Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Pann

ArtCraft Alumni
  • Posts

    3,083
  • Joined

  • Last visited

  • Days Won

    118

Reputation Activity

  1. Like
    Pann got a reaction from krellis in New Archetype Leaked   
    Those who recognized this as an April Fool's Day joke were correct; however, the windfall [see what I did there?] of positive comments have certainly given us plenty of food for thought. 
  2. Like
    Pann got a reaction from DracoArgentum in New Archetype Leaked   
    Those who recognized this as an April Fool's Day joke were correct; however, the windfall [see what I did there?] of positive comments have certainly given us plenty of food for thought. 
  3. Like
    Pann got a reaction from Chrissy The Blesser in New Archetype Leaked   
    Those who recognized this as an April Fool's Day joke were correct; however, the windfall [see what I did there?] of positive comments have certainly given us plenty of food for thought. 
  4. Like
    Pann got a reaction from ShadoPandauin in New Archetype Leaked   
    Those who recognized this as an April Fool's Day joke were correct; however, the windfall [see what I did there?] of positive comments have certainly given us plenty of food for thought. 
  5. Like
    Pann got a reaction from brandomarlin in Pre Alpha Have Nda Too?   
    No NDA at any phase of testing. 
  6. Like
    Pann got a reaction from Fureisenjin in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
  7. Like
    Pann got a reaction from Iridian ShadowWeaver in Ban On The Forums = Ban In Game   
    This is going to be a high-spirited, often aggressive community. (Heck, it already is. heh) We trust the collective intelligence enough to believe that anyone who participates here knows the difference between a heated exchange and an outright personal attack. The former is inevitable but the latter is unnecessary and inexcusable. 
  8. Like
    Pann got a reaction from Iridian ShadowWeaver in Ban On The Forums = Ban In Game   
    Semantics: A game the whole family can play! 
     
    Dumb, but true. You all seem like reasonably intelligent people to me (maybe some more than others -- I kid, I kid!) and I flatly refuse to believe that any of you don't recognize the difference between saying someone is an idiot vs. someone has idiotic ideas. And, to be even more honest, that's kind of a lame example. If that's the worst insult that ever gets volleyed around here, I will be elated. 
     
    Obviously, there's a lot to think about. I'm barely halfway through my second week. I will feel comfortable speaking addressing the specific points raised in this thread after Gordon and I have had more time to discuss them.  
  9. Like
    Pann got a reaction from Anotherneko in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
  10. Like
    Pann got a reaction from ZtyX in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
  11. Like
    Pann got a reaction from MBLiberty in Ban On The Forums = Ban In Game   
    This is going to be a high-spirited, often aggressive community. (Heck, it already is. heh) We trust the collective intelligence enough to believe that anyone who participates here knows the difference between a heated exchange and an outright personal attack. The former is inevitable but the latter is unnecessary and inexcusable. 
  12. Like
    Pann got a reaction from headlight in Ban On The Forums = Ban In Game   
    Semantics: A game the whole family can play! 
     
    Dumb, but true. You all seem like reasonably intelligent people to me (maybe some more than others -- I kid, I kid!) and I flatly refuse to believe that any of you don't recognize the difference between saying someone is an idiot vs. someone has idiotic ideas. And, to be even more honest, that's kind of a lame example. If that's the worst insult that ever gets volleyed around here, I will be elated. 
     
    Obviously, there's a lot to think about. I'm barely halfway through my second week. I will feel comfortable speaking addressing the specific points raised in this thread after Gordon and I have had more time to discuss them.  
  13. Like
    Pann got a reaction from tierless in Ban On The Forums = Ban In Game   
    This is going to be a high-spirited, often aggressive community. (Heck, it already is. heh) We trust the collective intelligence enough to believe that anyone who participates here knows the difference between a heated exchange and an outright personal attack. The former is inevitable but the latter is unnecessary and inexcusable. 
  14. Like
    Pann got a reaction from graylobo in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
  15. Like
    Pann got a reaction from MBLiberty in Ban On The Forums = Ban In Game   
    Semantics: A game the whole family can play! 
     
