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Septimus

Testers
  • Content Count

    39
  • Joined

  • Last visited

About Septimus

  • Rank
    Nestling

Profile Information

  • Interests
    MMORPGs, Sculpture, Art, Special Effects, Prop Making, Film, Conventions
  • Gender
    Male
  • Location
    Georgia, USA
  1. JamesGoblin's likes are like warm marmalade melting way the despair of cold, dry pancakes.
  2. I'm backer 15149, got a loooong wait ahead - but it will be worth it
  3. I got a stegosaurus recently, her name is Ginger and she is a beast! was level 16 when I got her, now shes 24. She can take out T-rexes and has saved my live multiple times! A friend had one of the turtle thing that we thought was killed in a pvp battle, but it was just knocked out. Found him three days later, half starved but making it on his own. It's like pokemon...but with dinosaurs lol
  4. At first I was barely able to connect to any servers at all, but they have patched and fixed the issues and now I have no problems. I get little lag while playing except during combat it's still a bit wonky with mobs rubber banding a bit overall though I like it and they seem to be pumping out fixes fairly quickly.
  5. I'm playing currently and am enjoying it. At first there were issues getting into the game, but that all seems to be fixed. It is a pretty game and gathering resources / building does not seem tedious. I'm currently level 20 and in a small tribe of 3 - just me and 2 other RL friends. We had a fairly large base going, probably too big as it brought attention of a larger group of much higher level people though. We were attacked and beat them off first time around...but then they came back....with a triceratops which busted our walls down. Lost a base, but it was all fun and didn't feel to mad about it - already have another one going.
  6. It's like Dino-Riders the game! Myself and 2-3 friends are going to give this a go. I've never played any of the "survival" type games so it should be interesting.
  7. Also would be interesting to see the effects of The Hunger to your mount come winter if you fail to perform the proper care...
  8. love the idea of mounts being more than just a movement speed boost. Mounted combat could work if there were disadvantages as well. You are gaining speed, a slight height advantage, a higher jump (depending on the mount) but cannot dodge as well as you are effectivly steering another creature and not just moving yourself (centaurs are a single creature so can react quicker than someone on a horse) I could also see something to balance mounted combat is the mount can be hit and take damage as well. Maybe give it a moral that if hurt enough (or any fear type spells) it could throw off the rider.
  9. Hello, Long time MMO player with roots in Ultima Online - Catskills Server. I've played a lot of MMOs and normally play a caster / support role as my main. I also can get addicted to crafting needing to make all the things! I was going to put off looking for a guild until the game dropped, but I think it's time to start as I find myself on the forums more and more lately and getting ever moreso hooked on the idea of Crowfall (I recently upped my backer level). As the title says I am looking for something RP friendly, or fully emersed in RP. I miss the days when large amount of people actually RPed in RPGs and helped build the story of the world. I think part of this is due to so many quest rollar coaster games that have your path set in stone. I have hope for open world games such as Crowfall. RP wise I tend to like the bad guys. Every hero needs a villain after all. I have looked through the guild forums and see mainly very large guilds that span over many games. I tend to shy away from those as my past experience with those sort of guilds is you are just an end to a means and if you aren't in a core clique you never really even get decent conversation with your guild mates. I'm not interested in that, I like guilds for their social aspect. I am in NA - Eastern Standard time, will be playing mainly in the evenings on weekdays after 8pm and anytime on weekends. I am in the following alpha/betas: Alpha Group 3 Beta Group 2 Beta Group 6 any questions feel free to ask!
  10. I gasped when I read the words "Red Dragon Inn" That was my first experience in online rp. Man, those were the days. I remember covering the modem to try and muffle the noise to sneak online at night. One month I wracked up a huge internet bill as unlimited wasn't available yet and got in soooo much trouble. Worth it though.
  11. I was on UO Catskills server! Loved the RP community there Characters: Septimus - ran small guild Shadowlanders and helped out the guilds in the Necropolis Ssrith - snake guy Elron Darkbrow - member of Zombie Horde Peep The Imp - familiar in the Shadowclan Orks Graxous - hermit character that lived in a swamp. Forgot what town it was by, but it was near the player run city Winterfell. I had various other characters, but those where my main ones. I miss Catskills UO from back in the day. Lots of good RP and lots of good PvP battles.
  12. I'm in the same boat as MadLoota - I loved UO's stealth based on movement with a chance to fail and reveal yourself or a chance for your target to detect you. Had a thief / fighter character and sneaking up on someone I wanted to try and steal from, or attack - I often would hold my breath in RL and kind of lean into the monitor.... something so simple drew me into the game that much more. I am in the boat that full invisibility is not bad, but I don't think it should be one button can run around invisible forever. Some ideas for a skill vs. magic spell For a stealth skill - similar to the UO way of doing it. You use the skill, have a % to succeed depedning on your skill level. You succeed, cool, you are invisible. Others may have some way to detect you as some archtypes should. Also - the more you move, the more of a chance you no longer are hidden. Stand still - you are good, no "checks" The distance you travel - the more you move should have a higher risk of coming out of stealth. Moving faster / jumping increases the chance. Magic would be pure time based for the spell duration no matter if you stand still or move around. Still let people detect by normal means. Also - the game will have collision detection - could have it when a stealthed person bumps into a person - they are visible to that person.
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