme of Arkon's back story better for him to focus on taking the kills from other people (since he was given the sun after it was taken from this brother). When the trial ends (read: after you have actually played out the entire campaign), tell us what you liked or didn't like about this winning condition.
  12. The spoils of war aren't always about gold (though gold is generally a very good incentive). For many, securing a prestigious place in history is equally important. The history of Crowfall is your story. We want to help preserve it through War Stories. There are a number of ways to tell your story: through videos, GIFs, screenshots and battle reports. You can then share them on Twitter (with the hashtags #Crowfallgame and #WarStories) or the Crowfall forums. Each Wednesday, we will select the "War Story of the Week", awarding 500 crowns to the creator. We look forward to reading your story soon!
  13. Timing for The Trial of Arkon Start: July 30 at 4PM CDT (NA) / 4PM CEST (EU) End: August 13 at 10PM CDT (NA) / 10PM CEST (EU) Note: To enter and fight in the Trial of Arkon players must be Level 20. Win Conditions Gold Sigil of Arkon Winning Faction: Top 30% of players who have the highest ratio of: (Total Kills + (Assists/5)) divided by Deaths 2nd Place Faction: Top 20% players who have the highest ratio of: Total Kills divided by the total of Deaths + Assists 3rd Place Faction: Top 10% of players with the highest ratio of: Total Kills divided by the total of Deaths + Assists READ MORE HERE
  14. We've heard concerns from testers about the removal of graveyards from God's Reach a short time after The Fortunes of War was deployed to LIVE. Here's an explanation of what happened and the aftermath. It's not an intended gameplay design for graveyards to be available in God's Reach (GR). There are many factors for that decision, the chief among them being that the purpose of God's Reach is to be a new player/character area where young Crows enter the world, get their beaks wet and then fly off to bigger and better things in campaign worlds and trials. We don't want those young Crows getting too comfortable and settling into GR forever so we limit what's available there, such as the intentional absence of graveyards. It was an innocent mistake that caused graveyards to be included in GR when Fortunes came up on Monday. When we became aware of it, the decision was made to remove them in the patch that was about to be released. Our investigation showed that the number of body parts that were farmed and, consequently, vessels created did not warrant a wipe as there's not enough to turn the tide in the upcoming trail. Developing and testing a game is as much about processes as it is about game design and programming. To that end, we've identified how this happened and what we need to do to prevent it (or something similar) from happening again. This isn't the first time something went sideways, and it won't be the last. It's part of making games (one of the painful parts). Our continued pledge to our community is to always do our best to continually review and refine our processes, to carefully take all angles into consideration when addressing issues as they arise and to keep you informed about what happened, how we fixed it and what we learned from it.
  15. This isn't a constructive thread. Please help us make 5.100 better by testing what's available and offering your feedback and bug reports.
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