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StarrFall

Testers
  • Content Count

    180
  • Joined

  • Last visited

About StarrFall

  • Rank
    Piapiac

Profile Information

  • Language
    English
  • Interests
    DB Manager and an aspiring DIY Robot Overlord
  • Guild
    Corvus Citadel
  • Gender
    Male
  • Location
    Lost in the Corn

Recent Profile Visitors

1,273 profile views
  1. Very fortunate to have a job that I can absolutely crush from home, under ideal circumstances, but having a young child makes working extremely challenging. The Mrs. and I are essentially splitting 3 full time jobs and not getting much down time; pretty excited for babysitters to be a thing again. That said, we are pretty much guaranteed to see some first steps, so silver linings Stay safe out there folks!
  2. I thought of this during a response to another thread, and after thinking about it for a while I thought the idea strong enough to mention here. First, an assumption: I think the general consensus is that NPC drop gear should NOT be better than anything crafted, contrary to the current state, and I am 200% behind that. Given that, if ACE wanted to continue to provide at least some higher quality NPC drop gear then I'd propose that more advanced level gear COULD be made to drop from NPCs but that it would be exclusively sourced from players who sell gear to NPCs for modest amounts of gold
  3. Has ACE mentioned whether the current plan is for mobs to drop gear at all come launch? I always thought the design plan was that either they didn't drop gear at all or dropped utter garbage that was essentially one step up from being naked and better suited for recycling for materials. If the drop gear stays then it should all be Nerf brand with low durability and untrained crafting should produce similar quality with higher durability. I'd be just fine if they nixed drop gear all together; would put all on the same footing at launch but those training crafting would be relevant much
  4. I would do some testing/fighting on Srathor's Lawn if we got that!
  5. @Febreze, trust me, they will be happy to sell you an account. Your timing is good as there is about to be a new patch dropped that will be very close to what the game will be like at launch. Ping support@crowfall.com and they can set you straight.
  6. Ha! Make that Dergsvid-20 quarantine work for you!
  7. I was thinking shapes primarily for any colorblind crows; personally I'd be happy with just colors as well. +1 for a range indicator running off of local data
  8. That's where I'm at. I don't care so much about Dergs at this point in all honesty (beyond the hilarity of randomly shouting "DERGS!" of course), I'm just pumped to start working through stats, builds, etc. because it will indeed take some time. Looks like they likely tweaked all the numbers, and you know their isn't any documentation coming any time soon, so will be plenty to do
  9. They could even take that a step further and make the indicator on the compass/group list pulse when that player has taken enough damage to see the red.
  10. Suggestion #1: Make it easier to identify the location of specific group members when attending the inevitable zerg-fest. Each group member gets a uniquely colored/shaped marker on the compass, which would correspond to a color indicator on the group list. Shape could be something akin to Monopoly pieces and are auto-assigned when group members are added. This way you know who on your team is in what direction, at a glance, and can toss out comms commands like "rally on the purple shoe!". Suggestion #2: Introduce an in-game means of directing a groups attention; a visible "r
  11. New patch hotness coming any day now! Get your butts over here and join the fun!
  12. That makes a heck of a lot more sense, especially since the increase is for 1. I feel that should have been obvious to me...
  13. Thanks for posting this! It reminded me to ask: anyone catch what "Ice Storage Capacity" was? Did I stroke out when they answered or was there no answer? Almost seems like FW will have a consumable to feed their magic and/or attacks, similar to an arrow...
  14. It is entirely possible it could take that long, but the fact that they are down to < 10 blockers, which seem to get a daily pass, makes me very hopeful that any day could be the day. Those same <10 could continue to resurrect in different permutations (or spawn fresh bugs) for weeks, sure, but if they have been at that point for weeks already then it wouldn't be unreasonable to think that they could punch through them suddenly any day now. I got the impression, based on JTodd's description of a "blocker" level ticket vs a "crit" level ticket (around 8 min mark), that the FW effects wo
  15. Depends on your priorities for launch. Prematurely releasing with known bugs just to placate will 100% guarantee that they will get a mountain of bug reports about bugs they are already aware of and trying to fix. Sure, we will find other unknown bugs and report them earlier too, but someone will have to sift through the impertinent reports of bugs they are already tackling and that ultimately takes ACE resources away from where we really want them. My take on the vibe presented today is that we are days, not weeks, and if they are that close then I think they should just finish as they
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