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Pann

ArtCraft Alumni
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  1. Like
    Pann got a reaction from Fureisenjin in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
  2. Like
    Pann got a reaction from Anotherneko in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
  3. Like
    Pann got a reaction from ZtyX in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
  4. Like
    Pann got a reaction from graylobo in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
  5. Like
    Pann got a reaction from arro in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
  6. Like
    Pann got a reaction from Randa in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
  7. Like
    Pann got a reaction from EDM in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
  8. Like
    Pann got a reaction from jeko in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
  9. Like
    Pann got a reaction from Corion in A Message From The Founders   
    We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter.
     
    This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.  The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit!
     
    We are in the midst this week of planning activities.  These include finalizing the hires we’d had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.  We also have to finalize our cadence for information releases along the way in development, for you, our backers!
     
    In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor “paywall” we currently use.  And we’re working on some unbundled pledge items some of you have been asking about!  We’re also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
    Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week.  We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account.  If you don’t have one already, please go to crowfall.com and register now.  This account will also be your game account and will allow you to test and play the game when the time comes.
     
    So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.)
     
    By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to.
    Again, thanks for backing us and thanks for being engaged with us as we build Crowfall.  We can promise it will be exciting; it only gets better from here!
     
    Gordon Walton
    Co-Founder & Executive Producer
    ArtCraft Entertainment, Inc.
  10. Like
    Pann got a reaction from Cirolle in Locksixtime Revisits Crowfall   
    MMORPG.com's LockSixTime takes another look at Crowfall. You can check out the video here: http://bit.ly/1FeqhhX.
  11. Like
    Pann got a reaction from Falleen in Locksixtime Revisits Crowfall   
    MMORPG.com's LockSixTime takes another look at Crowfall. You can check out the video here: http://bit.ly/1FeqhhX.
  12. Like
    Pann got a reaction from StormShadow in Gordon Walton - are you the one who brought us Trammel?   
    The thread has derailed considerably; no surprise, considering that it's been going strong for quite a while now. Rather than to risk the wrath of PETA for over-flogging a dead horse, we invite you to join this fresh thread to dig deeper into some of the important discussion points raised here. The dev team is watching closely and is very interested to hear your thoughts and ideas. 
  13. Like
    Pann got a reaction from Greenfox21 in Locksixtime Revisits Crowfall   
    MMORPG.com's LockSixTime takes another look at Crowfall. You can check out the video here: http://bit.ly/1FeqhhX.
  14. Like
    Pann got a reaction from EDM in Locksixtime Revisits Crowfall   
    MMORPG.com's LockSixTime takes another look at Crowfall. You can check out the video here: http://bit.ly/1FeqhhX.
  15. Like
    Pann got a reaction from Synast in Ask The Team (Personal Questions) V2!   
    I always say that Austin is a cool little oasis in a big sea of rednecks. If this video is accessible to you in the UK, it does a pretty good job of explaining my beloved home state. 
  16. Like
    Pann got a reaction from graylobo in Crowdfunding Games: The Wave Of The Future   
    First, thanks again for supporting Crowfall. You are backing a game vision that you want to play, and we believe that this is the cutting edge way for innovative games to be built. Many of you didn’t know about us before you heard about us from a friend, a colleague, on blog, on a community site or maybe from an email from another game like the ones below.
     
    This update is specifically for thanking all the other crowdfunded game teams that introduced us to their audiences, even when we are, by all traditional standards, direct competitors. This willingness to expose our customers to other games is an expression of creators wanting the best for our audiences rather than simply thinking about our own selfish needs. Game makers are also game players, and we want more great games to get made. It’s good for you the consumer and it’s good for our industry.
     
    If Crowfall is the first game you’ve ever crowdfunded, you should really check out all the other great teams below that are building innovative, cutting edge and/or just delightful games who are backed through pledges from regular people like yourselves.
     
