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MrPriest

Testers
  • Content Count

    127
  • Joined

  • Last visited

About MrPriest

  • Rank
    Piapiac

Profile Information

  • Interests
    Games, VR, 42.
  • Gender
    Male
  • Location
    Israel
  1. Hello everyone. I am sure it's been asked before, but searching the forums got me so many different topics, from different times... Basically, I haven't played the game yet, and I am not sure what are the available features of the current test phase, in other words, what can I do? Is there a faq, a list, a sticky post, a page, or any source of info, that talks about what can be done in the active phases? Apologies for the probably duplicate question, thanks for answering!
  2. Not sure if it was asked, and I am sure this would not come in since it adds too many variables to combat, as such, more lag and the like... But will we have abilities that come with our equipment/stats that can change physical interactions? For instance, if I see a rope thing coming to get me, and I am fast enough (forget the latency...), maybe I have a huge long weapons/heavy spiked shield that has an ability that lets me stick it in the ground (and the ground is not made of super tough material... forget that for now!), suddenly my drag (or rather, static friction) increases by quite a bit
  3. The play-style of the archetypes is still unknown, it's a bit early to worry about this. While it's early to say that, and I doubt it would happen, I do wish there would be hidden skills/combinations that no one would reveal online. Makes it so much better to discover it by yourself. Although I do understand that many wish to get things right theoretically and not just learn by playing and discovering...
  4. Well, there will be campaigns with no magic, or magic that works differently than usual. Or so they said as an idea. I'd guess they "weave" arrows using mana?
  5. I am playing it for a while now. It's awesome, I've been a fan of MH for a long time!
  6. I think I've got a subscription from Steam (bought it) but did not use it yet... Maybe I should.
  7. Maybe an ice weapon creation will be based on a talisman of sorts, and that would be the factor for the base stats, the rest depending on the magic skill level. This way your talisman can be stolen/looted, crafting is possible, but the difference between this and normal weapons are a few; a) Weapon can be shattered. Weakness towards fire/heat (easier to shatter?) c) Shape/weapon type depends on the magic. As such you can have it turn into a spear when you need range over strength of a sword (but your profficiency with the weapon will be based on the new weapon type, so you'd have to be equall
  8. Anime or manga? I read mostly. Bleach manga has become kinda bad, but I am still looking forward to each episode. Also One Piece - Gear 4th is making an appearance this week! BTW - Did you guys look at my suggestions? http://community.crowfall.com/index.php?/topic/5204-suggestions/
  9. Imagine this stance in the game, with archers/supporters behind you
  10. I've had a weekend with the trial, here are my thoughts so far. So far I've tried 4 classes out of 6, my main is a level 15 Exile Esper. I don't like the Esper that much, but I reached the farthest, so I'll stay with her. I play PVE (I actually have only seen around 3-4 other players while playing for 10-12 hours or more during the weekend! Maybe they are higher up in the areas?) I'll write here some of my experience. I'm not a reviewer, so excuse my messy writing. Do ask me anything you want to know from a new player's perspective and I'll try and do my best to answer. Graphics Cartoony, fu
  11. Archetype Intro Levels One thing I've never liked about MMOs is how long it takes to realize if a class you chose is one that would fit me in the long run. I usually create a character for each class, play the beginner zone, and only then choose to continue with my favorite. Problem with that is that in most MMOs, you can't even create enough characters, and usually even playing the beginner zone will not measure how good the class is for me. I know it's troublesome, but I'd like to suggest an intro level for each archetype. It would be an instance where you play with a character from an arche
  12. I got mine today too! I may be missing the obvious, but why don't I have that frame thing yet? How do I set it? I've got Amber.
  13. Macroing Land Manipulation I am not sure how digging and building works in this game. However, I think it would be great to be able to macro it, maybe with the help of a rune stone. Think about making a trap - it means choosing width, depth, cover, etc... This would take time, it's impossible for use in combat. What if we had a rune that allows saving a working process (higher skill levels allow more actions to be recorded in a single macro, or more macros to be made) - practically making a trapper class? While it would take time to actually do the digging, normally, the planning will be avoid
  14. If they did tell us, people would ask for information about them. Once they do, some people will demand replacing archetypes they don't like with the new ones. That's the same reason I believed they would not show anything for April's fools, since people will demand it as an addition. Humans are greedy ya know, too much information + the fact that they supported the project = belief that they own the project and allowed to demand things.
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