    Dumb, but true. You all seem like reasonably intelligent people to me (maybe some more than others -- I kid, I kid!) and I flatly refuse to believe that any of you don't recognize the difference between saying someone is an idiot vs. someone has idiotic ideas. And, to be even more honest, that's kind of a lame example. If that's the worst insult that ever gets volleyed around here, I will be elated. 
     
    Obviously, there's a lot to think about. I'm barely halfway through my second week. I will feel comfortable speaking addressing the specific points raised in this thread after Gordon and I have had more time to discuss them.  
  16. Like
    Pann got a reaction from arro in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
  17. Like
    Pann got a reaction from KrakkenSmacken in Pre Alpha Have Nda Too?   
    No NDA at any phase of testing. 
  18. Like
    Pann got a reaction from MBLiberty in Ask The Team (Personal Questions) V2!   
    It's unfortunate that the humor in what I said was lost in translation. I am the Austinite black sheep in my family, the "open-minded, weird fruitcake", and am not any more offended by that than my dad is by the 'redneck" label he very proudly claims as his own.
     
    I'll forgive you for presuming the worst of me if you'll forgive me the same. Deal?
  19. Like
    Pann got a reaction from IdeaMatrix in Ask The Team (Personal Questions) V2!   
    Currently, we are in an office park, in a shared office space with lots of other start-ups. It's a pretty cool set up. We have a group of rooms here that are exclusively ours, and within those rooms we work in an open atmosphere -- no cubicles, no dividers. 
     
    After more than ten years in the industry, my experience has been that many jobs don't require a degree so much as the know-how. If you are a programmer-type person and can pass the programming test, you will never be without a job. (C++ is the current flavor of choice at most companies.) 
     
    The hardest part about breaking into the industry is landing that first job. Once upon a time, all you needed was a buddy with a job at a game company and some vague idea of how you might make yourself useful there. Now, it's a lot harder and no matter who you may know because there are so many applicants for every available job. 
  20. Like
    Pann got a reaction from tierless in Ban On The Forums = Ban In Game   
    Semantics: A game the whole family can play! 
     
    Dumb, but true. You all seem like reasonably intelligent people to me (maybe some more than others -- I kid, I kid!) and I flatly refuse to believe that any of you don't recognize the difference between saying someone is an idiot vs. someone has idiotic ideas. And, to be even more honest, that's kind of a lame example. If that's the worst insult that ever gets volleyed around here, I will be elated. 
     
    Obviously, there's a lot to think about. I'm barely halfway through my second week. I will feel comfortable speaking addressing the specific points raised in this thread after Gordon and I have had more time to discuss them.  
  21. Like
    Pann got a reaction from Randa in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
  22. Like
    Pann got a reaction from JamesGoblin in Ban On The Forums = Ban In Game   
    This is going to be a high-spirited, often aggressive community. (Heck, it already is. heh) We trust the collective intelligence enough to believe that anyone who participates here knows the difference between a heated exchange and an outright personal attack. The former is inevitable but the latter is unnecessary and inexcusable. 
  23. Like
    Pann got a reaction from EDM in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
  24. Like
    Pann got a reaction from Chrissy The Blesser in Ban On The Forums = Ban In Game   
    Semantics: A game the whole family can play! 
     
    Dumb, but true. You all seem like reasonably intelligent people to me (maybe some more than others -- I kid, I kid!) and I flatly refuse to believe that any of you don't recognize the difference between saying someone is an idiot vs. someone has idiotic ideas. And, to be even more honest, that's kind of a lame example. If that's the worst insult that ever gets volleyed around here, I will be elated. 
     
    Obviously, there's a lot to think about. I'm barely halfway through my second week. I will feel comfortable speaking addressing the specific points raised in this thread after Gordon and I have had more time to discuss them.  
  25. Like
    Pann got a reaction from jeko in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
×
×
  • Create New...