    Thanks again! 
    Gordon Walton 
    Executive Producer 
    ArtCraft Entertainment, Inc. 
    www.crowfall.com
     
     


    Shroud of the Avatar 
    No game team gave Crowfall more exposure than our friends over at Portalarium and their game Shroud of the Avatar. Richard Garriott, Starr Long, and Dallas Snell (and the rest of their awesome team) have been incredibly supportive of ArtCraft as we prepared for launching the Crowfall Kickstarter. We’ve known them for years as friends and colleagues, and they were real pioneers in crowdfunding MMO’s, and they go even further with “crowdsourcing” than any other team we know. Their game vision is clearly different than ours, but it’s still incredibly cool. They deserve strong support for what they are bringing to the MMO medium.
     


    Descent: Underground 
    Descent is in the middle of their Kickstarter campaign and could really use some assistance. Even a $1 pledge gives them momentum which drives them the extra publicity they need to reach their audience! Eric Peterson and team have also been extremely supportive of ArtCraft and Crowfall. 

    The classic game Descent is back! Pilot your ship & battle foes through twisting, turning tunnels with unrestricted 3D movement & FPS action in Zero-G! It's an exciting, audacious project and Eric "Wingman" Peterson and his team assembled are exactly the talent needed to make this game. Descent redefined the idea of 3D space flight - six degrees of freedom INSIDE of planets and zero gravity space? Who does that!? This is a vision that demands revisiting. Be sure to check out their Kickstarter campaign.
     
     

     
    Star Citizen
    Chris Roberts and Star Citizen. First, this man and game, more than any other, has shown that crowdfunding is the wave of the future. His success is something any game developer is both envious of, and in complete awe of, simultaneously. 

    He has demonstrated that you, the gaming community, are more powerful than any publisher in that you can support developers directly to get the entertainment that you want. This is both revolutionary and amazing. This sea change is disrupting the entire gaming industry, and it is scaring the biggest publishers as they lose their control over developers and of what games come to market. If you haven’t checked out Star Citizen, you should do so now! Its production values dwarf that of most AAA games because it’s led by an experienced and ultra-passionate game maker, who has a vision he must drive into reality. Chris, thank you for leading our industry into the future.
     
     
     




    Torment: Tides of Numenera and Wasteland 2
    Torment: Tides of Numenera is the most funded video game on Kickstarter ever and Wasteland 2 is the number five most funded. Brian Fargo, our friend (and backer!) at inXile Entertainment who created these games, freely offered his advice on our Kickstarter page and video before we launched and supported us with his audience during our campaign. Wasteland 2 is already shipping (another crowdfunding success story!) but Torment: Tides of Numenera can still be backed.
     
     

    Pillars of Eternity/Project Eternity
    Our friend Chris Avellone at Obsidian gave us great advice and social media help with our Crowfall campaign. If you don’t know about Pillars of Eternity you certainly should! The second largest funded project on Kickstarter, this game is shipping now! If you love real RPG gameplay, you simply must check it out.
     

     
    The Banner Saga
    Our friends at Stoic who did The Banner Saga are just awesome! They shared their Kickstarter experiences with us well before we launched with us and supported our Crowfall campaign. The Banner Saga is a perfect example of a game that Kickstarter made possible; no publisher would have been interested before it was super successful on Kickstarter. Now the team is working on The Banner Saga 2, so expect more great gameplay and gorgeous graphics from this incredible, independent team.
     

     
    Toejam and Earl: Back in the Groove
    The folks at Humanature Studios just finished their Kickstarter campaign to bring ToeJam and Earl back. Here at ArtCraft, Tully can be often found reminiscing of his days playing the original on his Sega Megadrive (Genesis to us in the U.S), so he's thrilled at the prospect that a true, funky sequel is in the works. We're proud to promote the game and the team reviving this classic. If you have fond memories of joyriding in the RapMaster Rocketship, be sure to support the project.
     

     
    Underworld Ascendant
    If you haven’t already seen Underworld Ascendant, you owe it to yourself to check it out. We are long-time friends and colleagues of Paul Neurath, founder of Looking Glass Studios and now OtherSide Entertainment. At Looking Glass he pushed the boundaries of gaming by creating the first truly immersive, 1st person RPG experience with Ultima Underworld, System Shock, and Thief. Underworld Ascendant promises to do the same with their ideas on improvisational game play. Just as we challenge you--with our destructible terrain--to be creative in solving problems, Underworld Ascendant will do the same by allowing you to use and change the environment in interesting ways. They emphasize the importance of player driven storyline. Your choices shape your gaming experience. This is something we can get behind. And we hope you will too.
     

