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Dasolskinn

Testers
  • Content Count

    3
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Reputation Activity

  1. Like
    Dasolskinn got a reaction from Anaraion in Sat Nov 28 - Bugs, anomalies and tech issues FEEDBACK   
    * F to Interact did stay on screen for 3 matches in a row, from start to finish.
    * NPC's is a little bit too strong when there isn't alot of meele archtypes in group (in my case, that was 3 confessors and 1 Champion, Champion took all dmg, fighting 1 Frozen Undead, and one venemous undead).
    * Undead healing themselves in combat (to full HP) 
    * Hellcat jump in house, (80%hp champ + confessor) (see quote).
    * Generally high Net/msg, but playable.
    * Some animations got stuck (standing while walking, sprinting solved problem)
     
    Should be noted that I don't think NPC's is waaay to strong, but in some team comps it's impossible. (didn't choose 3 confessors, was Champion and 1 confessor, and the rest was filled up by randoms.) So i can see that it's important to find a team comp that's balanced. but the teams that isn't filled up shouldn't get filled up with 2 more of the same character, maybe an archtype limit per match(ratio)?
     
    Thanks for this time
  2. Like
    Dasolskinn got a reaction from nicodo in Sat Nov 28 - Bugs, anomalies and tech issues FEEDBACK   
    * F to Interact did stay on screen for 3 matches in a row, from start to finish.
    * NPC's is a little bit too strong when there isn't alot of meele archtypes in group (in my case, that was 3 confessors and 1 Champion, Champion took all dmg, fighting 1 Frozen Undead, and one venemous undead).
    * Undead healing themselves in combat (to full HP) 
    * Hellcat jump in house, (80%hp champ + confessor) (see quote).
    * Generally high Net/msg, but playable.
    * Some animations got stuck (standing while walking, sprinting solved problem)
     
    Should be noted that I don't think NPC's is waaay to strong, but in some team comps it's impossible. (didn't choose 3 confessors, was Champion and 1 confessor, and the rest was filled up by randoms.) So i can see that it's important to find a team comp that's balanced. but the teams that isn't filled up shouldn't get filled up with 2 more of the same character, maybe an archtype limit per match(ratio)?
     
    Thanks for this time
  3. Like
    Dasolskinn reacted to Tyrant in Sat Nov 28 - Bugs, anomalies and tech issues FEEDBACK   
    Australian players letting us down!  No bugs posted!    
    They are way too happy to have a Sydney server I think.
  4. Like
    Dasolskinn reacted to TullyAckland in Non Player Characters   
    No quest givers, no non-player managed vendors is what we are looking toward right now.
     
    There will be various npcs around but primarily combat based.
  5. Like
    Dasolskinn reacted to Osegrim in Mounts   
    Well they might skimp out and just give him a speed boost like the Centaur will apparently get... or....
     

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