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Yattuwort

Testers
  • Content Count

    67
  • Joined

  • Last visited

About Yattuwort

  • Rank
    Magpie

Profile Information

  • Interests
    Vidya games, son.
  • Gender
    Male
  • Location
    Moscow
  1. I am the army. Army of One.
  2. I will hunt you down relentlessly for this!
  3. It's as good of an esport as a Cold War would be a sport.
  4. I agree - portal fighting sure will be fun, but untill it actuall happens, I'd like to store my spare weapons and obtained resources in a safe place. A relatively safe place. A place that anyone can get into, if they find it. And, of course, they can loot it if they feel that way. But in the end of the day, I'd still want to have an option, albeit limited to make a hideout. For guilds it's transparent - they have resources and manpower to build a fort and protect it. But as a solo players/small parties - and I'm pretty sure that there will be people like me - thing start to smell funny. So, please, please make it possible. I will once again bring out the Haven and Hearth. It's open world, it's player oriented, and it's dangerous. But the game gives tools both for solo players to be succesfull, and to large groups (but it gives preference to larger groups of course, which in my opinion is correct). I hope you guys get the idea. I'd be super glad if a solo player could make a single hideout. That would be nice. I'd dig a hole in the mountains and stash my stuff there. Extra weapons, resources, but in the end, I'd still have to fight for acess to the Embargo Vault, as everyone else. Or, which is better, to have a safehouse to store my stuff in and periodically carry my loot to the Embargo Vault.
  5. It's almost as if people like certain things in videogames and can like to play already-cool-and-released-game-that-implemented-that-already that's a crazy idea i kno
  6. >All these ambers asking for a pve adventure MONEY WELL SPENT.
  7. I don't know what's going on in this thread, but I'm replying to the original poster. NO.
  8. I agree. Hence, I dubbed them "hideouts". So that they must be uncatchable to the eye. It's pretty hard to speculate how big Campaigns will be, but I hope that they will be big. I've brought out "Haven and Hearth" argument, because worlds there were incredibly HUGE and procedurely generated, so there was a plenty of space both for exploration and fortification.
  9. Так "Русское" же обсуждение вроде, нет? Или это тонкая шутка, которой я не понял?
  10. Free advice from a future baby-killing fae. Gang up.
  11. I would love to. My question - or suggestion - is to be able to make such bases. Is all. And you, Kiro, get a first invitation to the hidden fae tea party.
  12. I was thinking about rolling an assassin, killing isolated people and taking all of their stuff to me. To my super secret place for fae girls. No Guineceans allowed!
  13. Meh. Haven and Hearth didn't have a bank, I had to store my goodies all around the forest in baskets.
  14. Some people are not cut out for guilds. Some people are loners. Eternal Kingdoms are one thing, but participating in a Campaign is entirely different thing. Forts are forts. Big people play with castles and armies. Small men need a personal place. Seeing how characters will drop inventories on death, I'd rather like to have a way to make a hideout, and what's more important - to conceal and protect it. We'll have Voxelfarm integrated, which is great, but will I be able to dig a cave way up in the mountains and furbish it in the Campaign? I mean, having a place to come back to safely, to store my loot and findings would be great. I'm really bad at making my point, but general idea is: 1) It would be nice of developers to implement a way to not only make fortified encampments forts and fortresses, but small, roguish dens ( dugouts, cave hideouts...stuff like this) 2) It would be even nicer to have ways to defend abovementioned dens remotely. Trespassers, you'll be impaled, burned, staked and poisoned on the way by intricately placed traps on the way to stashed goodies I may OR MAY NOT have. Yes, no?
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