     
    Edge of Eternity
    Edge of Eternity is an indie tribute to JRPG classics. Explore a universe blending fantasy with science-fiction, intense ATB battles and branching story. The game is inspired by the great JRPG tradition for the strategical turn-based combats, the characters progression and by the latest success of western RPG for the vast open worlds to explore with a non-linear stories. In a few words, Edge Of Eternity is all about exploring, building up your characters, fighting and living an adventure to remember. They also have an early alpha demo if you want to try the game. It all sounds rather wonderful.
     

     
    Orion Trail
    Our friends at Schell Games did a Kickstarter right before us. Their games are quirky but always fun! And this one is too. Orion Trail: A science fiction space adventure game where you must rely on your wit, your officers, and your spaceship to survive. Check this one out.
     

     
    Tahira: Echoes of the Astral Empire
    Our Aussie friends at Whale Hammer Games just finished their Kickstarter campaign for their turn-based tactics RPG Tahira: Echoes of the Astral Empire. The game tells the story of Princess Tahira as she leads her people across a partially terraformed outpost world after the collapse of space-faring civilization. The game features a Middle Eastern aesthetic, inspired by the travels of their writer Peter Castle. The combat takes cues from Blizzard RTS games with each combat mission featuring a unique scenario that is tied to the story. As you travel you’ll develop relationships with a rich cast, which includes a mercenary power couple. The game has a lavish hand painted art style and rotoscoped character animations.
  17. Like
    Pann got a reaction from emralled in Crowdfunding Games: The Wave Of The Future   
    My hope is that this camaraderie between studios, the lovely way they support and cross promote each other, will spill over into the soft drink industry and that perhaps someday, miracle of miracles, we can get Coke and Pepsi from the same fountain drink dispenser. 
  18. Like
    Pann got a reaction from Raizure in Ask The Team (Personal Questions) V2!   
    I always say that Austin is a cool little oasis in a big sea of rednecks. If this video is accessible to you in the UK, it does a pretty good job of explaining my beloved home state. 
  19. Like
    Pann got a reaction from ShadoPandauin in Crowdfunding Games: The Wave Of The Future   
    My hope is that this camaraderie between studios, the lovely way they support and cross promote each other, will spill over into the soft drink industry and that perhaps someday, miracle of miracles, we can get Coke and Pepsi from the same fountain drink dispenser. 
  20. Like
    Pann got a reaction from graylobo in Locksixtime Revisits Crowfall   
    MMORPG.com's LockSixTime takes another look at Crowfall. You can check out the video here: http://bit.ly/1FeqhhX.
  21. Like
    Pann got a reaction from tierless in Crowdfunding Games: The Wave Of The Future   
    My hope is that this camaraderie between studios, the lovely way they support and cross promote each other, will spill over into the soft drink industry and that perhaps someday, miracle of miracles, we can get Coke and Pepsi from the same fountain drink dispenser. 
  22. Like
    Pann got a reaction from CopperStall in Crowdfunding Games: The Wave Of The Future   
    My hope is that this camaraderie between studios, the lovely way they support and cross promote each other, will spill over into the soft drink industry and that perhaps someday, miracle of miracles, we can get Coke and Pepsi from the same fountain drink dispenser. 
  23. Like
    Pann got a reaction from ozzie mozzie in Locksixtime Revisits Crowfall   
    MMORPG.com's LockSixTime takes another look at Crowfall. You can check out the video here: http://bit.ly/1FeqhhX.
  24. Like
    Pann got a reaction from IdeaMatrix in Ask The Team (Personal Questions) V2!   
    I always say that Austin is a cool little oasis in a big sea of rednecks. If this video is accessible to you in the UK, it does a pretty good job of explaining my beloved home state. 
  25. Like
    Pann got a reaction from Anotherneko in Ask The Team (Personal Questions) V2!   
    I always say that Austin is a cool little oasis in a big sea of rednecks. If this video is accessible to you in the UK, it does a pretty good job of explaining my beloved home state. 
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